CC3SkeletonRestPoseBindingVisitor is a CC3NodeVisitor that is passed to an assembly of bone nodes (a skeleton) in order to establish the rest pose transforms for the bones in the skeleton. More...
#import <CC3VertexSkinning.h>
CC3SkeletonRestPoseBindingVisitor is a CC3NodeVisitor that is passed to an assembly of bone nodes (a skeleton) in order to establish the rest pose transforms for the bones in the skeleton.
The skeleton rest pose is calculated relative to the containing CC3SoftBodyNode. This visitor is initialized with the shouldLocalizeToStartingNode set to YES. The visit should be initialized on a CC3SoftBodyNode.
CC3SoftBodyNode makes use of a CC3SkeletonRestPoseBindingVisitor to cause the bone and skin mesh node rest pose transform matrices to be cached.