#import "CC3Texture.h"
#import "CCProtocols.h"
#import "CC3NodeVisitor.h"
Classes | |
class | CC3Material |
CC3Material manages information about a material that is used to cover one or more meshes. More... | |
Variables | |
static const ccColor4F | kCC3DefaultMaterialColorAmbient = { 0.2, 0.2, 0.2, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorDiffuse = { 0.8, 0.8, 0.8, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorEmission = { 0.0, 0.0, 0.0, 1.0 } |
static const ccColor4F | kCC3DefaultMaterialColorSpecular = { 0.0, 0.0, 0.0, 1.0 } |
static const GLfloat | kCC3DefaultMaterialShininess = 0.0 |
static const GLfloat | kCC3MaximumMaterialShininess = 128.0 |
const ccColor4F kCC3DefaultMaterialColorAmbient = { 0.2, 0.2, 0.2, 1.0 } [static] |
Default material color under ambient lighting.
const ccColor4F kCC3DefaultMaterialColorDiffuse = { 0.8, 0.8, 0.8, 1.0 } [static] |
Default material color under diffuse lighting.
const ccColor4F kCC3DefaultMaterialColorEmission = { 0.0, 0.0, 0.0, 1.0 } [static] |
Default emissive material color.
const ccColor4F kCC3DefaultMaterialColorSpecular = { 0.0, 0.0, 0.0, 1.0 } [static] |
Default material color under specular lighting.
const GLfloat kCC3DefaultMaterialShininess = 0.0 [static] |
Default material shininess.
const GLfloat kCC3MaximumMaterialShininess = 128.0 [static] |
Maximum material shininess allowed by OGLES.