#import "CC3Math.h"
#import "CC3Logging.h"
#import "ccTypes.h"
#import "CCArray.h"
#import <CoreGraphics/CGColor.h>
Classes | |
struct | CC3AngularVector |
Specifies a vector using angular coordinate axes. More... | |
struct | CC3AttenuationCoefficients |
The coefficients of the equation for an attenuation function: (a + b*r + c*r*r), where r is the radial distance between a the source (light or camera) and the 3D location at which we want to calculate attenuation. More... | |
struct | CC3BarycentricWeights |
Defines the barycentric weights of the three vertices of a triangle, in the same order as the vertices in a CC3Face. More... | |
struct | CC3BoundingBox |
Defines an axially-aligned-bounding-box (AABB), describing a 3D volume by specifying the minimum and maximum 3D corners. More... | |
struct | CC3ColoredVertex |
Defines a simple vertex, containing location and color. More... | |
struct | CC3Face |
Defines a triangular face of the mesh, comprised of three vertices, stored in winding order. More... | |
struct | CC3FaceIndices |
Defines a triangular face of the mesh, comprised of three vertex indices, each a GLuint, stored in winding order. More... | |
struct | CC3LitColoredVertex |
Defines a simple vertex, containing location, normal and color. More... | |
struct | CC3Plane |
The coefficients of the equation for a plane in 3D space (ax + by + cz + d = 0). More... | |
struct | CC3Ray |
Defines a ray or line in 3D space, by specifying a starting location and direction. More... | |
struct | CC3Sphere |
Defines a sphere. More... | |
struct | CC3TexturedVertex |
Defines a simple vertex, containing location, normal, and texture coordinate data. More... | |
struct | CC3Vector |
A vector in 3D space. More... | |
struct | CC3Vector4 |
A homogeneous vector in 4D graphics matrix space. More... | |
struct | CC3Viewport |
GL viewport data. More... | |
Defines | |
#define | cc3tc(U, V) CC3TexCoordsMake((U),(V)) |
#define | cc3v(X, Y, Z) CC3VectorMake((X),(Y),(Z)) |
#define | ccc4f(R, G, B, A) CCC4FMake((R),(G),(B),(A)) |
#define | COCOS3D_VERSION 0x000702 |
Typedefs | |
typedef GLfloat | CC3Angle |
typedef CC3Vector4 | CC3Quaternion |
typedef CC3TexturedVertex CCTexturedVertex | DEPRECATED_ATTRIBUTE = { 0.0, 0.0, 0.0, 1.0 } |
Functions | |
static CC3AngularVector | CC3AngularVectorDifference (CC3AngularVector minuend, CC3AngularVector subtrahend) |
static CC3AngularVector | CC3AngularVectorFromVector (CC3Vector aCoord) |
static CC3AngularVector | CC3AngularVectorMake (GLfloat heading, GLfloat inclination, GLfloat radius) |
static CC3AttenuationCoefficients | CC3AttenuationCoefficientsMake (GLfloat a, GLfloat b, GLfloat c) |
static CC3Vector4 | CC3AxisAngleFromQuaternion (CC3Quaternion quaternion) |
static BOOL | CC3BarycentricWeightsAreInsideTriangle (CC3BarycentricWeights bcw) |
static CC3BarycentricWeights | CC3BarycentricWeightsMake (GLfloat b0, GLfloat b1, GLfloat b2) |
static CC3BoundingBox | CC3BoundingBoxAddPadding (CC3BoundingBox bb, CC3Vector padding) |
static CC3BoundingBox | CC3BoundingBoxAddUniformPadding (CC3BoundingBox bb, GLfloat padding) |
static CC3Vector | CC3BoundingBoxCenter (CC3BoundingBox bb) |
static BOOL | CC3BoundingBoxContainsLocation (CC3BoundingBox bb, CC3Vector aLoc) |
CC3BoundingBox | CC3BoundingBoxEngulfLocation (CC3BoundingBox bb, CC3Vector aLoc) |
static BOOL | CC3BoundingBoxesAreEqual (CC3BoundingBox bb1, CC3BoundingBox bb2) |
static CC3BoundingBox | CC3BoundingBoxFromMinMax (CC3Vector minVtx, CC3Vector maxVtx) |
static BOOL | CC3BoundingBoxIsNull (CC3BoundingBox bb) |
static CC3BoundingBox | CC3BoundingBoxMake (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat maxX, GLfloat maxY, GLfloat maxZ) |
static CC3BoundingBox | CC3BoundingBoxScale (CC3BoundingBox bb, CC3Vector scale) |
static CC3BoundingBox | CC3BoundingBoxScaleUniform (CC3BoundingBox bb, GLfloat scale) |
static CC3BoundingBox | CC3BoundingBoxUnion (CC3BoundingBox bb1, CC3BoundingBox bb2) |
GLfloat | CC3DistanceFromNormalizedPlane (CC3Plane p, CC3Vector v) DEPRECATED_ATTRIBUTE |
static GLfloat | CC3DistanceFromPlane (CC3Vector v, CC3Plane p) |
