Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
CC3AngularVectorSpecifies a vector using angular coordinate axes
CC3BillboardThis CC3Node displays a 2D cocos2D CCNode at the projectedPosition of this node
CC3BillboardBoundingBoxAreaA CC3NodeBoundingArea, used exclusively with CC3Billboards, that uses the boundingBox property of the 2D CCNode contained within a CC3Billboard instance as the bounding area, and checks the bounding area against the viewport using the doesIntersectViewport: method
CC3BoundingBoxDefines an axially-aligned-bounding-box (AABB), describing a 3D volume by specifying the minimum and maximum 3D corners
CC3BTreeNodeSequencerAn CC3BTreeNodeSequencer is a type of CC3NodeSequencer that separates nodes into a B-tree structure of child sequencers
CC3CameraCC3Camera represents the camera viewing the 3D world
CC3DirectionalRotatorThis CC3Rotator subclass adds the ability to set rotation based on directional information
CC3DrawableVertexArrayThis abstract subclass of CC3VertexArray adds the functionality to draw the vertex data to the display through the GL engine
CC3FrustumRepresents a camera's frustum
CC3GLMatrixA wrapper class for a 4x4 OpenGL matrix array
CC3IdentifiableThis is a base subclass for any class that uses tags or names to identify individual instances
CC3LayerCC3Layer is a cocos2d CCLayer that supports full 3D rendering in combination with normal cocos2d 2D rendering
CC3LightCC3Light represents the light in the 3D world
CC3LocalContentNodeCC3LocalContentNode is an abstract class that forms the basis for nodes that have local content to display
CC3LocalContentNodeAcceptorA type of CC3LocalContentNodeEvaluator that accepts all nodes with local content, and rejects all other nodes
CC3LocalContentNodeEvaluatorA type of CC3NodeEvaluator that specializes in evaluating only CC3Nodes with local content
CC3MaterialCC3Material manages information about the material that is used to cover one or more meshes, including:

  • color
  • texture
  • interaction with lighting
  • opacity, transparency, and blending with background objects
CC3MeshModelA CC3MeshModel holds the 3D mesh for a CC3MeshNode
CC3MeshNodeA CC3Node that draws a 3D mesh model
CC3MeshNodeArraySequencerAn CC3MeshNodeArraySequencer is a type of CC3NodeArraySequencer that only accepts mesh nodes, in addition to whatever other evaluation criteria is set by the evaluator property
CC3MeshNodeArraySequencerGroupMeshesAn CC3MeshNodeArraySequencerGroupTextures is a type of CC3MeshNodeArraySequencer that groups together nodes that are using the same mesh
CC3MeshNodeArraySequencerGroupTexturesAn CC3MeshNodeArraySequencerGroupTextures is a type of CC3MeshNodeArraySequencer that groups together nodes that are using the same texture
CC3ModelSampleFactoryCC3ModelSampleFactory is a convenience utility for creating sample 3D models for experimentation
CC3MoveByCC3MoveBy is a CCActionInterval that moves a target CC3Node by a specific translation amount
CC3MoveToCC3MoveTo is a CCActionInterval that moves a target CC3Node to a specific location
CC3NodeCC3Node and its subclasses form the basis of all 3D artifacts in the 3D world, including visible meshes, structures, cameras, lights, resources, and the 3D world itself
CC3NodeAcceptorA type of CC3NodeEvaluator that accepts all nodes by always returning YES from the evaluate: method
CC3NodeArraySequencerAn CC3NodeArraySequencer is a type of CC3NodeSequencer that arranges nodes into an array, and groups the nodes in the array by some criteria
CC3NodeBoundingAreaA bounding volume that defines a 2D bounding area for a node, and checks that bounding area against the viewport, instead of the camera frustum
CC3NodeBoundingBoxVolumeA bounding volume that forms an axially-aligned-bounding-box (AABB) around the node
CC3NodeBoundingVolumeBounding volumes are used by CC3Nodes to determine whether a node interset the camera's frustum, or to determine boundaries for collision detection during physics simulation
