Month: July 2013

  • Using GLSL shaders in cocos3d

    Why are you here??   Visit the wiki article that covers this topic on the new, shinier, and vastly improved Cocos3D website, instead!! cocos3d is a sophisticated 3D application development framework for the iOS and OSX platforms. With the release of version 2.0, cocos3d now supports cocos2d 2.x and OpenGL ES 2.0 under iOS, and […]