BOOL | CC3DoesRayIntersectSphere (CC3Ray aRay, CC3Sphere aSphere) |
static BOOL | CC3DoesSphereIntersectSphere (CC3Sphere sphereOne, CC3Sphere sphereTwo) |
NSString * | CC3EnsureAbsoluteFilePath (NSString *filePath) |
CC3BarycentricWeights | CC3FaceBarycentricWeights (CC3Face face, CC3Vector aLocation) |
static CC3Vector | CC3FaceCenter (CC3Face face) |
static CC3FaceIndices | CC3FaceIndicesMake (GLuint i0, GLuint i1, GLuint i2) |
static CC3Face | CC3FaceInvert (CC3Face face) |
static CC3Vector | CC3FaceLocationFromBarycentricWeights (CC3Face face, CC3BarycentricWeights bcw) |
static CC3Face | CC3FaceMake (CC3Vector v0, CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3FaceNormal (CC3Face face) |
static CC3Plane | CC3FacePlane (CC3Face face) |
static BOOL | CC3IsLocationOnRay (CC3Vector aLocation, CC3Ray aRay) |
static BOOL | CC3IsLocationWithinSphere (CC3Vector aLocation, CC3Sphere aSphere) |
static CC3Plane | CC3PlaneFromLocations (CC3Vector v1, CC3Vector v2, CC3Vector v3) |
static CC3Plane | CC3PlaneFromNormalAndLocation (CC3Vector n, CC3Vector loc) |
CC3Plane | CC3PlaneFromPoints (CC3Vector v1, CC3Vector v2, CC3Vector v3) DEPRECATED_ATTRIBUTE |
static BOOL | CC3PlaneIsZero (CC3Plane p) |
static CC3Plane | CC3PlaneMake (GLfloat a, GLfloat b, GLfloat c, GLfloat d) |
static CC3Plane | CC3PlaneNegate (CC3Plane p) |
static CC3Vector | CC3PlaneNormal (CC3Plane p) |
static CC3Plane | CC3PlaneNormalize (CC3Plane p) |
static BOOL | CC3PlanesAreEqual (CC3Plane p1, CC3Plane p2) |
static CC3Quaternion | CC3QuaternionFromAxisAngle (CC3Vector4 axisAngle) |
CC3Quaternion | CC3QuaternionFromRotation (CC3Vector aRotation) |
static BOOL | CC3QuaternionIsNull (CC3Quaternion q) |
static BOOL | CC3QuaternionIsZero (CC3Quaternion q) |
static CC3Quaternion | CC3QuaternionMake (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
static CC3Quaternion | CC3QuaternionNegate (CC3Vector4 q) |
static CC3Quaternion | CC3QuaternionNormalize (CC3Quaternion q) |
static BOOL | CC3QuaternionsAreEqual (CC3Quaternion q1, CC3Quaternion q2) |
static CC3Quaternion | CC3QuaternionScaleUniform (CC3Quaternion q, GLfloat scale) |
CC3Quaternion | CC3QuaternionSlerp (CC3Quaternion q1, CC3Quaternion q2, GLfloat blendFactor) |
static CC3Ray | CC3RayFromLocDir (CC3Vector aLocation, CC3Vector aDirection) |
CC3Vector | CC3RayIntersectionOfBoundingBox (CC3Ray aRay, CC3BoundingBox bb) |
CC3Vector | CC3RayIntersectionOfSphere (CC3Ray aRay, CC3Sphere aSphere) |
CC3Vector4 | CC3RayIntersectionWithPlane (CC3Ray ray, CC3Plane plane) |
static CC3Ray | CC3RayMake (GLfloat locX, GLfloat locY, GLfloat locZ, GLfloat dirX, GLfloat dirY, GLfloat dirZ) |
CC3Vector | CC3RotationFromQuaternion (CC3Quaternion aQuaternion) |
static CC3Sphere | CC3SphereMake (CC3Vector center, GLfloat radius) |
CC3Sphere | CC3SphereUnion (CC3Sphere s1, CC3Sphere s2) |
static ccTex2F | CC3TexCoordsMake (GLfloat u, GLfloat v) |
CC3Vector | CC3TriplePlaneIntersection (CC3Plane p1, CC3Plane p2, CC3Plane p3) |
static CC3Vector4 | CC3Vector4Add (CC3Vector4 v, CC3Vector4 translation) |
static CC3Vector4 | CC3Vector4Difference (CC3Vector4 minuend, CC3Vector4 subtrahend) |
static GLfloat | CC3Vector4Dot (CC3Vector4 v1, CC3Vector4 v2) |
static CC3Vector4 | CC3Vector4FromCC3Vector (CC3Vector v, GLfloat w) |
static CC3Vector4 | CC3Vector4HomogeneousNegate (CC3Vector4 v) |
static CC3Vector4 | CC3Vector4HomogeneousScaleUniform (CC3Vector4 v, GLfloat scale) |
static CC3Vector4 | CC3Vector4Homogenize (CC3Vector4 v) |
static BOOL | CC3Vector4IsDirectional (CC3Vector4 v) |
static BOOL | CC3Vector4IsInFrontOfPlane (CC3Vector4 v, CC3Plane plane) |
static BOOL | CC3Vector4IsLocational (CC3Vector4 v) |
static BOOL | CC3Vector4IsNull (CC3Vector4 v) |
static BOOL | CC3Vector4IsZero (CC3Vector4 v) |
static GLfloat | CC3Vector4Length (CC3Vector4 v) |
static GLfloat | CC3Vector4LengthSquared (CC3Vector4 v) |
static CC3Vector4 | CC3Vector4Make (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
static CC3Vector4 | CC3Vector4Negate (CC3Vector4 v) |
