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CC3GLMatrix Member List
This is the complete list of members for
CC3GLMatrix
, including all inherited members.
+
copyMatrix:into:
CC3GLMatrix
[static]
-
extractForwardDirection
CC3GLMatrix
+
extractForwardDirectionFrom:
CC3GLMatrix
[static]
-
extractQuaternion
CC3GLMatrix
+
extractQuaternionFromMatrix:
CC3GLMatrix
[static]
-
extractRightDirection
CC3GLMatrix
+
extractRightDirectionFrom:
CC3GLMatrix
[static]
-
extractRotation
CC3GLMatrix
+
extractRotationYXZFromMatrix:
CC3GLMatrix
[static]
+
extractRotationZYXFromMatrix:
CC3GLMatrix
[static]
-
extractUpDirection
CC3GLMatrix
+
extractUpDirectionFrom:
CC3GLMatrix
[static]
glMatrix
CC3GLMatrix
+
identity
CC3GLMatrix
[static]
-
init
CC3GLMatrix
-
initFromGLMatrix:
CC3GLMatrix
-
initIdentity
CC3GLMatrix
-
initOnGLMatrix:
CC3GLMatrix
-
initWithElements:
CC3GLMatrix
-
invert
CC3GLMatrix
+
invert:
CC3GLMatrix
[static]
-
invertAffine
CC3GLMatrix
+
invertAffine:
CC3GLMatrix
[static]
-
invertRigid
CC3GLMatrix
+
invertRigid:
CC3GLMatrix
[static]
isIdentity
CC3GLMatrix
[protected]
isIdentity
CC3GLMatrix
+
matrix
CC3GLMatrix
[static]
+
matrixFromGLMatrix:
CC3GLMatrix
[static]
+
matrixOnGLMatrix:
CC3GLMatrix
[static]
+
matrixWithElements:
CC3GLMatrix
[static]
+
multiply:byMatrix:
CC3GLMatrix
[static]
-
multiplyByMatrix:
CC3GLMatrix
+
populate:fromFrustumLeft:andRight:andBottom:andTop:andNear:andFar:
CC3GLMatrix
[static]
+
populate:toLookAt:withEyeAt:withUp:
CC3GLMatrix
[static]
+
populate:toPointTowards:withUp:
CC3GLMatrix
[static]
-
populateFrom:
CC3GLMatrix
-
populateFromFrustumLeft:andRight:andBottom:andTop:andNear:andFar:
CC3GLMatrix
-
populateFromGLMatrix:
CC3GLMatrix
-
populateFromQuaternion:
CC3GLMatrix
-
populateFromRotation:
CC3GLMatrix
-
populateFromScale:
CC3GLMatrix
-
populateFromTranslation:
CC3GLMatrix
-
populateIdentity
CC3GLMatrix
+
populatePerspective:fromFOV:andAspect:andNearClip:andFarClip:andZoom:
CC3GLMatrix
[static]
-
populatePerspectiveFromFOV:andAspect:andNearClip:andFarClip:andZoom:
CC3GLMatrix
-
populateToLookAt:withEyeAt:withUp:
CC3GLMatrix
-
populateToPointTowards:withUp:
CC3GLMatrix
-
populateZero
CC3GLMatrix
+
rotate:byQuaternion:
CC3GLMatrix
[static]
+
rotate:byX:
CC3GLMatrix
[static]
+
rotate:byY:
CC3GLMatrix
[static]
+
rotate:byZ:
CC3GLMatrix
[static]
-
rotateBy:
CC3GLMatrix
-
rotateByQuaternion:
CC3GLMatrix
-
rotateByX:
CC3GLMatrix
-
rotateByY:
CC3GLMatrix
-
rotateByZ:
CC3GLMatrix
+
rotateYXZ:by:
CC3GLMatrix
[static]
+
rotateZYX:by:
CC3GLMatrix
[static]
+
scale:by:
CC3GLMatrix
[static]
+
scale:byX:
CC3GLMatrix
[static]
+
scale:byY:
CC3GLMatrix
[static]
+
scale:byZ:
CC3GLMatrix
[static]
+
scale:uniformlyBy:
CC3GLMatrix
[static]
-
scaleBy:
CC3GLMatrix
-
scaleByX:
CC3GLMatrix
-
scaleByY:
CC3GLMatrix
-
scaleByZ:
CC3GLMatrix
-
scaleUniformlyBy:
CC3GLMatrix
+
transform:translateBy:rotateBy:scaleBy:
CC3GLMatrix
[static]
-
transformDirection:
CC3GLMatrix
+
transformDirection:withMatrix:
CC3GLMatrix
[static]
-
transformHomogeneousVector:
CC3GLMatrix
+
transformHomogeneousVector:withMatrix:
CC3GLMatrix
[static]
-
transformLocation:
CC3GLMatrix
+
transformLocation:withMatrix:
CC3GLMatrix
[static]
+
translate:by:
CC3GLMatrix
[static]
+
translate:byX:
CC3GLMatrix
[static]
+
translate:byY:
CC3GLMatrix
[static]
+
translate:byZ:
CC3GLMatrix
[static]
-
translateBy:
CC3GLMatrix
-
translateBy:rotateBy:scaleBy:
CC3GLMatrix
-
translateByX:
CC3GLMatrix
-
translateByY:
CC3GLMatrix
-
translateByZ:
CC3GLMatrix
-
transpose
CC3GLMatrix
+
transpose:
CC3GLMatrix
[static]
Generated on Tue Feb 1 2011 15:57:03 for cocos3d 0.5-beta by
1.7.2