A structure representing a 4x4 matrix, with data stored in column-major order. More...
#include <CC3Matrix4x4.h>

Public Attributes | |
| GLfloat | colRow [kCC3Matrix4x4ColumnCount][kCC3Matrix4x4RowCount] |
| CC3Vector4 | columns [kCC3Matrix4x4ColumnCount] |
| GLfloat | elements [kCC3Matrix4x4ElementCount] |
| GLfloat | c1r1 |
| GLfloat | c1r2 |
| GLfloat | c1r3 |
| GLfloat | c1r4 |
| GLfloat | c2r1 |
| GLfloat | c2r2 |
| GLfloat | c2r3 |
| GLfloat | c2r4 |
| GLfloat | c3r1 |
| GLfloat | c3r2 |
| GLfloat | c3r3 |
| GLfloat | c3r4 |
| GLfloat | c4r1 |
| GLfloat | c4r2 |
| GLfloat | c4r3 |
| GLfloat | c4r4 |
| CC3Vector4 | col1 |
| CC3Vector4 | col2 |
| CC3Vector4 | col3 |
| CC3Vector4 | col4 |
A structure representing a 4x4 matrix, with data stored in column-major order.
CC3Matrix4x4 offers several ways to access the matrix content. Content can be accessed by element array index, by element column and row number, or as column vectors.
| GLfloat CC3Matrix4x4::c1r1 |
The element at column 1, row 1.
| GLfloat CC3Matrix4x4::c1r2 |
The element at column 1, row 2.
| GLfloat CC3Matrix4x4::c1r3 |
The element at column 1, row 3.
| GLfloat CC3Matrix4x4::c1r4 |
The element at column 1, row 4.
| GLfloat CC3Matrix4x4::c2r1 |
The element at column 2, row 1.
| GLfloat CC3Matrix4x4::c2r2 |
The element at column 2, row 2.
| GLfloat CC3Matrix4x4::c2r3 |
The element at column 2, row 3.
| GLfloat CC3Matrix4x4::c2r4 |
The element at column 2, row 4.
| GLfloat CC3Matrix4x4::c3r1 |
The element at column 3, row 1.
| GLfloat CC3Matrix4x4::c3r2 |
The element at column 3, row 2.
| GLfloat CC3Matrix4x4::c3r3 |
The element at column 3, row 3.
| GLfloat CC3Matrix4x4::c3r4 |
The element at column 3, row 4.
| GLfloat CC3Matrix4x4::c4r1 |
The element at column 4, row 1.
| GLfloat CC3Matrix4x4::c4r2 |
The element at column 4, row 2.
| GLfloat CC3Matrix4x4::c4r3 |
The element at column 4, row 3.
| GLfloat CC3Matrix4x4::c4r4 |
The element at column 3, row 4.
The first column as a 4D vector.
The second column as a 4D vector.
The third column as a 4D vector.
The fourth column as a 4D vector.
| GLfloat CC3Matrix4x4::colRow[kCC3Matrix4x4ColumnCount][kCC3Matrix4x4RowCount] |
The elements as zero-based indexed columns and rows.
| CC3Vector4 CC3Matrix4x4::columns[kCC3Matrix4x4ColumnCount] |
The four columns as zero-based indexed 4D vectors.
| GLfloat CC3Matrix4x4::elements[kCC3Matrix4x4ElementCount] |
The elements in array form.
You can also simply cast the entire union to an array of GLfloats.
1.7.2