#import "CC3TargettingNode.h"
Classes | |
class | CC3Camera |
CC3Camera represents the camera viewing the 3D world. More... | |
class | CC3Frustum |
Represents a camera's frustum. More... | |
Variables | |
static const GLfloat | kCC3DefaultFarClippingPlane = 1000.0 |
static const GLfloat | kCC3DefaultFieldOfView = 45.0 |
static const GLfloat | kCC3DefaultFrustumFitPadding = 0.02 |
static const GLfloat | kCC3DefaultNearClippingPlane = 1.0 |
const GLfloat kCC3DefaultFarClippingPlane = 1000.0 [static] |
Default distance from the camera to the far clipping plane.
const GLfloat kCC3DefaultFieldOfView = 45.0 [static] |
Default camera field of view.
Measured in degrees.
const GLfloat kCC3DefaultFrustumFitPadding = 0.02 [static] |
Default padding around a node when framed by the camera using one of the moveToShowAllOf:...
or moveWithDuration:toShowAllOf: family of methods.
const GLfloat kCC3DefaultNearClippingPlane = 1.0 [static] |
Default distance from the camera to the near clipping plane.