CC3NodeDrawingVisitorA context object that is passed to a node when it is visited during drawing
CC3NodeEvaluatorA CC3NodeEvaluator performs some type of accept/reject evaluation on a CC3Node instance
CC3NodeOpacityEvaluatorA type of CC3LocalContentNodeEvaluator evaluates whether the node is opaque or not and accepts only opaque nodes
CC3NodePointBoundingVolumeA bounding volume that is simply a single point
CC3NodeRejectorA type of CC3NodeEvaluator that rejects all nodes by always returning NO from the evaluate: method
CC3NodeSequencerA CC3NodeSequencer instance organizes nodes that are added to it
CC3NodeSphericalBoundingVolumeA bounding volume that forms a sphere around a single point
CC3NodeTighteningBoundingVolumeSequenceA composite bounding volume that contains other bounding volumes
CC3OpenGLES11ClientCapabilitiesCC3OpenGLES11ClientCapabilities manages trackers that read and remember OpenGL ES 1.1 client capabilities once, and restore that capability when the close method is invoked
CC3OpenGLES11EngineCC3OpenGLES11Engine manages the state of the OpenGL ES 1.1
CC3OpenGLES11LightCC3OpenGLES11Light manages trackers for an individual light
CC3OpenGLES11LightingCC3OpenGLES11Lighting manages trackers for lighting state
CC3OpenGLES11MaterialsCC3OpenGLES11Materials manages trackers for materials state
CC3OpenGLES11MatricesCC3OpenGLES11Matrices manages trackers for matrix state
CC3OpenGLES11MatrixStackCC3OpenGLES11MatrixStack provides access to several commands that operate on one of the matrix stacks, none of which require state tracking
CC3OpenGLES11PlatformCC3OpenGLES11Platform manages trackers that read and remember platform characteristics, capabilities and limits
CC3OpenGLES11ServerCapabilitiesCC3OpenGLES11ServerCapabilities manages trackers that read and remember OpenGL ES 1.1 server capabilities once, and restore that capability when the close method is invoked
CC3OpenGLES11StateCC3OpenGLES11State manages trackers that read and remember OpenGL ES 1.1 state and restore that state when the close method is invoked
CC3OpenGLES11StateTrackerThis is the base class of all OpenGL ES 1.1 state trackers
CC3OpenGLES11StateTrackerActiveTextureCC3OpenGLES11StateTrackerActiveTexture tracks an enumerated GL state value for identifying the active texture
CC3OpenGLES11StateTrackerArrayBufferBindingCC3OpenGLES11StateTrackerArrayBufferBinding tracks binding and filling a vertex array
CC3OpenGLES11StateTrackerBooleanA CC3OpenGLES11StateTrackerPrimitive that tracks a boolean GL state value
CC3OpenGLES11StateTrackerCapabilityCC3OpenGLES11StateTrackerCapability tracks a boolean GL capability, indicating whether the capability is enabled or disabled
CC3OpenGLES11StateTrackerClientCapabilityCC3OpenGLES11StateTrackerClientCapability is a type of CC3OpenGLES11StateTrackerCapability that tracks a GL client capability
CC3OpenGLES11StateTrackerColorA CC3OpenGLES11StateTrackerPrimitive that tracks a color GL state value
CC3OpenGLES11StateTrackerCompositeA CC3OpenGLES11StateTracker that tracks a composite value
CC3OpenGLES11StateTrackerElementArrayBufferBindingCC3OpenGLES11StateTrackerElementArrayBufferBinding tracks binding and filling a vertex element (index) array
CC3OpenGLES11StateTrackerEnumerationA CC3OpenGLES11StateTrackerPrimitive that tracks an enumerated GL state value
CC3OpenGLES11StateTrackerFloatA CC3OpenGLES11StateTrackerPrimitive that tracks a float GL state value
CC3OpenGLES11StateTrackerIntegerA CC3OpenGLES11StateTrackerPrimitive that tracks an integer GL state value
CC3OpenGLES11StateTrackerLightColorCC3OpenGLES11StateTrackerLightColor tracks a color GL state value for an individual light
CC3OpenGLES11StateTrackerLightFloatCC3OpenGLES11StateTrackerLightFloat tracks a float GL state value for an individual light
CC3OpenGLES11StateTrackerLightVectorCC3OpenGLES11StateTrackerLightVector tracks a 3D vector GL state value for an individual light
