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	<title>Comments for The Brenwill Workshop</title>
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	<link>http://brenwill.com</link>
	<description>Software and Media Expertise</description>
	<lastBuildDate>Sat, 12 May 2012 08:03:15 +0000</lastBuildDate>
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		<title>Comment on cocos3d Development Roadmap by Fredrik</title>
		<link>http://brenwill.com/2011/cocos3d-development-roadmap/comment-page-2/#comment-408</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Sat, 12 May 2012 08:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=98#comment-408</guid>
		<description>Expected delivery for 0.9 is 12Q4. I guess that 2.0 will be delivered after that. I guess that means that Cocos3d will not be compatible with Cocos2d 2.0 until 13Q1?

I&#039;m interested, because I&#039;m trying to decide if I shall start with Cocos2d 1.1 or 2.0.</description>
		<content:encoded><![CDATA[<p>Expected delivery for 0.9 is 12Q4. I guess that 2.0 will be delivered after that. I guess that means that Cocos3d will not be compatible with Cocos2d 2.0 until 13Q1?</p>
<p>I&#8217;m interested, because I&#8217;m trying to decide if I shall start with Cocos2d 1.1 or 2.0.</p>
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	<item>
		<title>Comment on cocos3d Programming Guide by 大舌音 &#171; Cocos3D教程：Hello,World</title>
		<link>http://brenwill.com/2011/cocos3d-programming-guide/comment-page-2/#comment-406</link>
		<dc:creator>大舌音 &#171; Cocos3D教程：Hello,World</dc:creator>
		<pubDate>Fri, 04 May 2012 02:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=102#comment-406</guid>
		<description>[...] 作者说明  ——  翻译 [...]</description>
		<content:encoded><![CDATA[<p>[...] 作者说明  ——  翻译 [...]</p>
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		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Bill Hollings</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-2/#comment-405</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Wed, 02 May 2012 11:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-405</guid>
		<description>Hi Manish...

In future, please post questions to the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt;. They will get answered faster there, by a larger group of users, and others can benefit from seeing the answers.

You need to export from 3dMax to COLLADA format first.

I believe there is also a direct POD exporter plugin for 3dsMax. Search the cocos3d forum for postings on that by other users.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Manish&#8230;</p>
<p>In future, please post questions to the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a>. They will get answered faster there, by a larger group of users, and others can benefit from seeing the answers.</p>
<p>You need to export from 3dMax to COLLADA format first.</p>
<p>I believe there is also a direct POD exporter plugin for 3dsMax. Search the cocos3d forum for postings on that by other users.</p>
<p>&#8230;Bill</p>
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	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by manish</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-2/#comment-404</link>
		<dc:creator>manish</dc:creator>
		<pubDate>Tue, 01 May 2012 12:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-404</guid>
		<description>Hi Bill,
Is there any demo sample for roadmap in cocos3d?</description>
		<content:encoded><![CDATA[<p>Hi Bill,<br />
Is there any demo sample for roadmap in cocos3d?</p>
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	</item>
	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by manish</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-2/#comment-403</link>
		<dc:creator>manish</dc:creator>
		<pubDate>Tue, 01 May 2012 12:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-403</guid>
		<description>Hi Bill,
I want to import 3d max into cocos3d game but in collada2pod converter it is not supported so I am not able to convert it into pod file.So can you please give me idea about how can i import that file.</description>
		<content:encoded><![CDATA[<p>Hi Bill,<br />
I want to import 3d max into cocos3d game but in collada2pod converter it is not supported so I am not able to convert it into pod file.So can you please give me idea about how can i import that file.</p>
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	<item>
		<title>Comment on cocos3d Programming Guide by Bill Hollings</title>
		<link>http://brenwill.com/2011/cocos3d-programming-guide/comment-page-2/#comment-402</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Sun, 29 Apr 2012 20:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=102#comment-402</guid>
		<description>Hi Gil...

There a several options for including physics into &lt;strong&gt;cocos3d&lt;/strong&gt;.

As of version 0.7.0, &lt;strong&gt;cocos3d&lt;/strong&gt; now includes simple collision detection, allowing you to tell when a node is colliding with another node, or whether, and where, a ray (such as from a touch, or bullet track) intersects a node.

Beyond that, there are a number of posts on the cocos3d forum from users who have successfully integrated either &lt;em&gt;box2d&lt;/em&gt; or &lt;em&gt;Bullet&lt;/em&gt; to &lt;strong&gt;cocos3d&lt;/strong&gt;.

