Month: July 2013
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Using GLSL shaders in cocos3d
Why are you here?? Visit the wiki article that covers this topic on the new, shinier, and vastly improved Cocos3D website, instead!! cocos3d is a sophisticated 3D application development framework for the iOS and OSX platforms. With the release of version 2.0, cocos3d now supports cocos2d 2.x and OpenGL ES 2.0 under iOS, and […]