static CC3Vector4 | CC3Vector4Normalize (CC3Vector4 v) |
static BOOL | CC3Vector4sAreEqual (CC3Vector4 v1, CC3Vector4 v2) |
static CC3Vector4 | CC3Vector4ScaleUniform (CC3Vector4 v, GLfloat scale) |
CC3Vector4 | CC3Vector4Slerp (CC3Vector4 v1, CC3Vector4 v2, GLfloat blendFactor) DEPRECATED_ATTRIBUTE |
static CC3Vector | CC3VectorAdd (CC3Vector v, CC3Vector translation) |
static CC3Vector | CC3VectorAverage (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorCross (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorDifference (CC3Vector minuend, CC3Vector subtrahend) |
static GLfloat | CC3VectorDistance (CC3Vector start, CC3Vector end) |
static GLfloat | CC3VectorDistanceSquared (CC3Vector start, CC3Vector end) |
static GLfloat | CC3VectorDot (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorFromAngularVector (CC3AngularVector av) |
static CC3Vector | CC3VectorFromHomogenizedCC3Vector4 (CC3Vector4 v) |
static CC3Vector | CC3VectorFromTruncatedCC3Vector4 (CC3Vector4 v) |
static CC3Vector | CC3VectorInvert (CC3Vector v) |
static BOOL | CC3VectorIsInFrontOfPlane (CC3Vector v, CC3Plane p) |
static BOOL | CC3VectorIsNull (CC3Vector v) |
static BOOL | CC3VectorIsZero (CC3Vector v) |
static GLfloat | CC3VectorLength (CC3Vector v) |
static GLfloat | CC3VectorLengthSquared (CC3Vector v) |
static CC3Vector | CC3VectorLerp (CC3Vector v1, CC3Vector v2, GLfloat blendFactor) |
static CC3Vector | CC3VectorMake (GLfloat x, GLfloat y, GLfloat z) |
static CC3Vector | CC3VectorMaximize (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorMinimize (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorNegate (CC3Vector v) |
static CC3Vector | CC3VectorNormalize (CC3Vector v) |
void | CC3VectorOrthonormalize (CC3Vector *vectors, GLuint vectorCount) |
static void | CC3VectorOrthonormalizeTriple (CC3Vector *triVector) |
static CC3Vector | CC3VectorRotationalDifference (CC3Vector minuend, CC3Vector subtrahend) |
static CC3Vector | CC3VectorRotationModulo (CC3Vector aRotation) |
static BOOL | CC3VectorsAreEqual (CC3Vector v1, CC3Vector v2) |
static CC3Vector | CC3VectorScale (CC3Vector v, CC3Vector scale) |
static CC3Vector | CC3VectorScaleUniform (CC3Vector v, GLfloat scale) |
static BOOL | CC3ViewportContainsPoint (CC3Viewport vp, CGPoint point) |
static CC3Viewport | CC3ViewportMake (GLint x, GLint y, GLint w, GLint h) |
static BOOL | CC3ViewportsAreEqual (CC3Viewport vp1, CC3Viewport vp2) |
static ccColor3B | CCC3BBlend (ccColor3B baseColor, ccColor3B blendColor, GLfloat blendWeight) |
static ccColor3B | CCC3BFromCCC4F (ccColor4F floatColor) |
static ccColor4B | CCC4BBlendAlpha (ccColor4B rgba) |
static ccColor4B | CCC4BFromCCC4F (ccColor4F floatColor) |
static ccColor4F | CCC4FAdd (ccColor4F rgba, ccColor4F translation) |
static BOOL | CCC4FAreEqual (ccColor4F c1, ccColor4F c2) |
static ccColor4F | CCC4FBlend (ccColor4F baseColor, ccColor4F blendColor, GLfloat blendWeight) |
static ccColor4F | CCC4FBlendAlpha (ccColor4F rgba) |
static ccColor4F | CCC4FDifference (ccColor4F minuend, ccColor4F subtrahend) |
static ccColor4F | CCC4FFromCCC4B (ccColor4B byteColor) |
static ccColor4F | CCC4FFromCGColor (CGColorRef cgColor) |
static ccColor4F | CCC4FFromColorAndOpacity (ccColor3B byteColor, GLubyte opacity) |
static GLfloat | CCC4FIntensity (ccColor4F color) |
static ccColor4F | CCC4FMake (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
static ccColor4F | CCC4FModulate (ccColor4F rgba, ccColor4F modulation) |
static ccColor4F | CCC4FUniformScale (ccColor4F rgba, GLfloat scale) |
static ccColor4F | CCC4FUniformTranslate (ccColor4F rgba, GLfloat offset) |
static GLubyte | CCColorByteFromFloat (GLfloat colorValue) |
static GLfloat | CCColorFloatFromByte (GLubyte colorValue) |
static CGRect | CGRectFromCC3Viewport (CC3Viewport vp) |
static NSString * | NSStringFromBoolean (BOOL value) |
static NSString * | NSStringFromCC3AngularVector (CC3AngularVector av) |
static NSString * | NSStringFromCC3AttenuationCoefficients (CC3AttenuationCoefficients coeffs) |
static NSString * | NSStringFromCC3BarycentricWeights (CC3BarycentricWeights bcw) |