CC3OpenGLES11StateTrackerLightVector4CC3OpenGLES11StateTrackerLightVector4 tracks a 4D vector GL state value for an individual light
CC3OpenGLES11StateTrackerManagerAn CC3OpenGLES11StateTracker that manages a number of other trackers
CC3OpenGLES11StateTrackerMaterialBlendCC3OpenGLES11StateTrackerMaterialBlend is a type of CC3OpenGLES11StateTrackerComposite that tracks the source and destination blending GL state values for materials
CC3OpenGLES11StateTrackerMaterialColorCC3OpenGLES11StateTrackerMaterialColor tracks a color GL state value for materials
CC3OpenGLES11StateTrackerMaterialFloatCC3OpenGLES11StateTrackerMaterialFloat tracks a float GL state value for materials
CC3OpenGLES11StateTrackerPointerA CC3OpenGLES11StateTrackerPrimitive that tracks a pointer GL state value
CC3OpenGLES11StateTrackerPrimitiveA type of CC3OpenGLES11StateTracker that tracks the state of a single primitive GL state value
CC3OpenGLES11StateTrackerServerCapabilityCC3OpenGLES11StateTrackerServerCapability is a type of CC3OpenGLES11StateTrackerCapability that tracks a GL server capability
CC3OpenGLES11StateTrackerTextureBindingCC3OpenGLES11StateTrackerTextureBinding tracks an integer GL state value for texture binding
CC3OpenGLES11StateTrackerVectorA CC3OpenGLES11StateTrackerPrimitive that tracks a 3D vector GL state value
CC3OpenGLES11StateTrackerVector4A CC3OpenGLES11StateTrackerPrimitive that tracks a 4D vector GL state value
CC3OpenGLES11StateTrackerVertexColorsPointerCC3OpenGLES11StateTrackerVertexColorsPointer tracks the parameters of the vertex colors pointer
CC3OpenGLES11StateTrackerVertexLocationsPointerCC3OpenGLES11StateTrackerVertexLocationsPointer tracks the parameters of the vertex locations pointer
CC3OpenGLES11StateTrackerVertexNormalsPointerCC3OpenGLES11StateTrackerVertexNormalsPointer tracks the parameters of the vertex normals pointer
CC3OpenGLES11StateTrackerVertexPointerCC3OpenGLES11StateTrackerVertexPointer is a type of CC3OpenGLES11StateTrackerComposite that tracks the parameters of a vertex pointer
CC3OpenGLES11StateTrackerVertexPointSizesPointerCC3OpenGLES11StateTrackerVertexPointSizesPointer tracks the parameters of the vertex point sizes pointer
CC3OpenGLES11StateTrackerVertexTexCoordsPointerCC3OpenGLES11StateTrackerVertexTexCoordsPointer tracks the parameters of the vertex texture coordinates pointer
CC3OpenGLES11StateTrackerViewportCC3OpenGLES11StateTrackerViewport tracks the viewport GL state
CC3OpenGLES11StateTrackerWorldLightColorCC3OpenGLES11StateTrackerWorldLightColor tracks the color GL state value for the ambient world light
CC3OpenGLES11TexturesCC3OpenGLES11Textures manages trackers for texture state
CC3OpenGLES11VertexArrays
CC3PlaneThe coefficients of the equation for a plane in 3D space (ax + by + cz + d = 0)
CC3PODAnimateA CCActionInterval that animates a CC3Node extracted from a POD file
CC3PODCameraA CC3Camera whose content originates from POD resource data
CC3PODLightA CC3Light whose content originates from POD resource data
CC3PODMaterialA CC3Material whose content originates from POD resource data
CC3PODMeshModelA CC3VertexArrayMeshModel whose content originates from POD resource data
CC3PODMeshNodeA CC3MeshNode whose content originates from POD resource data
CC3PODNodeA CCNnode extracted from a POD file
CC3PODNodeAnimationPOD files can contain information to animate the nodes
CC3PODResourceCC3PODResource is a wrapper class around a PVR POD resource structure
CC3PODResourceNodeA CC3Node that that wraps a CC3PODResource PVR POD resource, extracts the nodes from that resource, and forms the root of the resulting node structural assembly
CC3ProjectorA helper class of CC3Camera for projecting 3D locations to 2D points
CC3RotateByCC3RotateBy is a CCActionInterval that rotates a target CC3Node by a specific rotation amount
CC3RotateToCC3RotateTo is a CCActionInterval that rotates a target CC3Node to a specific orientation
