#import "CC3Camera.h"
#import "CC3NodeSequencer.h"
#import "CC3PerformanceStatistics.h"
#import "CCDirectorIOS.h"
Classes | |
class | CC3ViewportManager |
CC3ViewportManager manages the GL viewport and device orientation for the 3D world, including handling coordinate system rotation based on the device orientation, and conversion of locations and points between the 3D and 2D coordinate systems. More... | |
class | CC3World |
CC3World is a CC3Node that manages a 3D scene. More... | |
class | CC3WorldTouchHandler |
A CC3WorldTouchHandler instance handles the touch event logic for a CC3World instance. More... | |
Defines | |
#define | kCC3TouchQueueLength 16 |
Variables | |
static const ccColor4F | kCC3DefaultLightColorAmbientWorld = { 0.2, 0.2, 0.2, 1.0 } |
static const ccTime | kCC3DefaultMaximumUpdateInterval = (1.0 / 15.0) |
#define kCC3TouchQueueLength 16 |
The max length of the queue that tracks touch events.
const ccColor4F kCC3DefaultLightColorAmbientWorld = { 0.2, 0.2, 0.2, 1.0 } [static] |
Default color for the ambient world light.
const ccTime kCC3DefaultMaximumUpdateInterval = (1.0 / 15.0) [static] |
Default value of the maxUpdateInterval property.