CC3ActionRangeLimit | A CC3ActionRangeLimit holds another action, and serves to modify the normal zero-to-one range of update values to a smaller range that is presented to the contained action |
CC3AngularVector | Specifies a vector using angular coordinate axes |
CC3Animate | A CCActionInterval that animates a CC3Node |
CC3ArrayNodeAnimation | A concrete CC3NodeAnimation that holds animation data in simple arrays |
CC3AttenuationCoefficients | The coefficients of the equation for an attenuation function: (a + b*r + c*r*r), where r is the radial distance between a the source (light or camera) and the 3D location at which we want to calculate attenuation |
CC3Billboard | This CC3Node displays a 2D cocos2d CCNode as part of the 3D world |
CC3BillboardBoundingBoxArea | A CC3NodeBoundingArea, used exclusively with CC3Billboards, that uses the billboardBoundingRect property of the CC3Billboard as the bounding area, and checks the bounding area against a given bounding box (typically from the CC3Layer), using the doesIntersectBounds: method |
CC3BoundingBox | Defines an axially-aligned-bounding-box (AABB), describing a 3D volume by specifying the minimum and maximum 3D corners |
CC3BoxNode | CC3BoxNode is a type of CC3MeshNode that is specialized to display simple box or cube meshes |
CC3BTreeNodeSequencer | An CC3BTreeNodeSequencer is a type of CC3NodeSequencer that separates nodes into a B-tree structure of child sequencers |
CC3BumpMapTextureUnit | A texture unit configured for DOT3 bump-mapping |
CC3Camera | CC3Camera represents the camera viewing the 3D world |
CC3ConfigurableTextureUnit | A texture unit that provides complete flexibility to define the way the texture will be combined with the output of previous texture units |
CC3DirectionalRotator | This CC3Rotator subclass adds the ability to set rotation based on directional information |
CC3DirectionMarkerNode | CC3DirectionMarkerNode is a type of CC3LineNode specialized for drawing a line from the pivot point of its parent node to a point outside the bounding box of the parent node, in a particular direction |
CC3DrawableVertexArray | This abstract subclass of CC3VertexArray adds the functionality to draw the vertex data to the display through the GL engine |
CC3EAGLView | If your application supports BOTH multisampling AND node-picking from touch events, you should use this class instead of EAGLView |
CC3ES1Renderer | Specialized renderer that supports node-picking while multisampling antialiasing is active |
CC3Fog | CC3Fog controls fog in the 3D world |
CC3Frustum | Represents a camera's frustum |
CC3GLMatrix | A wrapper class for a 4x4 OpenGL matrix array |
CC3Identifiable | This is a base subclass for any class that uses tags or names to identify individual instances |
CC3Layer | CC3Layer is a cocos2d CCLayer that supports full 3D rendering in combination with normal cocos2d 2D rendering |
CC3Light | CC3Light represents the light in the 3D world |
CC3LightTracker | CC3LightTracker is a specialized CC3TargettingNode that tracks a target and automatically updates its own globalLightLocation property from the globalLocation property of the target |
CC3LineNode | CC3LineNode is a type of CC3MeshNode that is specialized to display lines |
CC3LocalContentNode | CC3LocalContentNode is an abstract class that forms the basis for nodes that have local content to draw |
CC3LocalContentNodeAcceptor | A type of CC3LocalContentNodeEvaluator that accepts all nodes with local content, and rejects all other nodes |
CC3LocalContentNodeEvaluator | A type of CC3NodeEvaluator that specializes in evaluating only CC3Nodes with local content |
CC3Material | CC3Material manages information about a material that is used to cover one or more meshes |
CC3Mesh | A CC3Mesh holds the 3D mesh for a CC3MeshNode |