CC3RotateToLookAtCC3RotateToLookAt is a CCActionInterval that rotates a target CC3Node to look at a specific location
CC3RotateToLookTowardsCC3RotateToLookTowards is a CCActionInterval that rotates a target CC3Node to look towards a specific direction
CC3RotatorCC3otator encapsulates the various mechanisms of rotating a node, and converts between them
CC3ScaleByCC3ScaleBy is a CCActionInterval that scales a target CC3Node by a specific scale factor
CC3ScaleToCC3ScaleTo is a CCActionInterval that scales a target CC3Node to a specific scale
CC3TargettingNodeThis is an abstract node class representing a 3D model node that can be pointed in a particular direction, such as a camera or light
CC3TextureEach instanc of CC3Texture wraps a cocos2d CCTexture2D instance, and manages applying that texture to the GL engine
CC3TransformByCC3TransformBy is an abstract subclass of CCActionInterval that is the parent of subclasses that transform the location, rotation, or scale of a target CC3Node by some amount in some way
CC3TransformToCC3TransformTo is an abstract subclass of CCActionInterval that is the parent of subclasses that transform the location, rotation, or scale of a target CC3Node to some end value in some way
CC3VectorA vector in 3D space
CC3Vector4A homogeneous vector in 4D graphics matrix space
CC3VertexArrayCC3VertexArray manages the data associated with an aspect of a vertex
CC3VertexArrayMeshModelA CC3VertexArrayMeshModel is a mesh model whose mesh data is kept in a set of CC3VertexArrays instances
CC3VertexColorsA CC3VertexArray that manages the per-vertex color aspect of an array of vertices
CC3VertexIndicesA CC3VertexArray that manages the drawing indices of an array of vertices
CC3VertexLocationsA CC3VertexArray that manages the location aspect of an array of vertices
CC3VertexLocationsBoundingBoxVolumeCC3VertexLocationsBoundingBoxVolume is a type of CC3NodeBoundingBoxVolume specialized for use with CC3VertexArrayMeshModel and CC3VertexLocations
CC3VertexLocationsPointBoundingVolumeCC3VertexLocationsPointBoundingVolume is a type of CC3NodePointBoundingVolume specialized for use with CC3VertexArrayMeshModel and CC3VertexLocations
CC3VertexLocationsSphericalBoundingVolumeCC3VertexLocationsSphericalBoundingVolume is a type of CC3NodeSphericalBoundingVolume specialized for use with CC3VertexArrayMeshModel and CC3VertexLocations
CC3VertexNormalsA CC3VertexArray that manages the normal aspect of an array of vertices
CC3VertexPointSizesA CC3VertexArray that manages the point sizes aspect of an array of point sprite vertices
CC3VertexRunLengthIndicesAn index array that manages the drawing indices of an array of vertices, treating the index array as a run-length encoded array of indexes
CC3VertexTextureCoordinatesA CC3VertexArray that manages the texture coordinates aspect of an array of vertices
CC3ViewportGL viewport data
CC3WorldCC3World is a CC3Node that manages a 3D scene
CCNode(ControlledCCNodeProtocol)Methods added to the base CCNode to support structural node hierarchies containing controlled nodes
CCNodeControllerAn instance of CCNodeController manages a single CCNode (typically a CCLayer) as changes occur to the device orientation (portrait, landscape, etc)
ControllableCCLayerA CCColorLayer that implements the ControlledCCNodeProtocol protocol, and therefore can be controlled by a CCNodeController to automatically rotate when the device orientation changes, and to permit this layer to be overlaid on the device camera if it exists, permitting "augmented reality" displays
<ControlledCCNodeProtocol>This protocol adds to a CCNode the ability to be managed by a CCNodeController so that the CCNode can react dynamically to changes in the device orientation (portrait, landscape, etc), as well as to allow the CCNode to act as an overlay for the device camera, permitting "augmented reality" displays
NSArray(CC3)
UIColor(CC3)