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	<title>Comments on: cocos2d and UIViewControllers</title>
	<atom:link href="http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/feed/" rel="self" type="application/rss+xml" />
	<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/</link>
	<description>Software and Media Expertise</description>
	<lastBuildDate>Sat, 12 May 2012 08:03:15 +0000</lastBuildDate>
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	<item>
		<title>By: eskimo1nyc</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-399</link>
		<dc:creator>eskimo1nyc</dc:creator>
		<pubDate>Fri, 20 Apr 2012 19:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-399</guid>
		<description>Please refer to Apple&#039;s CIdetector example app &quot;square cam&quot; app...it has everything you need.</description>
		<content:encoded><![CDATA[<p>Please refer to Apple&#8217;s CIdetector example app &#8220;square cam&#8221; app&#8230;it has everything you need.</p>
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	<item>
		<title>By: eskimo1nyc</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-398</link>
		<dc:creator>eskimo1nyc</dc:creator>
		<pubDate>Fri, 20 Apr 2012 19:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-398</guid>
		<description>This app compiles fine on my system (using Xcode 4.3.1 with latest cocos2d and 3d, iOS 5.1 and mac os 10.7.3).  You will need to change your c/c++ compiler settings from GCC 4.2 to Apple LLVM compiler 3.1 (located under build options).</description>
		<content:encoded><![CDATA[<p>This app compiles fine on my system (using Xcode 4.3.1 with latest cocos2d and 3d, iOS 5.1 and mac os 10.7.3).  You will need to change your c/c++ compiler settings from GCC 4.2 to Apple LLVM compiler 3.1 (located under build options).</p>
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	</item>
	<item>
		<title>By: Integrate with UIKit by nima_apps - Pearltrees</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-331</link>
		<dc:creator>Integrate with UIKit by nima_apps - Pearltrees</dc:creator>
		<pubDate>Tue, 13 Dec 2011 10:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-331</guid>
		<description>[...] cocos2d and UIViewControllers « The Brenwill Workshop As the name suggests, UIViewController is designed to control a UIView , also from Apple’s Cocoa UIKit framework. [...]</description>
		<content:encoded><![CDATA[<p>[...] cocos2d and UIViewControllers « The Brenwill Workshop As the name suggests, UIViewController is designed to control a UIView , also from Apple’s Cocoa UIKit framework. [...]</p>
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	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-212</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Fri, 12 Aug 2011 12:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-212</guid>
		<description>Hi 89Hardy...

As far as I can tell, the link above is working, and the downloaded package compiles.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi 89Hardy&#8230;</p>
<p>As far as I can tell, the link above is working, and the downloaded package compiles.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 89hardy</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-211</link>
		<dc:creator>89hardy</dc:creator>
		<pubDate>Fri, 12 Aug 2011 07:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-211</guid>
		<description>Hey Bill,
amazing tut. Your link for full Xcode project of a simple &#039;example game&#039; that demonstrates the use of node controllers for both auto-rotation and device camera overlay does not work. Please look into it.
You&#039;re doing great. 
Thanks.</description>
		<content:encoded><![CDATA[<p>Hey Bill,<br />
amazing tut. Your link for full Xcode project of a simple &#8216;example game&#8217; that demonstrates the use of node controllers for both auto-rotation and device camera overlay does not work. Please look into it.<br />
You&#8217;re doing great.<br />
Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-122</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Fri, 08 Apr 2011 11:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-122</guid>
		<description>Hi Dragon...

I&#039;m not sure. We haven&#039;t looked at it from that perspective, so I can&#039;t give you much advice on that.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Dragon&#8230;</p>
<p>I&#8217;m not sure. We haven&#8217;t looked at it from that perspective, so I can&#8217;t give you much advice on that.</p>
<p>&#8230;Bill</p>
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	</item>
	<item>
		<title>By: Dragan</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-119</link>
		<dc:creator>Dragan</dc:creator>
		<pubDate>Wed, 06 Apr 2011 13:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-119</guid>
		<description>Hi, I&#039;m new to cocos3d and cocos2d, and my question is if there is a way to get the camera input image by image, because I need to perform face recognition and not just show it in the background of the object. Thanks!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m new to cocos3d and cocos2d, and my question is if there is a way to get the camera input image by image, because I need to perform face recognition and not just show it in the background of the object. Thanks!</p>
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	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-99</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Sun, 06 Mar 2011 20:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-99</guid>
		<description>Thanks, Nick.

This framework is still used by &lt;a href=&quot;http://brenwill.com/cocos3d/&quot; rel=&quot;nofollow&quot;&gt;cocos3d&lt;/a&gt;. In a future release of &lt;strong&gt;cocos3d&lt;/strong&gt;, we&#039;ll update it to make use of something along the lines of &lt;em&gt;cocos2d&#039;s&lt;/em&gt; &lt;code&gt;RootController&lt;/code&gt;.

...Bill</description>
		<content:encoded><![CDATA[<p>Thanks, Nick.</p>
<p>This framework is still used by <a href="http://brenwill.com/cocos3d/" rel="nofollow">cocos3d</a>. In a future release of <strong>cocos3d</strong>, we&#8217;ll update it to make use of something along the lines of <em>cocos2d&#8217;s</em> <code>RootController</code>.</p>
<p>&#8230;Bill</p>
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	</item>
	<item>
		<title>By: Nick</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-96</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 06 Mar 2011 19:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-96</guid>
		<description>Hi Bill,

This is a great tutorial!  I was wondering if you were planning on updating it to coincide with the latest developments of Cocos2D?  The auto-rotation is no longer an issue, and now there is a UIViewController (RootViewController).  

Thanks!

Nick</description>
		<content:encoded><![CDATA[<p>Hi Bill,</p>
<p>This is a great tutorial!  I was wondering if you were planning on updating it to coincide with the latest developments of Cocos2D?  The auto-rotation is no longer an issue, and now there is a UIViewController (RootViewController).  </p>
<p>Thanks!</p>
<p>Nick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-19</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Thu, 14 Oct 2010 02:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-19</guid>
		<description>Hi Paul...

Sorry for the delay. I was out and about over the long weekend.

I don&#039;t think this framework is going to help you overlay video file playback. The camera picker controller is generally for recording only, not playback.

However...you may be able to combine cocos2d with the standard movie playing UIViews. There are a few articles in the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/&quot; rel=&quot;nofollow&quot;&gt;cocos2d forum&lt;/a&gt; that discuss combining cocos2d with UIViews. Also...riq has written about the subject a bit &lt;a href=&quot;http://www.cocos2d-iphone.org/archives/1053&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; and Frogblast &lt;a href=&quot;http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:autorotation&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

Sorry I couldn&#039;t be more help.

Good luck...

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Paul&#8230;</p>
<p>Sorry for the delay. I was out and about over the long weekend.</p>
<p>I don&#8217;t think this framework is going to help you overlay video file playback. The camera picker controller is generally for recording only, not playback.</p>
<p>However&#8230;you may be able to combine cocos2d with the standard movie playing UIViews. There are a few articles in the <a href="http://www.cocos2d-iphone.org/forum/" rel="nofollow">cocos2d forum</a> that discuss combining cocos2d with UIViews. Also&#8230;riq has written about the subject a bit <a href="http://www.cocos2d-iphone.org/archives/1053" rel="nofollow">here</a> and Frogblast <a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:autorotation" rel="nofollow">here</a>.</p>
<p>Sorry I couldn&#8217;t be more help.</p>
<p>Good luck&#8230;</p>
<p>&#8230;Bill</p>
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