cocos3d  2.0.0
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CC3SphereNode Class Reference

#import <CC3UtilityMeshNodes.h>

Inheritance diagram for CC3SphereNode:
Inheritance graph
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Additional Inherited Members

- Instance Methods inherited from CC3MeshNode
(void) - addTexture:
 
(CC3Face- deformedFaceAt:
 
(CC3Vector- deformedFaceCenterAt:
 
(CC3Vector- deformedFaceNormalAt:
 
(CC3Plane- deformedFacePlaneAt:
 
(CC3Vector- deformedVertexLocationAt:fromFaceAt:
 
(void) - DEPRECATED_ATTRIBUTE
 
(void) - DEPRECATED_ATTRIBUTE
 
(void) - DEPRECATED_ATTRIBUTE
 
(void) - DEPRECATED_ATTRIBUTE
 
(void) - drawWithVisitor:
 
(CC3Material *) - ensureMaterial
 
(CC3Mesh *) - ensureMesh
 
(void) - expectsVerticallyFlippedTexture:inTextureUnit:
 
(BOOL) - expectsVerticallyFlippedTextureInTextureUnit:
 
(CC3Face- faceAt:
 
(CC3Vector- faceCenterAt:
 
(GLuint) - faceCountFromVertexCount:
 
(GLuint) - faceCountFromVertexIndexCount:
 
(CC3Face- faceFromIndices:
 
(CC3FaceIndices- faceIndicesAt:
 
(CC3FaceNeighbours- faceNeighboursAt:
 
(CC3Vector- faceNormalAt:
 
(CC3Plane- facePlaneAt:
 
(GLuint) - findFirst:globalIntersections:ofGlobalRay:acceptBackFaces:acceptBehindRay:
 
(GLuint) - findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:
 
(void) - flipHorizontallyTextureUnit:
 
(void) - flipTexturesHorizontally
 
(void) - flipTexturesVertically
 
(void) - flipVerticallyTextureUnit:
 
(CC3Material *) - makeMaterial
 
(CC3Mesh *) - makeMesh
 
(void) - moveMeshOriginTo:
 
(void) - moveMeshOriginToCenterOfGeometry
 
(void) - movePivotTo:
 
(void) - populateAsBitmapFontLabelFromString:fromFontFile:andLineHeight:andTextAlignment:andRelativeOrigin:andTessellation:
 
(void) - populateAsCenteredRectangleWithSize:
 
(void) - populateAsCenteredRectangleWithSize:andTessellation:
 
(void) - populateAsCenteredRectangleWithSize:andTessellation:withTexture:invertTexture:
 
(void) - populateAsCenteredRectangleWithSize:withTexture:invertTexture:
 
(void) - populateAsCenteredTexturedRectangleWithSize:
 
(void) - populateAsCenteredTexturedRectangleWithSize:andTessellation:
 
(void) - populateAsCubeMappedSolidBox:
 
(void) - populateAsDiskWithRadius:andTessellation:
 
(void) - populateAsHollowConeWithRadius:height:andTessellation:
 
(void) - populateAsLineStripWith:vertices:andRetain:
 
(void) - populateAsRectangleWithSize:andPivot:
 
(void) - populateAsRectangleWithSize:andPivot:andTessellation:
 
(void) - populateAsRectangleWithSize:andPivot:andTessellation:withTexture:invertTexture:
 
(void) - populateAsRectangleWithSize:andPivot:withTexture:invertTexture:
 
(void) - populateAsRectangleWithSize:andRelativeOrigin:
 
(void) - populateAsRectangleWithSize:andRelativeOrigin:andTessellation:
 
(void) - populateAsSolidBox:
 
(void) - populateAsSolidBox:withCorner:
 
(void) - populateAsSphereWithRadius:andTessellation:
 
(void) - populateAsTexturedBox:
 
(void) - populateAsTexturedBox:withCorner:
 
(void) - populateAsTexturedRectangleWithSize:andPivot:
 
(void) - populateAsTexturedRectangleWithSize:andPivot:andTessellation:
 
(void) - populateAsTriangle:withTexCoords:andTessellation:
 
(void) - populateAsWireBox:
 
(CC3Mesh *) - prepareParametricMesh
 
(void) - removeAllTextures
 
(void) - removeLocalShaders
 
(void) - repeatTexture:
 
(void) - repeatTexture:forTextureUnit:
 
(CC3ShaderProgram *) - selectShaderProgram
 
(void) - setTexture:forTextureUnit:
 
(void) - setTextureRectangle:forTextureUnit:
 
(void) - setVertexBitangent:at:
 
(void) - setVertexBoneIndex:forBoneInfluence:at:
 
(void) - setVertexBoneIndices:at:
 
(void) - setVertexBoneWeights:at:
 
(void) - setVertexColor4B:at:
 
(void) - setVertexColor4F:at:
 
(void) - setVertexHomogeneousLocation:at:
 
(void) - setVertexIndex:at:
 
(void) - setVertexLocation:at:
 
(void) - setVertexMatrixIndex:forVertexUnit:at:
 
(void) - setVertexMatrixIndices:at:
 
(void) - setVertexNormal:at:
 
