CC3GLMatrix Member List

This is the complete list of members for CC3GLMatrix, including all inherited members.
+ copyMatrix:into:CC3GLMatrix [static]
- extractForwardDirectionCC3GLMatrix
+ extractForwardDirectionFrom:CC3GLMatrix [static]
- extractQuaternionCC3GLMatrix
+ extractQuaternionFromMatrix:CC3GLMatrix [static]
- extractRightDirectionCC3GLMatrix
+ extractRightDirectionFrom:CC3GLMatrix [static]
- extractRotationCC3GLMatrix
+ extractRotationYXZFromMatrix:CC3GLMatrix [static]
+ extractRotationZYXFromMatrix:CC3GLMatrix [static]
- extractUpDirectionCC3GLMatrix
+ extractUpDirectionFrom:CC3GLMatrix [static]
glMatrixCC3GLMatrix
+ identityCC3GLMatrix [static]
- initCC3GLMatrix
- initFromGLMatrix:CC3GLMatrix
- initIdentityCC3GLMatrix
- initOnGLMatrix:CC3GLMatrix
- initWithElements:CC3GLMatrix
- invertCC3GLMatrix
+ invert:CC3GLMatrix [static]
- invertAffineCC3GLMatrix
+ invertAffine:CC3GLMatrix [static]
- invertRigidCC3GLMatrix
+ invertRigid:CC3GLMatrix [static]
isIdentityCC3GLMatrix [protected]
isIdentityCC3GLMatrix
+ matrixCC3GLMatrix [static]
+ matrixFromGLMatrix:CC3GLMatrix [static]
+ matrixOnGLMatrix:CC3GLMatrix [static]
+ matrixWithElements:CC3GLMatrix [static]
+ multiply:byMatrix:CC3GLMatrix [static]
- multiplyByMatrix:CC3GLMatrix
+ populate:fromFrustumLeft:andRight:andBottom:andTop:andNear:andFar:CC3GLMatrix [static]
+ populate:toLookAt:withEyeAt:withUp:CC3GLMatrix [static]
+ populate:toPointTowards:withUp:CC3GLMatrix [static]
- populateFrom:CC3GLMatrix
- populateFromFrustumLeft:andRight:andBottom:andTop:andNear:andFar:CC3GLMatrix
- populateFromGLMatrix:CC3GLMatrix
- populateFromQuaternion:CC3GLMatrix
- populateFromRotation:CC3GLMatrix
- populateFromScale:CC3GLMatrix
- populateFromTranslation:CC3GLMatrix
- populateIdentityCC3GLMatrix
+ populatePerspective:fromFOV:andAspect:andNearClip:andFarClip:andZoom:CC3GLMatrix [static]
- populatePerspectiveFromFOV:andAspect:andNearClip:andFarClip:andZoom:CC3GLMatrix
- populateToLookAt:withEyeAt:withUp:CC3GLMatrix
- populateToPointTowards:withUp:CC3GLMatrix
- populateZeroCC3GLMatrix
+ rotate:byQuaternion:CC3GLMatrix [static]
+ rotate:byX:CC3GLMatrix [static]
+ rotate:byY:CC3GLMatrix [static]
+ rotate:byZ:CC3GLMatrix [static]
- rotateBy:CC3GLMatrix
- rotateByQuaternion:CC3GLMatrix
- rotateByX:CC3GLMatrix
- rotateByY:CC3GLMatrix
- rotateByZ:CC3GLMatrix
+ rotateYXZ:by:CC3GLMatrix [static]
+ rotateZYX:by:CC3GLMatrix [static]
+ scale:by:CC3GLMatrix [static]
+ scale:byX:CC3GLMatrix [static]
+ scale:byY:CC3GLMatrix [static]
+ scale:byZ:CC3GLMatrix [static]
+ scale:uniformlyBy:CC3GLMatrix [static]
- scaleBy:CC3GLMatrix
- scaleByX:CC3GLMatrix
- scaleByY:CC3GLMatrix
- scaleByZ:CC3GLMatrix
- scaleUniformlyBy:CC3GLMatrix
+ transform:translateBy:rotateBy:scaleBy:CC3GLMatrix [static]
- transformDirection:CC3GLMatrix
+ transformDirection:withMatrix:CC3GLMatrix [static]
- transformHomogeneousVector:CC3GLMatrix
+ transformHomogeneousVector:withMatrix:CC3GLMatrix [static]
- transformLocation:CC3GLMatrix
+ transformLocation:withMatrix:CC3GLMatrix [static]
+ translate:by:CC3GLMatrix [static]
+ translate:byX:CC3GLMatrix [static]
+ translate:byY:CC3GLMatrix [static]
+ translate:byZ:CC3GLMatrix [static]
- translateBy:CC3GLMatrix
- translateBy:rotateBy:scaleBy:CC3GLMatrix
- translateByX:CC3GLMatrix
- translateByY:CC3GLMatrix
- translateByZ:CC3GLMatrix
- transposeCC3GLMatrix
+ transpose:CC3GLMatrix [static]