Search the forum for references to &lt;em&gt;cocos3d box2d&lt;/em&gt; or &lt;em&gt;cocos3d bullet&lt;/em&gt;.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Gil&#8230;</p>
<p>There a several options for including physics into <strong>cocos3d</strong>.</p>
<p>As of version 0.7.0, <strong>cocos3d</strong> now includes simple collision detection, allowing you to tell when a node is colliding with another node, or whether, and where, a ray (such as from a touch, or bullet track) intersects a node.</p>
<p>Beyond that, there are a number of posts on the cocos3d forum from users who have successfully integrated either <em>box2d</em> or <em>Bullet</em> to <strong>cocos3d</strong>.</p>
<p>Search the forum for references to <em>cocos3d box2d</em> or <em>cocos3d bullet</em>.</p>
<p>&#8230;Bill</p>
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	</item>
	<item>
		<title>Comment on cocos3d Programming Guide by Gil Beyruth</title>
		<link>http://brenwill.com/2011/cocos3d-programming-guide/comment-page-2/#comment-401</link>
		<dc:creator>Gil Beyruth</dc:creator>
		<pubDate>Sun, 29 Apr 2012 00:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=102#comment-401</guid>
		<description>Hi Bill, 

You are doing a great job! I tryed cocos3d once ago, but I´ve declined using couse it had no physic engine.

Once ago I did a top view racing game using flash Papervision3D and box2d as physic engine, do you think it´s easy to use box2d and Cocos3d?

I´m thinking on lauching SoccerVirtualCup 2 using a 3d engine, even if it has to do physics on 2d top view.

Please let me know what you think.</description>
		<content:encoded><![CDATA[<p>Hi Bill, </p>
<p>You are doing a great job! I tryed cocos3d once ago, but I´ve declined using couse it had no physic engine.</p>
<p>Once ago I did a top view racing game using flash Papervision3D and box2d as physic engine, do you think it´s easy to use box2d and Cocos3d?</p>
<p>I´m thinking on lauching SoccerVirtualCup 2 using a 3d engine, even if it has to do physics on 2d top view.</p>
<p>Please let me know what you think.</p>
]]></content:encoded>
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	<item>
		<title>Comment on cocos2d and UIViewControllers by eskimo1nyc</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-399</link>
		<dc:creator>eskimo1nyc</dc:creator>
		<pubDate>Fri, 20 Apr 2012 19:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-399</guid>
		<description>Please refer to Apple&#039;s CIdetector example app &quot;square cam&quot; app...it has everything you need.</description>
		<content:encoded><![CDATA[<p>Please refer to Apple&#8217;s CIdetector example app &#8220;square cam&#8221; app&#8230;it has everything you need.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on cocos2d and UIViewControllers by eskimo1nyc</title>
		<link>http://brenwill.com/2010/cocos2d-and-uiviewcontrollers/comment-page-1/#comment-398</link>
		<dc:creator>eskimo1nyc</dc:creator>
		<pubDate>Fri, 20 Apr 2012 19:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=51#comment-398</guid>
		<description>This app compiles fine on my system (using Xcode 4.3.1 with latest cocos2d and 3d, iOS 5.1 and mac os 10.7.3).  You will need to change your c/c++ compiler settings from GCC 4.2 to Apple LLVM compiler 3.1 (located under build options).</description>
		<content:encoded><![CDATA[<p>This app compiles fine on my system (using Xcode 4.3.1 with latest cocos2d and 3d, iOS 5.1 and mac os 10.7.3).  You will need to change your c/c++ compiler settings from GCC 4.2 to Apple LLVM compiler 3.1 (located under build options).</p>
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	<item>
		<title>Comment on cocos3d Importing: Converting COLLADA to POD by Bill Hollings</title>
		<link>http://brenwill.com/2011/cocos3d-importing-converting-collada-to-pod/comment-page-1/#comment-396</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Fri, 13 Apr 2012 11:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://brenwill.com/?p=127#comment-396</guid>
		<description>Hi Michael...

The &lt;code&gt;man.pod&lt;/code&gt; comes from the samples in the PowerVR SDK, so I can&#039;t give you any idea about how that was put together.

However, there are a number of users in the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt; who are creating animated skinned models. You should look, and ask for advice, there.

...Bill</description>
		<content:encoded><![CDATA[<p>Hi Michael&#8230;</p>
<p>The <code>man.pod</code> comes from the samples in the PowerVR SDK, so I can&#8217;t give you any idea about how that was put together.</p>
<p>However, there are a number of users in the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a> who are creating animated skinned models. You should look, and ask for advice, there.</p>
<p>&#8230;Bill</p>
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