(void) - setVertexTangent:at:
 
(void) - setVertexTexCoord2F:at:
 
(void) - setVertexTexCoord2F:at:forTextureUnit:
 
(void) - setVertexTexCoord2F:forTextureUnit:at:
 
(void) - setVertexWeight:forBoneInfluence:at:
 
(void) - setVertexWeight:forVertexUnit:at:
 
(void) - setVertexWeights:at:
 
(CC3Texture *) - textureForTextureUnit:
 
(CGRect) - textureRectangleForTextureUnit:
 
(void) - updateGLBuffers
 
(void) - updateVertexBitangentsGLBuffer
 
(void) - updateVertexBoneIndicesGLBuffer
 
(void) - updateVertexBoneWeightsGLBuffer
 
(void) - updateVertexColorsGLBuffer
 
(void) - updateVertexIndicesGLBuffer
 
(void) - updateVertexLocationsGLBuffer
 
(void) - updateVertexNormalsGLBuffer
 
(void) - updateVertexTangentsGLBuffer
 
(void) - updateVertexTextureCoordinatesGLBuffer
 
(void) - updateVertexTextureCoordinatesGLBufferForTextureUnit:
 
(CC3Vector- vertexBitangentAt:
 
(GLuint) - vertexBoneIndexForBoneInfluence:at:
 
(GLvoid *) - vertexBoneIndicesAt:
 
(GLfloat *) - vertexBoneWeightsAt:
 
(ccColor4B) - vertexColor4BAt:
 
(ccColor4F) - vertexColor4FAt:
 
(GLuint) - vertexCountFromFaceCount:
 
(CC3Vector4- vertexHomogeneousLocationAt:
 
(GLuint) - vertexIndexAt:
 
(GLuint) - vertexIndexCountFromFaceCount:
 
(CC3Vector- vertexLocationAt:
 
(GLuint) - vertexMatrixIndexForVertexUnit:at:
 
(GLvoid *) - vertexMatrixIndicesAt:
 
(CC3Vector- vertexNormalAt:
 
(CC3Vector- vertexTangentAt:
 
(ccTex2F) - vertexTexCoord2FAt:
 
(ccTex2F) - vertexTexCoord2FAt:forTextureUnit:
 
(ccTex2F) - vertexTexCoord2FForTextureUnit:at:
 
(GLfloat) - vertexWeightForBoneInfluence:at:
 
(GLfloat) - vertexWeightForVertexUnit:at:
 
(GLfloat *) - vertexWeightsAt:
 
- Class Methods inherited from CC3LocalContentNode
(ccColor4F) + localContentWireframeBoxColor
 
(void) + setLocalContentWireframeBoxColor:
 
- Properties inherited from CC3MeshNode
ccColor4F ambientColor
 
ccBlendFunc blendFunc
 
ccColor3B color
 
CC3Mesh *meshModel DEPRECATED_ATTRIBUTE
 
BOOL hasPremultipliedAlpha DEPRECATED_ATTRIBUTE
 
GLuint vertexUnitCount DEPRECATED_ATTRIBUTE
 
GLenum matrixIndexType DEPRECATED_ATTRIBUTE
 
ccColor4F diffuseColor
 
GLenum drawingMode
 
CC3NormalScaling effectiveNormalScalingMethod
 
ccColor4F emissionColor
 
BOOL expectsVerticallyFlippedTextures
 
GLuint faceCount
 
BOOL hasRigidSkeleton
 
BOOL hasSkeleton
 
BOOL hasTextureAlpha
 
BOOL hasTexturePremultipliedAlpha
 
BOOL isDrawingPointSprites
 
BOOL isOpaque
 
BOOL isUsingGLBuffers
 
CC3Materialmaterial
 
CC3Meshmesh
 
GLubyte opacity
 
int podMaterialIndex
 
ccColor4F pureColor
 
GLfloat reflectivity
 
CC3ShaderContextshaderContext
 
CC3ShaderProgramshaderProgram
 
GLfloat shininess
 
BOOL shouldApplyOpacityToColor
 
BOOL shouldCacheFaces
 
BOOL shouldDrawLowAlpha
 
BOOL shouldUseLighting
 
ccColor4F specularColor
 
CC3Texturetexture
 
GLuint textureCount
 
CGRect textureRectangle
 
GLuint vertexBoneCount
 
GLenum vertexBoneIndexType
 
GLenum vertexColorType
 
CC3VertexContent vertexContentTypes
 
GLuint vertexCount
 
GLuint vertexIndexCount
 

Detailed Description

CC3SphereNode is a type of CC3MeshNode that is specialized to display a simple sphere mesh.

Since a sphere is a mesh like any other mesh, the functionality required to create and manipulate sphere meshes is present in the CC3MeshNode class, and if you choose, you can create and manage sphere meshes using that class alone.

However, when using bounding volumes, CC3SphereNode returns a spherical bounding volume from the defaultBoundingVolume method, instead of the default bounding volume for a standard mesh node. This provides a better fit of the bounding volume around the mesh.

You can use the following convenience method to aid in constructing a CC3SphereNode instance:


The documentation for this class was generated from the following file: