CC3MeshModel Member List

This is the complete list of members for CC3MeshModel, including all inherited members.
alignTextureUnit:withTexture:CC3Mesh
alignWithInvertedTexturesIn:CC3Mesh
alignWithTexturesIn:CC3Mesh
boundingBoxCC3Mesh
centerOfGeometryCC3Mesh
colorCC3Mesh
copyCC3Identifiable
copyAsClass:CC3Identifiable
copyUserDataFrom:CC3Identifiable
copyWithName:CC3Identifiable
copyWithName:asClass:CC3Identifiable
copyWithZone:withName:CC3Identifiable
copyWithZone:withName:asClass:CC3Identifiable
createGLBuffersCC3Mesh
defaultBoundingVolumeCC3Mesh
deleteGLBuffersCC3Mesh
DEPRECATED_ATTRIBUTECC3Mesh
DEPRECATED_ATTRIBUTECC3Mesh
DEPRECATED_ATTRIBUTECC3Mesh
deriveNameFrom:CC3Identifiable
doNotBufferVertexColorsCC3Mesh
doNotBufferVertexContentCC3Mesh
doNotBufferVertexIndicesCC3Mesh
doNotBufferVertexLocationsCC3Mesh
doNotBufferVertexMatrixIndicesCC3Mesh(Skinning)
doNotBufferVertexNormalsCC3Mesh
doNotBufferVertexPointSizesCC3Mesh(PointParticles)
doNotBufferVertexTextureCoordinatesCC3Mesh
doNotBufferVertexWeightsCC3Mesh(Skinning)
drawFrom:forCount:withVisitor:CC3Mesh
drawingModeCC3Mesh
drawWithVisitor:CC3Mesh
ensureCapacity:CC3Mesh
expectsVerticallyFlippedTexture:inTextureUnit:CC3Mesh
expectsVerticallyFlippedTextureInTextureUnit:CC3Mesh
expectsVerticallyFlippedTexturesCC3Mesh
faceAt:CC3Mesh
faceCenterAt:CC3Mesh
faceCountCC3Mesh
faceCountFromVertexCount:CC3Mesh
faceCountFromVertexIndexCount:CC3Mesh
faceFromIndices:CC3Mesh
faceIndicesAt:CC3Mesh
faceNeighboursAt:CC3Mesh
faceNormalAt:CC3Mesh
facePlaneAt:CC3Mesh
facesCC3Mesh [protected]
facesCC3Mesh
findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:CC3Mesh
flipHorizontallyTextureUnit:CC3Mesh
flipTexturesHorizontallyCC3Mesh
flipTexturesVerticallyCC3Mesh
flipVerticallyTextureUnit:CC3Mesh
fullDescriptionCC3Identifiable
hasVertexColorsCC3Mesh
hasVertexIndicesCC3Mesh
hasVertexLocationsCC3Mesh
hasVertexMatrixIndicesCC3Mesh(Skinning)
hasVertexNormalsCC3Mesh
hasVertexPointSizesCC3Mesh(PointParticles)
hasVertexTextureCoordinatesCC3Mesh
hasVertexWeightsCC3Mesh(Skinning)
initCC3Identifiable
initAtIndex:fromPODResource:CC3Identifiable(PVRPOD)
initUserDataCC3Identifiable
initWithName:CC3Identifiable
initWithTag:CC3Identifiable
initWithTag:withName:CC3Identifiable
instanceCountCC3Identifiable [static]
isUsingGLBuffersCC3Mesh
matrixIndexTypeCC3Mesh(Skinning)
meshCC3Mesh [static]
meshWithName:CC3Mesh [static]
meshWithTag:CC3Mesh [static]
meshWithTag:withName:CC3Mesh [static]
moveMeshOriginTo:CC3Mesh
moveMeshOriginToCenterOfGeometryCC3Mesh
movePivotTo:CC3Mesh
nameCC3Identifiable [protected]
