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CC3MeshModel Member List
This is the complete list of members for
CC3MeshModel
, including all inherited members.
-
alignTextureUnit:withTexture:
CC3Mesh
-
alignWithInvertedTexturesIn:
CC3Mesh
-
alignWithTexturesIn:
CC3Mesh
boundingBox
CC3Mesh
centerOfGeometry
CC3Mesh
color
CC3Mesh
-
copy
CC3Identifiable
-
copyAsClass:
CC3Identifiable
-
copyUserDataFrom:
CC3Identifiable
-
copyWithName:
CC3Identifiable
-
copyWithName:asClass:
CC3Identifiable
-
copyWithZone:withName:
CC3Identifiable
-
copyWithZone:withName:asClass:
CC3Identifiable
-
createGLBuffers
CC3Mesh
-
defaultBoundingVolume
CC3Mesh
-
deleteGLBuffers
CC3Mesh
DEPRECATED_ATTRIBUTE
CC3Mesh
DEPRECATED_ATTRIBUTE
CC3Mesh
-
DEPRECATED_ATTRIBUTE
CC3Mesh
-
deriveNameFrom:
CC3Identifiable
-
doNotBufferVertexColors
CC3Mesh
-
doNotBufferVertexContent
CC3Mesh
-
doNotBufferVertexIndices
CC3Mesh
-
doNotBufferVertexLocations
CC3Mesh
-
doNotBufferVertexMatrixIndices
CC3Mesh(Skinning)
-
doNotBufferVertexNormals
CC3Mesh
-
doNotBufferVertexPointSizes
CC3Mesh(PointParticles)
-
doNotBufferVertexTextureCoordinates
CC3Mesh
-
doNotBufferVertexWeights
CC3Mesh(Skinning)
-
drawFrom:forCount:withVisitor:
CC3Mesh
drawingMode
CC3Mesh
-
drawWithVisitor:
CC3Mesh
-
ensureCapacity:
CC3Mesh
-
expectsVerticallyFlippedTexture:inTextureUnit:
CC3Mesh
-
expectsVerticallyFlippedTextureInTextureUnit:
CC3Mesh
expectsVerticallyFlippedTextures
CC3Mesh
-
faceAt:
CC3Mesh
-
faceCenterAt:
CC3Mesh
faceCount
CC3Mesh
-
faceCountFromVertexCount:
CC3Mesh
-
faceCountFromVertexIndexCount:
CC3Mesh
-
faceFromIndices:
CC3Mesh
-
faceIndicesAt:
CC3Mesh
-
faceNeighboursAt:
CC3Mesh
-
faceNormalAt:
CC3Mesh
-
facePlaneAt:
CC3Mesh
faces
CC3Mesh
[protected]
faces
CC3Mesh
-
findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:
CC3Mesh
-
flipHorizontallyTextureUnit:
CC3Mesh
-
flipTexturesHorizontally
CC3Mesh
-
flipTexturesVertically
CC3Mesh
-
flipVerticallyTextureUnit:
CC3Mesh
-
fullDescription
CC3Identifiable
hasVertexColors
CC3Mesh
hasVertexIndices
CC3Mesh
hasVertexLocations
CC3Mesh
hasVertexMatrixIndices
CC3Mesh(Skinning)
hasVertexNormals
CC3Mesh
hasVertexPointSizes
CC3Mesh(PointParticles)
hasVertexTextureCoordinates
CC3Mesh
hasVertexWeights
CC3Mesh(Skinning)
-
init
CC3Identifiable
-
initAtIndex:fromPODResource:
CC3Identifiable(PVRPOD)
-
initUserData
CC3Identifiable
-
initWithName:
CC3Identifiable
-
initWithTag:
CC3Identifiable
-
initWithTag:withName:
CC3Identifiable
+
instanceCount
CC3Identifiable
[static]
isUsingGLBuffers
CC3Mesh
matrixIndexType
CC3Mesh(Skinning)
+
mesh
CC3Mesh
[static]
+
meshWithName:
CC3Mesh
[static]
+
meshWithTag:
CC3Mesh
[static]
+
meshWithTag:withName:
CC3Mesh
[static]
-
moveMeshOriginTo:
CC3Mesh
-
moveMeshOriginToCenterOfGeometry
CC3Mesh
-
movePivotTo:
CC3Mesh
name
CC3Identifiable
[protected]
name
