#import "CC3TargettingNode.h"
#import "CC3OpenGLES11Lighting.h"
Classes | |
class | CC3Light |
CC3Light represents the light in the 3D world. More... | |
Variables | |
static const CC3AttenuationCoefficients | kCC3DefaultLightAttenuationCoefficients = {1.0, 0.0, 0.0} |
static const ccColor4F | kCC3DefaultLightColorAmbient = { 0.0, 0.0, 0.0, 1.0 } |
static const ccColor4F | kCC3DefaultLightColorDiffuse = { 1.0, 1.0, 1.0, 1.0 } |
static const ccColor4F | kCC3DefaultLightColorSpecular = { 1.0, 1.0, 1.0, 1.0 } |
static const GLfloat | kCC3SpotCutoffNone = 180.0f |
const CC3AttenuationCoefficients kCC3DefaultLightAttenuationCoefficients = {1.0, 0.0, 0.0} [static] |
Default light attenuation coefficients.
const ccColor4F kCC3DefaultLightColorAmbient = { 0.0, 0.0, 0.0, 1.0 } [static] |
Default ambient light color.
const ccColor4F kCC3DefaultLightColorDiffuse = { 1.0, 1.0, 1.0, 1.0 } [static] |
Default diffuse light color.
const ccColor4F kCC3DefaultLightColorSpecular = { 1.0, 1.0, 1.0, 1.0 } [static] |
Default specular light color.
const GLfloat kCC3SpotCutoffNone = 180.0f [static] |
Cosntant indicating that the light is not directional.