static NSString * | NSStringFromCC3BoundingBox (CC3BoundingBox bb) |
static NSString * | NSStringFromCC3Face (CC3Face face) |
static NSString * | NSStringFromCC3FaceIndices (CC3FaceIndices faceIndices) |
static NSString * | NSStringFromCC3Plane (CC3Plane p) |
static NSString * | NSStringFromCC3Quaternion (CC3Quaternion q) |
static NSString * | NSStringFromCC3Ray (CC3Ray aRay) |
static NSString * | NSStringFromCC3Spere (CC3Sphere sphere) |
static NSString * | NSStringFromCC3TexturedVertex (CC3TexturedVertex vertex) |
static NSString * | NSStringFromCC3Vector (CC3Vector v) |
static NSString * | NSStringFromCC3Vector4 (CC3Vector4 v) |
NSString * | NSStringFromCC3Vectors (CC3Vector *vectors, GLuint vectorCount) |
static NSString * | NSStringFromCC3Version () |
static NSString * | NSStringFromCC3Viewport (CC3Viewport vp) |
static NSString * | NSStringFromCCC4B (ccColor4B rgba) |
static NSString * | NSStringFromCCC4F (ccColor4F rgba) |
static ccColor4F | RandomCCC4FBetween (ccColor4F min, ccColor4F max) |
Variables | |
static const CC3BoundingBox | kCC3BoundingBoxNull = { {INFINITY, INFINITY, INFINITY}, {INFINITY, INFINITY, INFINITY} } |
static const CC3BoundingBox | kCC3BoundingBoxZero = { {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0} } |
static const CC3FaceIndices | kCC3FaceIndicesZero = { {0, 0, 0} } |
static const CC3Face | kCC3FaceZero = { { { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 } } } |
static const CC3AttenuationCoefficients | kCC3ParticleSizeAttenuationNone = {1.0, 0.0, 0.0} |
static const CC3Plane | kCC3PlaneZero = { 0, 0, 0, 0 } |
static const CC3Quaternion | kCC3QuaternionIdentity = { 0.0, 0.0, 0.0, 1.0 } |
static const CC3Vector4 | kCC3QuaternionNull = {INFINITY, INFINITY, INFINITY, INFINITY} |
static const CC3Quaternion | kCC3QuaternionZero = { 0.0, 0.0, 0.0, 0.0 } |
static const CC3Vector4 | kCC3Vector4Null = {INFINITY, INFINITY, INFINITY, INFINITY} |
static const CC3Vector4 | kCC3Vector4Zero = { 0.0, 0.0, 0.0, 0.0 } |
static const CC3Vector4 | kCC3Vector4ZeroLocation = { 0.0, 0.0, 0.0, 1.0 } |
static const CC3Vector | kCC3VectorNull = {INFINITY, INFINITY, INFINITY} |
static const CC3Vector | kCC3VectorUnitCube = { 1.0, 1.0, 1.0 } |
static const GLfloat | kCC3VectorUnitCubeLength = kCC3Sqrt3 |
static const CC3Vector | kCC3VectorUnitXNegative = {-1.0, 0.0, 0.0 } |
static const CC3Vector | kCC3VectorUnitXPositive = { 1.0, 0.0, 0.0 } |
static const CC3Vector | kCC3VectorUnitYNegative = { 0.0, -1.0, 0.0 } |
static const CC3Vector | kCC3VectorUnitYPositive = { 0.0, 1.0, 0.0 } |
static const CC3Vector | kCC3VectorUnitZNegative = { 0.0, 0.0, -1.0 } |
static const CC3Vector | kCC3VectorUnitZPositive = { 0.0, 0.0, 1.0 } |
static const CC3Vector | kCC3VectorZero = { 0.0, 0.0, 0.0 } |
static const ccColor4F | kCCC4FBlack = { 0.0, 0.0, 0.0, 1.0 } |
static const ccColor4F | kCCC4FBlackTransparent = {0.0, 0.0, 0.0, 0.0} |
static const ccColor4F | kCCC4FBlue = { 0.0, 0.0, 1.0, 1.0 } |
static const ccColor4F | kCCC4FCyan = { 0.0, 1.0, 1.0, 1.0 } |
static const ccColor4F | kCCC4FDarkGray = { (1.0 / 3.0), (1.0 / 3.0), (1.0 / 3.0), 1.0 } |
static const ccColor4F | kCCC4FGray = { 0.5, 0.5, 0.5, 1.0 } |
static const ccColor4F | kCCC4FGreen = { 0.0, 1.0, 0.0, 1.0 } |
static const ccColor4F | kCCC4FLightGray = { (2.0 / 3.0), (2.0 / 3.0), (2.0 / 3.0), 1.0 } |
static const ccColor4F | kCCC4FMagenta = { 1.0, 0.0, 1.0, 1.0 } |
static const ccColor4F | kCCC4FOrange = { 1.0, 0.5, 0.0, 1.0 } |
static const ccColor4F | kCCC4FRed = { 1.0, 0.0, 0.0, 1.0 } |
static const ccColor4F | kCCC4FWhite = { 1.0, 1.0, 1.0, 1.0 } |
static const ccColor4F | kCCC4FYellow = { 1.0, 1.0, 0.0, 1.0 } |
#define cc3tc | ( | U, | |
V | |||
) | CC3TexCoordsMake((U),(V)) |
Convenience alias macro to create ccTex2F with less keystrokes.
#define cc3v | ( | X, | |
Y, | |||
Z | |||
) | CC3VectorMake((X),(Y),(Z)) |
Convenience alias macro to create CC3Vectors with less keystrokes.
#define ccc4f | ( | R, | |
G, | |||
B, | |||
A | |||
) | CCC4FMake((R),(G),(B),(A)) |
Convenience alias macro to create ccColor4F with less keystrokes.
#define COCOS3D_VERSION 0x000702 |
The version of cocos3d, derived from the version format, where each of the HI.ME.LO components of the version is allocated two digits in this value, in the format HIMELO.
Examples:
typedef GLfloat CC3Angle |
An angle such as a heading or inclination.
Can be measured in degrees or radians and may be positive or negative.
typedef CC3Vector4 CC3Quaternion |
A struct representing a quaternion.
const CC3Vector4 kCC3Vector4QuaternionIdentity DEPRECATED_ATTRIBUTE = { 0.0, 0.0, 0.0, 1.0 } |
static CC3AngularVector CC3AngularVectorDifference | ( | CC3AngularVector | minuend, |
CC3AngularVector | subtrahend | ||
) | [inline, static] |
Returns the difference between two CC3AngularVectors, by subtracting the corresponding heading, inclination & radial components.
Note that this is NOT true vector arithmetic, which would yield a completely different angular and radial results.
static CC3AngularVector CC3AngularVectorFromVector | ( | CC3Vector | aCoord ) | [inline, static] |
Returns an CC3AngularVector providing the heading, inclination & radius of the specified CC3Vector.
Heading is measured in degrees, in the X-Z plane, clockwise from the negative Z-axis. Inclination is measured in degrees, with up being in the positive-Y direction.
static CC3AngularVector CC3AngularVectorMake | ( | GLfloat | heading, |
GLfloat | inclination, | ||
GLfloat | radius | ||
) | [inline, static] |
Returns an CC3AngularVector structure constructed from the vector components.
static CC3AttenuationCoefficients CC3AttenuationCoefficientsMake | ( | GLfloat | a, |
GLfloat | b, | ||
GLfloat | c | ||
) | [inline, static] |
Returns a CC3AttenuationCoefficients structure constructed from the specified coefficients.
static CC3Vector4 CC3AxisAngleFromQuaternion | ( | CC3Quaternion | quaternion ) | [inline, static] |
Converts the specified quaternion to a vector that represents a rotation in axis-angle form.
The X, Y & Z components of the returned vector contain the rotation axis, and the W component specifies the angle, in degrees.
static BOOL CC3BarycentricWeightsAreInsideTriangle | ( | CC3BarycentricWeights | bcw ) | [inline, static] |
Returns whether the specified barycentric weights indicate a location inside a triangle.
To be inside a triangle, none of the weights may be negative. If any of the weights are negative, the specified barycentric weights represent a location outside a triangle.
static CC3BarycentricWeights CC3BarycentricWeightsMake | ( | GLfloat | b0, |
GLfloat | b1, | ||
GLfloat | b2 | ||
) | [inline, static] |
Returns a CC3BarycentricWeights structure constructed from the three specified weights.
static CC3BoundingBox CC3BoundingBoxAddPadding | ( | CC3BoundingBox | bb, |
CC3Vector | padding | ||
) | [inline, static] |
Returns a bounding box that has the same dimensions as the specified bounding box, but with each corner expanded outward by the specified amount of padding.
The padding value is added to the maximum vector, and subtracted from the minimum vector.
static CC3BoundingBox CC3BoundingBoxAddUniformPadding | ( | CC3BoundingBox | bb, |
GLfloat | padding | ||
) | [inline, static] |
Returns a bounding box that has the same dimensions as the specified bounding box, but with each corner expanded outward by the specified amount of padding.
The padding value is added to all three components of the maximum vector, and subtracted from all three components of the minimum vector.
static CC3Vector CC3BoundingBoxCenter | ( | CC3BoundingBox | bb ) | [inline, static] |
Returns the geometric center of the specified bounding box.
static BOOL CC3BoundingBoxContainsLocation | ( | CC3BoundingBox | bb, |
CC3Vector | aLoc | ||
) | [inline, static] |
Returns whether the specified bounding box contains the specified location.
CC3BoundingBox CC3BoundingBoxEngulfLocation | ( | CC3BoundingBox | bb, |
CC3Vector | aLoc | ||
) |
Returns the smallest CC3BoundingBox that contains both the specified bounding box and location.
If the specified bounding box is null, returns a bounding box of zero size at the specified location.
static BOOL CC3BoundingBoxesAreEqual | ( | CC3BoundingBox | bb1, |
CC3BoundingBox | bb2 | ||
) | [inline, static] |
Returns whether the two bounding boxes are equal by comparing their respective components.
static CC3BoundingBox CC3BoundingBoxFromMinMax | ( | CC3Vector | minVtx, |
CC3Vector | maxVtx | ||
) | [inline, static] |
Returns a CC3BoundingBox structure constructed from the min and max vertices.
static BOOL CC3BoundingBoxIsNull | ( | CC3BoundingBox | bb ) | [inline, static] |
Returns whether the specified bounding box is equal to the null bounding box, specified by kCC3BoundingBoxNull.
static CC3BoundingBox CC3BoundingBoxMake | ( | GLfloat | minX, |
GLfloat | minY, | ||
GLfloat | minZ, | ||
GLfloat | maxX, | ||
GLfloat | maxY, | ||
GLfloat | maxZ | ||
) | [inline, static] |
Returns a CC3BoundingBox structure constructed from the min and max components.
static CC3BoundingBox CC3BoundingBoxScale | ( | CC3BoundingBox | bb, |
CC3Vector | scale | ||
) | [inline, static] |
Returns a bounding box constructed by scaling the specified bounding box by the specified scale value.
Scaling can be different along each axis of the box.
This has the effect of multiplying each component of each of the vectors representing the minimum and maximum corners of the box by the corresponding component in the scale vector.
static CC3BoundingBox CC3BoundingBoxScaleUniform | ( | CC3BoundingBox | bb, |
GLfloat | scale | ||
) | [inline, static] |
Returns a bounding box constructed by scaling the specified bounding box by the specified scale value.
The same scaling is applied to each axis of the box.
This has the effect of multiplying each component of each of the vectors representing the minimum and maximum corners of the box by the scale value.
static CC3BoundingBox CC3BoundingBoxUnion | ( | CC3BoundingBox | bb1, |
CC3BoundingBox | bb2 | ||
) | [inline, static] |
Returns the smallest CC3BoundingBox that contains the two specified bounding boxes.
If either bounding box is the null bounding box, simply returns the other bounding box (which may also be the null bounding box).
Returns the distance from the specified location to the specified plane.
The distance is returned in terms of the length of the normal. If the normal is of unit length, then the distance is in absolute units.
Returns whether the specified ray intersects the specified sphere.
static BOOL CC3DoesSphereIntersectSphere | ( | CC3Sphere | sphereOne, |
CC3Sphere | sphereTwo | ||
) | [inline, static] |
Returns whether the specified spheres intersect.
NSString* CC3EnsureAbsoluteFilePath | ( | NSString * | filePath ) |
Ensures that the specified file path is absolute, converting it if necessary.
Relative paths are assumed to be relative to the application resources directory. If the specified file path is not already absolute, the path to that directory is prepended to it.
CC3BarycentricWeights CC3FaceBarycentricWeights | ( | CC3Face | face, |
CC3Vector | aLocation | ||
) |
Returns the barycentric weights for the specified location on the plane of the specified face.
The returned weights are specified in the same order as the vertices of the face.
The specified location should be on the plane of the specified face.
If the location is on the plane of the specified face, the three returned weights will add up to one. If all three of the returned weights are positive, then the location is inside the triangle defined by the face, otherwise, at least one of the returned weights will be negative.
Returns the location of the center of the specified face, calculated as the mathematical average of the three vertices that define the face.
static CC3FaceIndices CC3FaceIndicesMake | ( | GLuint | i0, |
GLuint | i1, | ||
GLuint | i2 | ||
) | [inline, static] |
Returns a CC3FaceIndices structure constructed from the three specified vertex indices, which should be supplied in winding order.
Returns a CC3Face structure that has the same vertices as the specified face, but in the opposite winding order.
static CC3Vector CC3FaceLocationFromBarycentricWeights | ( | CC3Face | face, |
CC3BarycentricWeights | bcw | ||
) | [inline, static] |
Returns the 3D cartesian location on the specified face that corresponds to the specified barycentric coordinate weights.
Returns a CC3Face structure constructed from the three specified vectors, which should be supplied in winding order.
Returns a normalized normal vector derived from the location and winding order of the three vertices in the specified face.
The direction of the normal vector is affected by the winding order of the vertices in the face. The vertices should wind vertex[0] -> vertex[1] -> vertex[2]. The normal will point in the direction that has the three points winding in a counter-clockwise direction, according to a right-handed coordinate system. If the direction of the normal is important, be sure the winding order of the points in the face is correct.
Returns a CC3Plane structure that contains the points in the specified face.
The direction of the normal of the returned plane is dependent on the winding order of the face, which is taken to be vertex[0] -> vertex[1] -> vertex[2], and the normal will point in the direction that has the three points winding in a counter-clockwise direction, according to a right-handed coordinate system. If the direction of the normal is important, be sure the winding order of the points in the face is correct.
Returns whether the specified location lies on the specified ray.
Returns whether the specified location lies within the specified sphere.
Returns a CC3Plane structure that contains the specified locations.
The direction of the normal of the returned plane is dependent on the winding order of the three locations. Winding is done in the order the locations are specified (v1 -> v2 -> v3), and the normal will point in the direction that has the three locations winding in a counter-clockwise direction, according to a right-handed coordinate system. If the direction of the normal is important, be sure to specify the three points in the appropriate order.
Returns a CC3Plane that has the specified normal and intersects the specified location.
static BOOL CC3PlaneIsZero | ( | CC3Plane | p ) | [inline, static] |
Returns whether the specified plane is equal to the zero plane, specified by kCC3PlaneZero.
static CC3Plane CC3PlaneMake | ( | GLfloat | a, |
GLfloat | b, | ||
GLfloat | c, | ||
GLfloat | d | ||
) | [inline, static] |
Returns a CC3Plane structure constructed from the specified coefficients.
Returns a plane that is the negative of the specified plane in all dimensions, including D.
The returned plane represents a plane that is coincident with the specified plane, but whose normal points in the opposite direction.
Returns the normal of the plane, which is (a, b, c) from the planar equation.
Returns a normalized copy of the specified CC3Plane so that the length of its normal (a, b, c) is 1.0.
Returns whether the two planes are equal by comparing their respective components.
static CC3Quaternion CC3QuaternionFromAxisAngle | ( | CC3Vector4 | axisAngle ) | [inline, static] |
Converts the specified vector that represents an rotation in axis-angle form to the corresponding quaternion.
The X, Y & Z components of the incoming vector contain the rotation axis, and the W component specifies the angle, in degrees.
CC3Quaternion CC3QuaternionFromRotation | ( | CC3Vector | aRotation ) |
Converts the specified Euler angle rotational vector to a quaternion.
The specified rotation vector contains three Euler angles measured in degrees.
static BOOL CC3QuaternionIsNull | ( | CC3Quaternion | q ) | [inline, static] |
Returns whether the specified quaternion is equal to the null quaternion, specified by kCC3QuaternionNull.
static BOOL CC3QuaternionIsZero | ( | CC3Quaternion | q ) | [inline, static] |
Returns whether the specified quaternion is equal to the zero quaternion, specified by kCC3QuaternionZero.
static CC3Quaternion CC3QuaternionMake | ( | GLfloat | x, |
GLfloat | y, | ||
GLfloat | z, | ||
GLfloat | w | ||
) | [inline, static] |
Returns a CC3Quaternion structure constructed from the vector components.
static CC3Quaternion CC3QuaternionNegate | ( | CC3Vector4 | q ) | [inline, static] |
Returns a vector that is the negative of the specified quaterions in all dimensions, including W.
static CC3Quaternion CC3QuaternionNormalize | ( | CC3Quaternion | q ) | [inline, static] |
Returns a normalized copy of the specified quaternion so that its length is 1.0.
The w-component is also normalized.
static BOOL CC3QuaternionsAreEqual | ( | CC3Quaternion | q1, |
CC3Quaternion | q2 | ||
) | [inline, static] |
Returns whether the two quaterions are equal by comparing their respective components.
static CC3Quaternion CC3QuaternionScaleUniform | ( | CC3Quaternion | q, |
GLfloat | scale | ||
) | [inline, static] |
Returns the result of scaling the original quaternion by the corresponding scale factor uniformly along all axes.
CC3Quaternion CC3QuaternionSlerp | ( | CC3Quaternion | q1, |
CC3Quaternion | q2, | ||
GLfloat | blendFactor | ||
) |
Returns a spherical linear interpolation between two quaternions, based on the blendFactor.
which should be between zero and one inclusive. The returned quaternion is calculated as q1 + (blendFactor * (q2 - q1)). If the blendFactor is either zero or one exactly, this function short-circuits to simply return q1 or q2 respectively.
Returns a CC3Ray structure constructed from the start location and direction vectors.
CC3Vector CC3RayIntersectionOfBoundingBox | ( | CC3Ray | aRay, |
CC3BoundingBox | bb | ||
) |
Returns the location that the specified ray intersects the specified bounding box, or returns kCC3VectorNull if the ray does not intersect the bounding box, or the bounding box is behind the ray.
The result takes into consideration the startLocation of the ray, and will return kCC3VectorNull if the bounding box is behind the startLocation, even if the line projecting back through the startLocation in the negative direction of the ray intersects the bounding box.
The ray may start inside the bounding box, and the exit location of the ray will be returned.
Returns the location that the specified ray intersects the specified sphere, or returns kCC3VectorNull if the ray does not intersect the sphere, or the sphere is behind the ray.
The result takes into consideration the startLocation of the ray, and will return kCC3VectorNull if the sphere is behind the startLocation, even if the line projecting back through the startLocation in the negative direction of the ray intersects the sphere.
The ray may start inside the sphere, in which case, the returned location represents the exit location of the ray.
CC3Vector4 CC3RayIntersectionWithPlane | ( | CC3Ray | ray, |
CC3Plane | plane | ||
) |
Returns the location of the point where the specified ray intersects the specified plane.
The returned result is a 4D vector, where the x, y & z components give the intersection location in 3D space, and the w component gives the distance from the startLocation of the ray to the intersection location, in multiples of the ray direction vector. If this value is negative, the intersection point is in the direction opposite to the direction of the ray.
If the ray is parallel to the plane, no intersection occurs, and the returned 4D vector will be equal to kCC3Vector4Null.
static CC3Ray CC3RayMake | ( | GLfloat | locX, |
GLfloat | locY, | ||
GLfloat | locZ, | ||
GLfloat | dirX, | ||
GLfloat | dirY, | ||
GLfloat | dirZ | ||
) | [inline, static] |
Returns a CC3Ray structure constructed from the start location and direction components.
CC3Vector CC3RotationFromQuaternion | ( | CC3Quaternion | aQuaternion ) |
Converts the specified quaternion to a Euler angle rotational vector.
The returned rotation vector contains three Euler angles measured in degrees.
Returns a CC3Spere constructed from the specified center and radius.
Returns the smallest CC3Sphere that contains the two specified spheres.
static ccTex2F CC3TexCoordsMake | ( | GLfloat | u, |
GLfloat | v | ||
) | [inline, static] |
Returns a ccTex2F structure constructed from the vector components.
Returns the instersection point of the three specified planes, or returns kCC3VectorNull if the planes do not intersect at a single point, which can occur if the planes are parallel, or if one plane is parallel to the line of intersection of the other two planes.
static CC3Vector4 CC3Vector4Add | ( | CC3Vector4 | v, |
CC3Vector4 | translation | ||
) | [inline, static] |
Returns the result of adding the two specified vectors, by adding the corresponding components of both vectors.
If one vector is a location (W=1) and the other is a direction (W=0), this can be thought of as a translation of the location in that direction.
static CC3Vector4 CC3Vector4Difference | ( | CC3Vector4 | minuend, |
CC3Vector4 | subtrahend | ||
) | [inline, static] |
Returns the difference between two vectors, by subtracting the subtrahend from the minuend, which is accomplished by subtracting each of the corresponding components.