CC3Identifiable
nameSuffix
CC3Identifiable
-
nextTag
CC3Identifiable
opacity
CC3Mesh
podIndex
CC3Identifiable(PVRPOD)
-
populateFrom:
CC3Identifiable
-
releaseRedundantData
CC3Mesh
-
releaseUserData
CC3Identifiable
-
repeatTexture:
CC3Mesh
-
repeatTexture:forTextureUnit:
CC3Mesh
+
resetSwitching
CC3Mesh
[static]
+
resetTagAllocation
CC3Identifiable
[static]
-
retainVertexColors
CC3Mesh
-
retainVertexContent
CC3Mesh
-
retainVertexIndices
CC3Mesh
-
retainVertexLocations
CC3Mesh
-
retainVertexMatrixIndices
CC3Mesh(Skinning)
-
retainVertexNormals
CC3Mesh
-
retainVertexPointSizes
CC3Mesh(PointParticles)
-
retainVertexTextureCoordinates
CC3Mesh
-
retainVertexWeights
CC3Mesh(Skinning)
-
setTextureRectangle:forTextureUnit:
CC3Mesh
-
setVertexColor4B:at:
CC3Mesh
-
setVertexColor4F:at:
CC3Mesh
-
setVertexHomogeneousLocation:at:
CC3Mesh
-
setVertexIndex:at:
CC3Mesh
-
setVertexLocation:at:
CC3Mesh
-
setVertexMatrixIndex:forVertexUnit:at:
CC3Mesh(Skinning)
-
setVertexMatrixIndices:at:
CC3Mesh(Skinning)
-
setVertexNormal:at:
CC3Mesh
-
setVertexPointSize:at:
CC3Mesh(PointParticles)
-
setVertexTexCoord2F:at:
CC3Mesh
-
setVertexTexCoord2F:at:forTextureUnit:
CC3Mesh
-
setVertexTexCoord2F:forTextureUnit:at:
CC3Mesh
-
setVertexWeight:forVertexUnit:at:
CC3Mesh(Skinning)
-
setVertexWeights:at:
CC3Mesh(Skinning)
shouldCacheFaces
CC3Mesh
shouldIncludeInDeepCopy
CC3Identifiable
shouldInterleaveVertices
CC3Mesh
tag
CC3Identifiable
[protected]
tag
CC3Identifiable
textureRectangle
CC3Mesh
-
textureRectangleForTextureUnit:
CC3Mesh
-
updateGLBuffers
CC3Mesh
-
updatePointSizesGLBuffer
CC3Mesh(PointParticles)
-
updateVertexColorsGLBuffer
CC3Mesh
-
updateVertexIndicesGLBuffer
CC3Mesh
-
updateVertexLocationsGLBuffer
CC3Mesh
-
updateVertexMatrixIndicesGLBuffer
CC3Mesh(Skinning)
-
updateVertexNormalsGLBuffer
CC3Mesh
-
updateVertexTextureCoordinatesGLBuffer
CC3Mesh
-
updateVertexTextureCoordinatesGLBufferForTextureUnit:
CC3Mesh
-
updateVertexWeightsGLBuffer
CC3Mesh(Skinning)
userData
CC3Identifiable
[protected]
userData
CC3Identifiable
-
vertexColor4BAt:
CC3Mesh
-
vertexColor4FAt:
CC3Mesh
vertexColorType
CC3Mesh
vertexContentTypes
CC3Mesh
vertexCount
CC3Mesh
-
vertexCountFromFaceCount:
CC3Mesh
-
vertexHomogeneousLocationAt:
CC3Mesh
-
vertexIndexAt:
CC3Mesh
vertexIndexCount
CC3Mesh
-
vertexIndexCountFromFaceCount:
CC3Mesh
-
vertexLocationAt:
CC3Mesh
-
vertexMatrixIndexForVertexUnit:at:
CC3Mesh(Skinning)
-
vertexMatrixIndicesAt:
CC3Mesh(Skinning)
-
vertexNormalAt:
CC3Mesh
-
vertexPointSizeAt:
CC3Mesh(PointParticles)
-
vertexTexCoord2FAt:
CC3Mesh
-
vertexTexCoord2FAt:forTextureUnit:
CC3Mesh
-
vertexTexCoord2FForTextureUnit:at:
CC3Mesh
vertexUnitCount
CC3Mesh(Skinning)
-
vertexWeightForVertexUnit:at:
CC3Mesh(Skinning)
-
vertexWeightsAt:
CC3Mesh(Skinning)
Generated on Fri Nov 9 2012 14:53:33 for cocos3d 0.7.2 by
1.7.2