CC3MeshModel | Deprecated CC3MeshModel renamed to CC3Mesh |
CC3MeshNode | A CC3Node that draws a 3D mesh |
CC3MeshNodeArraySequencer | An CC3MeshNodeArraySequencer is a type of CC3NodeArraySequencer that only accepts mesh nodes, in addition to whatever other evaluation criteria is set by the evaluator property |
CC3MeshNodeArraySequencerGroupMeshes | An CC3MeshNodeArraySequencerGroupTextures is a type of CC3MeshNodeArraySequencer that groups together nodes that are using the same mesh |
CC3MeshNodeArraySequencerGroupTextures | An CC3MeshNodeArraySequencerGroupTextures is a type of CC3MeshNodeArraySequencer that groups together nodes that are using the same texture |
CC3ModelSampleFactory | CC3ModelSampleFactory is a convenience utility for creating sample 3D models for experimentation |
CC3MortalPointParticle | CC3MortalPointParticle is a type of CC3PointParticle that has a finite life |
CC3MortalPointParticleEmitter | CC3MortalPointParticleEmitter emits particles of type CC3MortalPointParticle |
CC3MoveBy | CC3MoveBy is a CCActionInterval that moves a target CC3Node by a specific translation amount |
CC3MoveTo | CC3MoveTo is a CCActionInterval that moves a target CC3Node to a specific location |
CC3Node | CC3Node and its subclasses form the basis of all 3D artifacts in the 3D world, including visible meshes, structures, cameras, lights, resources, and the 3D world itself |
CC3NodeAcceptor | A type of CC3NodeEvaluator that accepts all nodes by always returning YES from the evaluate: method |
CC3NodeAnimation | An instance of a subclass of CC3NodeAnimation manages the animation of nodes |
CC3NodeArraySequencer | An CC3NodeArraySequencer is a type of CC3NodeSequencer that arranges nodes into an array, and orders the nodes in the array by some criteria |
CC3NodeArrayZOrderSequencer | An CC3NodeArrayZOrderSequencer is a type of CC3NodeArraySequencer that sorts the contained nodes by their Z-order, which is a combination of the explicit Z-order property of each node, and a measure of the distance from the camera to the globalCenterOfGravity of the node's bounding volume |
CC3NodeBoundingArea | A bounding volume that defines a 2D bounding area for a node, and checks that bounding area against a given 2D bounding box, which is typically the bounding box of the CC3Layer, instead of the camera frustum |
CC3NodeBoundingBoxVisitor | Specialized transforming visitor that measures the bounding box of a node and all its descendants, by traversing each descendant node, ensuring each transformMatrix is up to date, and accumulating a bounding box that encompasses the local content of the startingNode and all of its descendants |
CC3NodeBoundingBoxVolume | A bounding volume that forms an axially aligned bounding box (AABB) around the node, in the node's local coordinate system |
CC3NodeBoundingVolume | Bounding volumes are used by CC3Nodes to determine whether a node interset the camera's frustum, or to determine boundaries for collision detection during physics simulation |
CC3NodeDescriptor | CC3NodeDescriptor is a type of CC3Billboard specialized for attaching a descriptive text label to another node |
CC3NodeDrawingVisitor | CC3NodeDrawingVisitor is a CC3NodeVisitor that is passed to a node when it is visited during drawing operations |
CC3NodeEvaluator | A CC3NodeEvaluator performs some type of accept/reject evaluation on a CC3Node instance |
CC3NodePickingVisitor | CC3NodePickingVisitor is a CC3NodeDrawingVisitor that is passed to a node when it is visited during node picking operations using color-buffer based picking |
CC3NodeRejector | A type of CC3NodeEvaluator that rejects all nodes by always returning NO from the evaluate: method |
CC3NodeSequencer | A CC3NodeSequencer instance organizes nodes that are added to it |
