#import "CC3TargettingNode.h"
#import "CCDirectorIOS.h"
Classes | |
class | CC3Camera |
CC3Camera represents the camera viewing the 3D world. More... | |
class | CC3Frustum |
Represents a camera's frustum. More... | |
class | CC3Projector |
A helper class of CC3Camera for projecting 3D locations to 2D points. More... | |
Variables | |
static const GLfloat | kCC3DefaultFarClippingPlane = 1000.0 |
static const GLfloat | kCC3DefaultFieldOfView = 60.0 |
static const GLfloat | kCC3DefaultNearClippingPlane = 0.5 |
const GLfloat kCC3DefaultFarClippingPlane = 1000.0 [static] |
Default distance from the camera to the far clipping plane.
const GLfloat kCC3DefaultFieldOfView = 60.0 [static] |
Default camera field of view.
Measured in degrees.
const GLfloat kCC3DefaultNearClippingPlane = 0.5 [static] |
Default distance from the camera to the near clipping plane.