Classes |
class | CC3Material |
| CC3Material manages information about the material that is used to cover one or more meshes, including:
- color
- texture
- interaction with lighting
- opacity, transparency, and blending with background objects.
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Variables |
static const ccColor4F | kCC3DefaultMaterialColorAmbient = { 0.2, 0.2, 0.2, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorDiffuse = { 0.8, 0.8, 0.8, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorEmission = { 0.0, 0.0, 0.0, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorSpecular = { 0.0, 0.0, 0.0, 1.0 } |
static const GLfloat | kCC3DefaultMaterialShininess = 0.0 |