CC3NodeSequencerVisitor | This visitor is used to visit CC3NodeSequencers to perform operations on nodes within the sequencers |
CC3NodeSphericalBoundingVolume | A bounding volume that forms a sphere around a single point |
CC3NodeTighteningBoundingVolumeSequence | A composite bounding volume that contains other bounding volumes |
CC3NodeTransformingVisitor | CC3NodeTransformingVisitor is a CC3NodeVisitor that is passed to a node when it is visited during transformation operations |
CC3NodeUpdatingVisitor | CC3NodeUpdatingVisitor is a CC3NodeVisitor that is passed to a node when it is visited during updating and transforming operations |
CC3NodeVisitor | A CC3NodeVisitor is a context object that is passed to a node when it is visited during a traversal of the node hierarchy |
CC3OpaqueNodeAcceptor | A type of CC3LocalContentNodeEvaluator that accepts only opaque nodes |
CC3OpenGLES11ClientCapabilities | CC3OpenGLES11ClientCapabilities manages trackers that read and remember OpenGL ES 1.1 client capabilities once, and restore that capability when the close method is invoked |
CC3OpenGLES11Engine | CC3OpenGLES11Engine manages the state of the OpenGL ES 1.1 |
CC3OpenGLES11Fog | CC3OpenGLES11Fog manages trackers for fog state |
CC3OpenGLES11Hints | CC3OpenGLES11Hints manages trackers for GL hints |
CC3OpenGLES11Light | CC3OpenGLES11Light manages trackers for an individual light |
CC3OpenGLES11Lighting | CC3OpenGLES11Lighting manages trackers for lighting state |
CC3OpenGLES11Materials | CC3OpenGLES11Materials manages trackers for materials state |
CC3OpenGLES11Matrices | CC3OpenGLES11Matrices manages trackers for matrix state |
CC3OpenGLES11MatrixStack | CC3OpenGLES11MatrixStack provides access to several commands that operate on one of the matrix stacks, none of which require state tracking |
CC3OpenGLES11Platform | CC3OpenGLES11Platform manages trackers that read and remember platform characteristics, capabilities and limits |
CC3OpenGLES11ServerCapabilities | CC3OpenGLES11ServerCapabilities manages trackers that read and remember OpenGL ES 1.1 server capabilities once, and restore that capability when the close method is invoked |
CC3OpenGLES11State | CC3OpenGLES11State manages trackers that read and remember OpenGL ES 1.1 state and restore that state when the close method is invoked |
CC3OpenGLES11StateTracker | This is the base class of all OpenGL ES 1.1 state trackers |
CC3OpenGLES11StateTrackerActiveTexture | CC3OpenGLES11StateTrackerActiveTexture tracks an enumerated GL state value for identifying the active texture |
CC3OpenGLES11StateTrackerAlphaFunction | CC3OpenGLES11StateTrackerAlphaFunction is a type of CC3OpenGLES11StateTrackerComposite that tracks the alpha test function and reference GL state values for materials |
CC3OpenGLES11StateTrackerArrayBufferBinding | CC3OpenGLES11StateTrackerArrayBufferBinding tracks binding and filling a vertex array |
CC3OpenGLES11StateTrackerBoolean | A CC3OpenGLES11StateTrackerPrimitive that tracks a boolean GL state value |
CC3OpenGLES11StateTrackerCapability | CC3OpenGLES11StateTrackerCapability tracks a boolean GL capability, indicating whether the capability is enabled or disabled |
CC3OpenGLES11StateTrackerClientCapability | CC3OpenGLES11StateTrackerClientCapability is a type of CC3OpenGLES11StateTrackerCapability that tracks a GL client capability |
CC3OpenGLES11StateTrackerColor | A CC3OpenGLES11StateTrackerPrimitive that tracks a color GL state value |
CC3OpenGLES11StateTrackerColorFixedAndFloat | A CC3OpenGLES11StateTrackerPrimitive that tracks a color GL state value, as either a float or fixed value |
CC3OpenGLES11StateTrackerComposite | A CC3OpenGLES11StateTracker that tracks a composite value |
CC3OpenGLES11StateTrackerElementArrayBufferBinding | CC3OpenGLES11StateTrackerElementArrayBufferBinding tracks binding and filling a vertex element (index) array |
CC3OpenGLES11StateTrackerEnumeration | A CC3OpenGLES11StateTrackerPrimitive that tracks an enumerated GL state value |
CC3OpenGLES11StateTrackerFloat | A CC3OpenGLES11StateTrackerPrimitive that tracks a float GL state value |
CC3OpenGLES11StateTrackerFogColor | CC3OpenGLES11StateTrackerFogColor tracks a color GL state value for fog |
CC3OpenGLES11StateTrackerFogEnumeration | CC3OpenGLES11StateTrackerFogEnumeration tracks an enumeration GL state value for fog |
CC3OpenGLES11StateTrackerFogFloat | CC3OpenGLES11StateTrackerFogFloat tracks a float GL state value for fog |
CC3OpenGLES11StateTrackerHintEnumeration | CC3OpenGLES11StateTrackerHintEnumeration tracks an enumeration GL state value for a hint |
CC3OpenGLES11StateTrackerInteger | A CC3OpenGLES11StateTrackerPrimitive that tracks an integer GL state value |
CC3OpenGLES11StateTrackerLightColor | CC3OpenGLES11StateTrackerLightColor tracks a color GL state value for an individual light |
CC3OpenGLES11StateTrackerLightFloat | CC3OpenGLES11StateTrackerLightFloat tracks a float GL state value for an individual light |
CC3OpenGLES11StateTrackerLightVector | CC3OpenGLES11StateTrackerLightVector tracks a 3D vector GL state value for an individual light |
CC3OpenGLES11StateTrackerLightVector4 | CC3OpenGLES11StateTrackerLightVector4 tracks a 4D vector GL state value for an individual light |
CC3OpenGLES11StateTrackerManager | An CC3OpenGLES11StateTracker that manages a number of other trackers |
CC3OpenGLES11StateTrackerMaterialBlend | CC3OpenGLES11StateTrackerMaterialBlend is a type of CC3OpenGLES11StateTrackerComposite that tracks the source and destination blending GL state values for materials |
CC3OpenGLES11StateTrackerMaterialColor | CC3OpenGLES11StateTrackerMaterialColor tracks a color GL state value for materials |
CC3OpenGLES11StateTrackerMaterialFloat | CC3OpenGLES11StateTrackerMaterialFloat tracks a float GL state value for materials |
CC3OpenGLES11StateTrackerPointer | A CC3OpenGLES11StateTrackerPrimitive that tracks a pointer GL state value |
CC3OpenGLES11StateTrackerPointParameterFloat | CC3OpenGLES11StateTrackerPointParameterFloat tracks a float GL point parameter state value |
CC3OpenGLES11StateTrackerPointParameterVector | CC3OpenGLES11StateTrackerPointParameterVector tracks a 3D vector GL point parameter state value |
CC3OpenGLES11StateTrackerPrimitive | A type of CC3OpenGLES11StateTracker that tracks the state of a single primitive GL state value |
CC3OpenGLES11StateTrackerServerCapability | CC3OpenGLES11StateTrackerServerCapability is a type of CC3OpenGLES11StateTrackerCapability that tracks a GL server capability |
CC3OpenGLES11StateTrackerTexEnvColor | CC3OpenGLES11StateTrackerTexEnvColor tracks a color GL state value for the texture environment |
CC3OpenGLES11StateTrackerTexEnvEnumeration | CC3OpenGLES11StateTrackerTexEnvEnumeration tracks an enumerated GL state value for the texture environment |
CC3OpenGLES11StateTrackerTexEnvPointSpriteCapability | CC3OpenGLES11StateTrackerTexEnvPointSpriteCapability tracks a boolean GL capability for the point sprite texture environment |
CC3OpenGLES11StateTrackerTextureBinding | CC3OpenGLES11StateTrackerTextureBinding tracks an integer GL state value for texture binding |
CC3OpenGLES11StateTrackerTextureClientCapability | CC3OpenGLES11StateTrackerTextureClientCapability tracks a boolean GL capability for the point sprite texture environment |
CC3OpenGLES11StateTrackerTextureServerCapability | CC3OpenGLES11StateTrackerTextureServerCapability tracks a boolean GL capability for the point sprite texture environment |
CC3OpenGLES11StateTrackerVector | A CC3OpenGLES11StateTrackerPrimitive that tracks a 3D vector GL state value |
CC3OpenGLES11StateTrackerVector4 | A CC3OpenGLES11StateTrackerPrimitive that tracks a 4D vector GL state value |
