Cocos3D  2.0.1
Properties | List of all members
CC3ScalableMeshParticle Class Reference

#import <CC3MeshParticles.h>

Inheritance diagram for CC3ScalableMeshParticle:
Inheritance graph
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Properties

BOOL isTransformRigid
 
BOOL isUniformlyScaledLocally
 
CC3Vector scale
 
GLfloat uniformScale
 
- Properties inherited from CC3MeshParticle
CC3MeshParticleEmitteremitter
 
CC3Vector forwardDirection
 
BOOL hasVertexColors
 
BOOL hasVertexLocations
 
BOOL hasVertexNormals
 
BOOL hasVertexTextureCoordinates
 
BOOL isColorDirty
 
BOOL isTransformDirty
 
CC3Vector location
 
CC3Quaternion quaternion
 
CC3Vector referenceUpDirection
 
CC3Vector rightDirection
 
CC3Vector rotation
 
GLfloat rotationAngle
 
CC3Vector rotationAxis
 
CC3Rotatorrotator
 
CGRect textureRectangle
 
CC3Vector upDirection
 
- Properties inherited from CC3ParticleBase
CCColorRef color
 
ccColor4B color4B
 
ccColor4F color4F
 
CC3Vector globalLocation
 
BOOL hasColor
 
CC3Vector location
 
CCOpacity opacity
 
- Properties inherited from <CC3MeshParticleProtocol>
GLuint firstVertexIndexOffset
 
GLuint firstVertexOffset
 
CC3MeshtemplateMesh
 
- Properties inherited from <CC3CommonVertexArrayParticleProtocol>
BOOL hasVertexIndices
 
GLuint vertexCount
 
GLuint vertexIndexCount
 
NSRange vertexIndexRange
 
NSRange vertexRange
 

Additional Inherited Members

- Instance Methods inherited from CC3MeshParticle
(void) - markColorDirty
 
(void) - markTransformDirty
 
(void) - rotateBy:
 
(void) - rotateByAngle:aroundAxis:
 
(void) - rotateByQuaternion:
 
(void) - setTextureRectangle:forTextureUnit:
 
(void) - setVertexColor4B:at:
 
(void) - setVertexColor4F:at:
 
(void) - setVertexHomogeneousLocation:at:
 
(void) - setVertexIndex:at:
 
(void) - setVertexLocation:at:
 
(void) - setVertexNormal:at:
 
(void) - setVertexTexCoord2F:at:
 
(void) - setVertexTexCoord2F:forTextureUnit:at:
 
(void) - transformVertexColors
 
(void) - transformVertices
 
(void) - translateBy:
 
(ccColor4B) - vertexColor4BAt:
 
(ccColor4F) - vertexColor4FAt:
 
(CC3Vector4- vertexHomogeneousLocationAt:
 
(GLuint) - vertexIndexAt:
 
(CC3Vector- vertexLocationAt:
 
(CC3Vector- vertexNormalAt:
 
(ccTex2F) - vertexTexCoord2FAt:
 
(ccTex2F) - vertexTexCoord2FForTextureUnit:at:
 
- Class Methods inherited from CC3ParticleBase
(id) + particle
 

Detailed Description

CC3ScalableMeshParticle is a type of CC3MeshParticle that can be scaled.

This clas is distinct from CC3MeshParticle so that mesh particle that do not require scaling do not have to carry storage for scaling information.

Property Documentation

- (BOOL) isTransformRigid
readnonatomicassign

Returns whether the current transform applied to this particle is rigid.

A rigid transform contains only rotation and translation transformations and does not include any scaling transformation. For the transform to be rigid, this particle must have unity scaling.

- (BOOL) isUniformlyScaledLocally
readnonatomicassign

Indicates whether current local scaling (via the scale property) is uniform along all axes.

- (CC3Vector) scale
readwritenonatomicassign

The scale of the particle in each dimension, relative to the emitter.

Unless non-uniform scaling is needed, it is recommended that you use the uniformScale property instead.

- (GLfloat) uniformScale
readwritenonatomicassign

The scale of the particle, uniform in each dimension, relative to the emitter.

Unless non-uniform scaling is needed, it is recommended that you use this property instead of the scale property.

If non-uniform scaling is applied via the scale property, this uniformScale property will return the length of the scale property vector divided by the length of a unit cube (sqrt(3.0)), as an approximation of the overall scaling condensed to a single scalar value.


The documentation for this class was generated from the following file: