A helper class of CC3Camera for projecting 3D locations to 2D points. More...
#import <CC3Camera.h>
Public Member Functions | |
(id) | - initOnCamera: |
(CC3Vector) | - orientProjectedPoint: |
(CC3Vector) | - projectLocation: |
(void) | - updateDeviceOrientation: |
Static Public Member Functions | |
(id) | + projectorOnCamera: |
The projection calculations can take into consideration the orientation of the device.
- (id) initOnCamera: | (CC3Camera *) | aCamera |
Initializes this instance on the specified camera.
Orients the specified projected point to the orientation of the device.
The X and Y components will be mapped accordingly. The Z-component will be left unchanged.
Projects the specified 3D world location onto a 2D position in the viewport coordinate space, indicating where on the screen this 3D location will be seen.
The 2D position can be read from the X and Y components of the returned 3D location. This method takes into account the orientation of the device (portrait, landscape). The Z-component of the returned location will be +1 for 3D locations that are in front of the camera and -1 for locations that are behind the camera. See the notes at the projectLocation: method of CC3Camera for more explanatory information.
This method invokes the methods projectLocation:usingModelMatrix:andProjectionMatrix:andViewport: and orientProjectedPoint: of this class.
+ (CC3Vector) projectLocation: | (CC3Vector) | a3DLocation | |
usingModelMatrix: | (CC3GLMatrix *) | modelviewMatrix | |
andProjectionMatrix: | (CC3GLMatrix *) | projectionMatrix | |
andViewport: | (CC3Viewport) | viewport | |
Projects the specified 3D world location onto a 2D position in the viewport coordinate space, by transforming the location with the specified modelview and projection matrices, and then mapping the X and Y components of the result to the specified viewport.
+ (id) projectorOnCamera: | (CC3Camera *) | aCamera |
Allocates and initializes an autorelease instance on the specified camera.
- (void) updateDeviceOrientation: | (ccDeviceOrientation) | deviceOrientation |
Sets the appropriate X and Y mappings to be used by the orientProjectedPoint: method when a 3D location is projected to 2D.
This method is invoked automatically by the updateDeviceOrientation: method of CC3Camera.