CC3OpenGLES11StateTrackerVertexColorsPointer | CC3OpenGLES11StateTrackerVertexColorsPointer tracks the parameters of the vertex colors pointer |
CC3OpenGLES11StateTrackerVertexLocationsPointer | CC3OpenGLES11StateTrackerVertexLocationsPointer tracks the parameters of the vertex locations pointer |
CC3OpenGLES11StateTrackerVertexNormalsPointer | CC3OpenGLES11StateTrackerVertexNormalsPointer tracks the parameters of the vertex normals pointer |
CC3OpenGLES11StateTrackerVertexPointer | CC3OpenGLES11StateTrackerVertexPointer is a type of CC3OpenGLES11StateTrackerComposite that tracks the parameters of a vertex pointer |
CC3OpenGLES11StateTrackerVertexPointSizesPointer | CC3OpenGLES11StateTrackerVertexPointSizesPointer tracks the parameters of the vertex point sizes pointer |
CC3OpenGLES11StateTrackerVertexTexCoordsPointer | CC3OpenGLES11StateTrackerVertexTexCoordsPointer tracks the parameters of the vertex texture coordinates pointer |
CC3OpenGLES11StateTrackerViewport | CC3OpenGLES11StateTrackerViewport tracks the viewport GL state |
CC3OpenGLES11StateTrackerWorldLightColor | CC3OpenGLES11StateTrackerWorldLightColor tracks the color GL state value for the ambient world light |
CC3OpenGLES11TextureMatrixStack | CC3OpenGLES11MatrixStack provides access to several commands that operate on the texture matrix stacks, none of which require state tracking |
CC3OpenGLES11Textures | CC3OpenGLES11Textures manages trackers for texture and texture environment state |
CC3OpenGLES11TextureUnit | CC3OpenGLES11Textures manages trackers for texture and texture environment state |
CC3OpenGLES11VertexArrays | CC3OpenGLES11VertexArrays manages trackers for vertex arrays |
CC3ParticleSystemBillboard | A CC3Billboard node customized to display and manage a cocos2d 2D CCParticleSystem |
CC3PerformanceStatistics | Collects statistics about the updating and drawing performance of the 3D world |
CC3PerformanceStatisticsHistogram | Collects statistics about the updating and drawing performance of the 3D world, including a histogram for each of the raw updateRate and frameRate properties |
CC3Plane | The coefficients of the equation for a plane in 3D space (ax + by + cz + d = 0) |
CC3PlaneNode | CC3PlaneNode is a type of CC3MeshNode that is specialized to display planes and simple rectanglular meshes |
CC3PODCamera | A CC3Camera whose content originates from POD resource data |
CC3PODLight | A CC3Light whose content originates from POD resource data |
CC3PODMaterial | A CC3Material whose content originates from POD resource data |
CC3PODMesh | A CC3VertexArrayMesh whose content originates from POD resource data |
CC3PODMeshNode | A CC3MeshNode whose content originates from POD resource data |
CC3PODNode | A CC3Node extracted from a POD file |
CC3PODNodeAnimation | POD files can contain information to animate the nodes |
CC3PODResource | CC3PODResource is a CC3Resource that wraps a PVR POD data structure loaded from a file |
CC3PODResourceNode | A CC3ResourceNode that that wraps a CC3PODResource PVR POD resource |
CC3PointParticle | CC3PointParticle is an abstract class that represents a single particle emitted by a CC3PointParticleEmitter |
CC3PointParticleEmitter | A CC3MeshNode that emits 3D point particles |
CC3PointParticleHoseEmitter | CC3PointParticleHoseEmitter emits CC3UniformMotionParticle particles in a stream, as if from the nozzle of a hose |
CC3PointParticleMesh | A mesh whose vertices are used to display point particles |
CC3Ray | Defines a ray or line in 3D space, by specifying a starting location and direction |
CC3Resource | CC3Resource is a wrapper class around a resource structure loaded from a data file containing 3D resources |
CC3ResourceNode | A CC3ResourceNode is a CC3Node that that wraps an instance of a subclass of CC3Resource in the resource property, extracts the nodes from that resource, and forms the root of the resulting node structural assembly |
