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	<title>Comments for The Brenwill Workshop</title>
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	<link>http://brenwill.com</link>
	<description>Software and Media Expertise</description>
	<lastBuildDate>Wed, 22 Feb 2012 05:56:46 +0000</lastBuildDate>
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		<title>Comment on Flexible iOS Logging by Hilbert V</title>
		<link>http://brenwill.com/2010/flexible-ios-logging/comment-page-1/#comment-367</link>
		<dc:creator>Hilbert V</dc:creator>
		<pubDate>Wed, 22 Feb 2012 05:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=26#comment-367</guid>
		<description>A framework that every project shall use. Love It..!</description>
		<content:encoded><![CDATA[<p>A framework that every project shall use. Love It..!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Programming Guide by cabin</title>
		<link>http://brenwill.com/2011/cocos3d-programming-guide/comment-page-2/#comment-366</link>
		<dc:creator>cabin</dc:creator>
		<pubDate>Wed, 08 Feb 2012 07:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=102#comment-366</guid>
		<description>screen capture:   http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=53</description>
		<content:encoded><![CDATA[<p>screen capture:   <a href="http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=53" rel="nofollow">http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=53</a></p>
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	<item>
		<title>Comment on cocos3d Programming Guide by cabin</title>
		<link>http://brenwill.com/2011/cocos3d-programming-guide/comment-page-2/#comment-365</link>
		<dc:creator>cabin</dc:creator>
		<pubDate>Wed, 08 Feb 2012 07:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=102#comment-365</guid>
		<description>Hi, Bill

I&#039;m beginner and stunned by a problem .  When nodes(CC3PlaneNode) contains sub-nodes.  I used in AR   when rotate cc3camera  nodes draw not correct.

In link picture black pic is parent node(CC3PlaneNode) sub nodes are  labels, userIcons.   

http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=52

thanks!</description>
		<content:encoded><![CDATA[<p>Hi, Bill</p>
<p>I&#8217;m beginner and stunned by a problem .  When nodes(CC3PlaneNode) contains sub-nodes.  I used in AR   when rotate cc3camera  nodes draw not correct.</p>
<p>In link picture black pic is parent node(CC3PlaneNode) sub nodes are  labels, userIcons.   </p>
<p><a href="http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=52" rel="nofollow">http://mng.hotpodcn.com/backend/AppFileMysqlDownload?id=52</a></p>
<p>thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos2d UI Controls by ath0</title>
		<link>http://brenwill.com/2010/cocos2d-ui-controls/comment-page-1/#comment-364</link>
		<dc:creator>ath0</dc:creator>
		<pubDate>Sun, 05 Feb 2012 17:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=38#comment-364</guid>
		<description>It should be added to the descriptions that when you&#039;re making a joystick without a background, you must make sure the size of the object is greater than the size of the thumb. This may seem obvious but wasn&#039;t to me, and if the size is wrong, the joystick thumb will simply disappear, and the velocity vector will report NaNs.</description>
		<content:encoded><![CDATA[<p>It should be added to the descriptions that when you&#8217;re making a joystick without a background, you must make sure the size of the object is greater than the size of the thumb. This may seem obvious but wasn&#8217;t to me, and if the size is wrong, the joystick thumb will simply disappear, and the velocity vector will report NaNs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Loz</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-362</link>
		<dc:creator>Loz</dc:creator>
		<pubDate>Fri, 27 Jan 2012 18:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-362</guid>
		<description>Hi Bill,

Glad you like the effect. 
Yes, it would be a pleasure. I&#039;ll tidy it up and send it to the email you indicated.

Best Regards
Loz</description>
		<content:encoded><![CDATA[<p>Hi Bill,</p>
<p>Glad you like the effect.<br />
Yes, it would be a pleasure. I&#8217;ll tidy it up and send it to the email you indicated.</p>
<p>Best Regards<br />
Loz</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Bill Hollings</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-361</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Thu, 26 Jan 2012 15:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-361</guid>
		<description>Hi Loz...

That looks amazing!

Would you be interested in allowing your class to be included in the &lt;strong&gt;cocos3d&lt;/strong&gt; distribution? We&#039;d include contribution recognition in the source code, of course.

If so, please email the code to support@brenwill.com, and I&#039;ll work it into a future release.

Thanks...

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Loz&#8230;</p>
<p>That looks amazing!</p>
<p>Would you be interested in allowing your class to be included in the <strong>cocos3d</strong> distribution? We&#8217;d include contribution recognition in the source code, of course.</p>
<p>If so, please email the code to <a href="mailto:support@brenwill.com">support@brenwill.com</a>, and I&#8217;ll work it into a future release.</p>
<p>Thanks&#8230;</p>
<p>&#8230;Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Loz</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-360</link>
		<dc:creator>Loz</dc:creator>
		<pubDate>Thu, 26 Jan 2012 10:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-360</guid>
		<description>Hi Bill,

Thanks for Cocos3D.

I&#039;m in the throws of writing a new game and needed a realistic water surface that things are going to drop into, so in a few hours threw together a generic class to do the job.

A screen capture from the iPad emulator can be found at http://www.stigmergygames.com/qt/index.html , on the real device it runs very fast, the sample video shows the water being deformed as if you&#039;ve dropped something into it...

Thanks again for all your hard work in producing Cocos3D.

Best Regards
Loz</description>
		<content:encoded><![CDATA[<p>Hi Bill,</p>
<p>Thanks for Cocos3D.</p>
<p>I&#8217;m in the throws of writing a new game and needed a realistic water surface that things are going to drop into, so in a few hours threw together a generic class to do the job.</p>
<p>A screen capture from the iPad emulator can be found at <a href="http://www.stigmergygames.com/qt/index.html" rel="nofollow">http://www.stigmergygames.com/qt/index.html</a> , on the real device it runs very fast, the sample video shows the water being deformed as if you&#8217;ve dropped something into it&#8230;</p>
<p>Thanks again for all your hard work in producing Cocos3D.</p>
<p>Best Regards<br />
Loz</p>
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	</item>
	<item>
		<title>Comment on cocos3d Development Roadmap by Guy Moreillon</title>
		<link>http://brenwill.com/2011/cocos3d-development-roadmap/comment-page-1/#comment-359</link>
		<dc:creator>Guy Moreillon</dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=98#comment-359</guid>
		<description>OK cool, thanks for the quick answer.
Oh one more thing I bumped against: OpenGL profiling with Instruments doesn&#039;t work for some reason, the app dies as soon as it&#039;s started by Instruments. I have no clue why though.

Thanks for this awesome framework!</description>
		<content:encoded><![CDATA[<p>OK cool, thanks for the quick answer.<br />
Oh one more thing I bumped against: OpenGL profiling with Instruments doesn&#8217;t work for some reason, the app dies as soon as it&#8217;s started by Instruments. I have no clue why though.</p>
<p>Thanks for this awesome framework!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Maz</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-358</link>
		<dc:creator>Maz</dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-358</guid>
		<description>Done :-)</description>
		<content:encoded><![CDATA[<p>Done <img src='http://brenwill.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Bill Hollings</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-357</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Tue, 24 Jan 2012 16:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-357</guid>
		<description>Hi Maz...

Please post your question to the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt;, so others can help you, and benefit from these discussions.

When you do, please include a sample of the result of your &lt;code&gt;structureDescription&lt;/code&gt; log line.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Maz&#8230;</p>
<p>Please post your question to the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a>, so others can help you, and benefit from these discussions.</p>
<p>When you do, please include a sample of the result of your <code>structureDescription</code> log line.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
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