nameCC3Identifiable
nameSuffixCC3Identifiable
nextTagCC3Identifiable
opacityCC3Mesh
podIndexCC3Identifiable(PVRPOD)
populateFrom:CC3Identifiable
releaseRedundantDataCC3Mesh
releaseUserDataCC3Identifiable
repeatTexture:CC3Mesh
repeatTexture:forTextureUnit:CC3Mesh
resetSwitchingCC3Mesh [static]
resetTagAllocationCC3Identifiable [static]
retainVertexColorsCC3Mesh
retainVertexContentCC3Mesh
retainVertexIndicesCC3Mesh
retainVertexLocationsCC3Mesh
retainVertexMatrixIndicesCC3Mesh(Skinning)
retainVertexNormalsCC3Mesh
retainVertexPointSizesCC3Mesh(PointParticles)
retainVertexTextureCoordinatesCC3Mesh
retainVertexWeightsCC3Mesh(Skinning)
setTextureRectangle:forTextureUnit:CC3Mesh
setVertexColor4B:at:CC3Mesh
setVertexColor4F:at:CC3Mesh
setVertexHomogeneousLocation:at:CC3Mesh
setVertexIndex:at:CC3Mesh
setVertexLocation:at:CC3Mesh
setVertexMatrixIndex:forVertexUnit:at:CC3Mesh(Skinning)
setVertexMatrixIndices:at:CC3Mesh(Skinning)
setVertexNormal:at:CC3Mesh
setVertexPointSize:at:CC3Mesh(PointParticles)
setVertexTexCoord2F:at:CC3Mesh
setVertexTexCoord2F:at:forTextureUnit:CC3Mesh
setVertexTexCoord2F:forTextureUnit:at:CC3Mesh
setVertexWeight:forVertexUnit:at:CC3Mesh(Skinning)
setVertexWeights:at:CC3Mesh(Skinning)
shouldCacheFacesCC3Mesh
shouldIncludeInDeepCopyCC3Identifiable
shouldInterleaveVerticesCC3Mesh
tagCC3Identifiable [protected]
tagCC3Identifiable
textureRectangleCC3Mesh
textureRectangleForTextureUnit:CC3Mesh
updateGLBuffersCC3Mesh
updatePointSizesGLBufferCC3Mesh(PointParticles)
updateVertexColorsGLBufferCC3Mesh
updateVertexIndicesGLBufferCC3Mesh
updateVertexLocationsGLBufferCC3Mesh
updateVertexMatrixIndicesGLBufferCC3Mesh(Skinning)
updateVertexNormalsGLBufferCC3Mesh
updateVertexTextureCoordinatesGLBufferCC3Mesh
updateVertexTextureCoordinatesGLBufferForTextureUnit:CC3Mesh
updateVertexWeightsGLBufferCC3Mesh(Skinning)
userDataCC3Identifiable [protected]
userDataCC3Identifiable
vertexColor4BAt:CC3Mesh
vertexColor4FAt:CC3Mesh
vertexColorTypeCC3Mesh
vertexContentTypesCC3Mesh
vertexCountCC3Mesh
vertexCountFromFaceCount:CC3Mesh
vertexHomogeneousLocationAt:CC3Mesh
vertexIndexAt:CC3Mesh
vertexIndexCountCC3Mesh
vertexIndexCountFromFaceCount:CC3Mesh
vertexLocationAt:CC3Mesh
vertexMatrixIndexForVertexUnit:at:CC3Mesh(Skinning)
vertexMatrixIndicesAt:CC3Mesh(Skinning)
vertexNormalAt:CC3Mesh
vertexPointSizeAt:CC3Mesh(PointParticles)
vertexTexCoord2FAt:CC3Mesh
vertexTexCoord2FAt:forTextureUnit:CC3Mesh
vertexTexCoord2FForTextureUnit:at:CC3Mesh
vertexUnitCountCC3Mesh(Skinning)
vertexWeightForVertexUnit:at:CC3Mesh(Skinning)
vertexWeightsAt:CC3Mesh(Skinning)