CC3RotateBy | CC3RotateBy is a CCActionInterval that rotates a target CC3Node by a specific rotation amount |
CC3RotateByAngle | CC3RotateByAngle is a CCActionInterval that rotates a target CC3Node by a specific amount, by updating the rotationAngle propety |
CC3RotateTo | CC3RotateTo is a CCActionInterval that rotates a target CC3Node to a specific orientation |
CC3RotateToAngle | CC3RotateToAngle is a CCActionInterval that rotates a target CC3Node to a specific rotationAngle, by updating the rotationAngle propety |
CC3RotateToLookAt | CC3RotateToLookAt is a CCActionInterval that rotates a target CC3Node to look at a specific location |
CC3RotateToLookTowards | CC3RotateToLookTowards is a CCActionInterval that rotates a target CC3Node to look towards a specific direction |
CC3Rotator | CC3otator encapsulates the various mechanisms of rotating a node, and converts between them |
CC3ScaleBy | CC3ScaleBy is a CCActionInterval that scales a target CC3Node by a specific scale factor |
CC3ScaleTo | CC3ScaleTo is a CCActionInterval that scales a target CC3Node to a specific scale |
CC3Sphere | Defines a sphere |
CC3TargettingNode | This is a node class representing a 3D model node that can be pointed in a particular direction, or at another node |
CC3Texture | Each instance of CC3Texture wraps a cocos2d CCTexture2D instance, and manages applying that texture to the GL engine |
CC3TexturedVertex | Defines a simple vertex, containing location, normal, and texture coordinate data |
CC3TextureUnit | CC3TextureUnit is used by CC3Texture to configure the GL texture unit to which the texture is being applied |
CC3TintAmbientTo | A concrete subclass of CC3TintTo that changes the ambient color of the target CC3Node |
CC3TintDiffuseTo | A concrete subclass of CC3TintTo that changes the diffuse color of the target CC3Node |
CC3TintEmissionTo | A concrete subclass of CC3TintTo that changes the emission color of the target CC3Node |
CC3TintSpecularTo | A concrete subclass of CC3TintTo that changes the specular color of the target CC3Node |
CC3TintTo | CC3TintTo is an abstract CCActionInterval whose subclasses changes one of the color properties of a target CC3Node to a particular color |
CC3TouchedNodePicker | A CC3TouchedNodePicker instance handles picking nodes from touch events in a CC3World |
CC3TransformBy | CC3TransformBy is an abstract subclass of CCActionInterval that is the parent of subclasses that transform the location, rotation, or scale of a target CC3Node by some amount in some way |
CC3TransformTo | CC3TransformTo is an abstract subclass of CCActionInterval that is the parent of subclasses that transform the location, rotation, or scale of a target CC3Node to some end value in some way |
CC3TranslucentNodeAcceptor | A type of CC3LocalContentNodeEvaluator that accepts only translucent nodes |
CC3UniformEvolutionParticle | CC3UniformEvolutionParticle is a type of CC3MortalPointParticle that moves in a straight line in a single direction at a steady speed, and which can optionally have color and size that linearly move from an intitial color and size to a final color and size |
CC3UniformMotionParticle | CC3UniformMotionParticle is a type of CC3MortalPointParticle that moves in a straight line in a single direction at a steady speed |
CC3VariegatedPointParticleHoseEmitter | CC3VariegatedPointParticleHoseEmitter is a type of CC3PointParticleHoseEmitter whose particles can have a color and size that evolves during the lifetime of the particle |
CC3Vector | A vector in 3D space |
CC3Vector4 | A homogeneous vector in 4D graphics matrix space |
CC3VertexArray | CC3VertexArray manages the data associated with an aspect of a vertex |
