CC3RotateToAngle is a CCActionInterval that rotates a target CC3Node to a specific rotationAngle, by updating the rotationAngle propety. More...
#import <CC3ActionInterval.h>
Public Member Functions | |
(id) | - initWithDuration:rotateToAngle: |
Static Public Member Functions | |
(id) | + actionWithDuration:rotateToAngle: |
CC3RotateToAngle is a CCActionInterval that rotates a target CC3Node to a specific rotationAngle, by updating the rotationAngle propety.
The rotationAngle property rotates the node around the axis set in the rotationAxis property of the node. Make sure that you set the rotationAxis property appropriately.
The rotational travel will be minimized, taking into consideration the cyclical nature of rotation. For exmaple, a rotation from 10 degrees to 350 degrees in any axis should travel -20 degrees, not the +340 degrees that would result from simple subtraction.
+ (id) actionWithDuration: | (ccTime) | t | |
rotateToAngle: | (GLfloat) | anAngle | |
Allocates and initializes an autoreleased instance to rotate the target node to the specified rotation angle, within the specified time duration.
- (id) initWithDuration: | (ccTime) | t | |
rotateToAngle: | (GLfloat) | anAngle | |
Initializes this instance to move the target node to the specified rotation angle, within the specified time duration.