Month: August 2010

  • Adding SIO2 to an Existing Xcode iOS Project

    Updated (2011/01/16) – Please note that this article covers SIO2 v1.4, which was the original free/low-cost version of SIO2. This article does not cover SIO2 v2.x. SIO2 is an interesting and useful library for building 3D OpenGL ES applications under Apple’s iOS. While not strictly object-oriented like Apple’s Cocoa, much of the OpenGL functionality is abstracted into […]

  • cocos2d and UIViewControllers

    [bw_floater] [bw_download title=”Download”] [download id=”3″] [download id=”4″] [/bw_download] [bw_paypal_donation amount=”10″] [/bw_floater] This cocos2d framework package is a wonderful framework for working with OpenGL ES within iOS. Since it focuses on high performance OpenGL ES code, for the most part cocos2d bypasses Apple’s Cocoa UIViewController hierarchy. This makes sense, since within iOS, OpenGL ES usually plays […]

  • cocos2d UI Controls

    [bw_floater] [bw_download title=”Download”] [download id=”11″] [/bw_download] [bw_paypal_donation amount=”10″] [/bw_floater] This cocos2d framework package includes several useful cocos2d user interface controls and frameworks, including: Joystick – a flexible joystick for user control in two dimensions with a single finger CCNodeAdornments – a framework for assigning adornments to CCNodes to temporarily change the appearance of the CCNode, […]