CC3VertexArrayMesh | A CC3VertexArrayMesh is a mesh whose mesh data is kept in a set of CC3VertexArrays instances |
CC3VertexArrayMeshModel | Deprecated CC3VertexArrayMeshModel renamed to CC3VertexArrayMesh |
CC3VertexColors | A CC3VertexArray that manages the per-vertex color aspect of an array of vertices |
CC3VertexIndices | A CC3VertexArray that manages the drawing indices of an array of vertices |
CC3VertexLocations | A CC3VertexArray that manages the location aspect of an array of vertices |
CC3VertexLocationsBoundingBoxVolume | CC3VertexLocationsBoundingBoxVolume is a type of CC3NodeBoundingBoxVolume specialized for use with CC3VertexArrayMesh and CC3VertexLocations |
CC3VertexLocationsBoundingVolume | CC3VertexLocationsBoundingVolume is a type of CC3NodeBoundingVolume specialized for use with CC3VertexArrayMesh and CC3VertexLocations |
CC3VertexLocationsSphericalBoundingVolume | CC3VertexLocationsSphericalBoundingVolume is a type of CC3NodeSphericalBoundingVolume specialized for use with CC3VertexArrayMesh and CC3VertexLocations |
CC3VertexNormals | A CC3VertexArray that manages the normal aspect of an array of vertices |
CC3VertexPointSizes | A CC3VertexArray that manages the point sizes aspect of an array of point sprite vertices |
CC3VertexRunLengthIndices | An index array that manages the drawing indices of an array of vertices, treating the index array as a run-length encoded array of indexes |
CC3VertexTextureCoordinates | A CC3VertexArray that manages the texture coordinates aspect of an array of vertices |
CC3Viewport | GL viewport data |
CC3ViewportManager | CC3ViewportManager manages the GL viewport and device orientation for the 3D world, including handling coordinate system rotation based on the device orientation, and conversion of locations and points between the 3D and 2D coordinate systems |
CC3WireframeBoundingBoxNode | CC3WireframeBoundingBoxNode is a type of CC3LineNode specialized for drawing a wireframe bounding box around another node |
CC3WireframeLocalContentBoundingBoxNode | CC3WireframeLocalContentBoundingBoxNode is a CC3WireframeBoundingBoxNode that further specializes in drawing a bounding box around the local content of another node with local content |
CC3World | CC3World is a CC3Node that manages a 3D scene |
CCArray(CC3) | Extension category to support cocos3d functionality |
CCDirector(CC3) | Extension category to support cocos3d functionality |
CCNode(CC3) | Extension category to support cocos3d functionality |
CCNode(CC3Billboard) | CCNode extension to support embedding 2D CCNodes in the 3D world |
CCNode(ControlledCCNodeProtocol) | Methods added to the base CCNode to support structural node hierarchies containing controlled nodes |
CCNodeController | An instance of CCNodeController manages a single CCNode (typically a CCLayer) as changes occur to the device orientation (portrait, landscape, etc) |
ControllableCCLayer | A CCLayerColor that implements the ControlledCCNodeProtocol protocol, and therefore can be controlled by a CCNodeController to automatically rotate when the device orientation changes, and to permit this layer to be overlaid on the device camera if it exists, permitting "augmented reality" displays |
<ControlledCCNodeProtocol> | This protocol adds to a CCNode the ability to be managed by a CCNodeController so that the CCNode can react dynamically to changes in the device orientation (portrait, landscape, etc), as well as to allow the CCNode to act as an overlay for the device camera, permitting "augmented reality" displays |
EAGLView(CC3Picking) | This extension category adds support for node-picking while multisampling antialiasing is active, by defining the interface required by that support |
NSObject(CC3) | Extension category to support cocos3d functionality |
UIColor(CC3) | Extension category to support cocos3d functionality |