If both vectors are locations (W=1), the result will be a direction (W=0).
static GLfloat CC3Vector4Dot | ( | CC3Vector4 | v1, |
CC3Vector4 | v2 | ||
) | [inline, static] |
Returns the dot-product of the two given vectors (v1 .
v2).
static CC3Vector4 CC3Vector4FromCC3Vector | ( | CC3Vector | v, |
GLfloat | w | ||
) | [inline, static] |
Returns a CC3Vector4 structure constructed from a 3D vector and a w component.
static CC3Vector4 CC3Vector4HomogeneousNegate | ( | CC3Vector4 | v ) | [inline, static] |
Returns a vector that is the negative of the specified homogeneous vector in the X, Y & Z axes.
The W component is left unchanged.
static CC3Vector4 CC3Vector4HomogeneousScaleUniform | ( | CC3Vector4 | v, |
GLfloat | scale | ||
) | [inline, static] |
Returns the result of scaling the original vector by the corresponding scale factor uniformly along the X, Y & Z axes.
The W component is left unchanged.
Use this method for scaling 4D homgeneous coordinates.
static CC3Vector4 CC3Vector4Homogenize | ( | CC3Vector4 | v ) | [inline, static] |
If the specified homogeneous vector represents a location (w is not zero), returns a homoginized copy of the vector, by dividing each component by the w-component (including the w-component itself, leaving it with a value of one).
If the specified vector is a direction (w is zero), or is already homogenized (w is one) the vector is returned unchanged.
static BOOL CC3Vector4IsDirectional | ( | CC3Vector4 | v ) | [inline, static] |
Returns whether the vector represents a direction, rather than a location.
It is directional if the w component is zero.
static BOOL CC3Vector4IsInFrontOfPlane | ( | CC3Vector4 | v, |
CC3Plane | plane | ||
) | [inline, static] |
Returns whether the specified 4D homogeneous vector is in front of the specified normalized plane.
If the vector is a location (w = 1), being "in front" means the location is on the side of the plane from which the plane normal points.
If the vector is a direction (w = 0), being "in front" means that the direction points away from the plane on the same side of the plane as the normal points away from the plane.
static BOOL CC3Vector4IsLocational | ( | CC3Vector4 | v ) | [inline, static] |
Returns whether the vector represents a location, rather than a direction.
It is locational if the w component is not zero.
static BOOL CC3Vector4IsNull | ( | CC3Vector4 | v ) | [inline, static] |
Returns whether the specified vector is equal to the null vector, specified by kCC3Vector4Null.
static BOOL CC3Vector4IsZero | ( | CC3Vector4 | v ) | [inline, static] |
Returns whether the specified vector is equal to the zero vector, specified by kCC3Vector4Zero.
static GLfloat CC3Vector4Length | ( | CC3Vector4 | v ) | [inline, static] |
Returns the scalar length of the specified vector from the origin, including the w-component This is calculated as sqrt(x*x + y*y + z*z + w*w) and will always be positive.
static GLfloat CC3Vector4LengthSquared | ( | CC3Vector4 | v ) | [inline, static] |
Returns the square of the scalar length of the specified vector from the origin, including the w-component This is calculated as (x*x + y*y + z*z + w*w) and will always be positive.
This function is useful for comparing vector sizes without having to run an expensive square-root calculation.
static CC3Vector4 CC3Vector4Make | ( | GLfloat | x, |
GLfloat | y, | ||
GLfloat | z, | ||
GLfloat | w | ||
) | [inline, static] |
Returns a CC3Vector4 structure constructed from the vector components.
static CC3Vector4 CC3Vector4Negate | ( | CC3Vector4 | v ) | [inline, static] |
Returns a vector that is the negative of the specified vector in all dimensions, including W.
static CC3Vector4 CC3Vector4Normalize | ( | CC3Vector4 | v ) | [inline, static] |
Returns a normalized copy of the specified vector so that its length is 1.0.
The w-component is also normalized.
static BOOL CC3Vector4sAreEqual | ( | CC3Vector4 | v1, |
CC3Vector4 | v2 | ||
) | [inline, static] |
Returns whether the two vectors are equal by comparing their respective components.
static CC3Vector4 CC3Vector4ScaleUniform | ( | CC3Vector4 | v, |
GLfloat | scale | ||
) | [inline, static] |
Returns the result of scaling the original vector by the corresponding scale factor uniformly along all axes.
CC3Vector4 CC3Vector4Slerp | ( | CC3Vector4 | v1, |
CC3Vector4 | v2, | ||
GLfloat | blendFactor | ||
) |
Returns the result of adding the two specified vectors, by adding the corresponding components of both vectors.
This can also be thought of as a translation of the first vector by the second.
Returns a vector that represents the average of the two specified vectors.
This is calculated by adding the two specified vectors and scaling the resulting sum vector by half.
The returned vector represents the midpoint between a line that joins the endpoints of the two specified vectors.
Returns the cross-product of the two given vectors (v1 x v2).
Returns the difference between two vectors, by subtracting the subtrahend from the minuend, which is accomplished by subtracting each of the corresponding x,y,z components.
Returns the positive scalar distance between the ends of the two specified vectors.
Returns the square of the scalar distance between the ends of the two specified vectors.
This function is useful for comparing vector distances without having to run an expensive square-root calculation.
Returns the dot-product of the two given vectors (v1 .
v2).
static CC3Vector CC3VectorFromAngularVector | ( | CC3AngularVector | av ) | [inline, static] |
Returns a CC3Vector from the specified CC3AngularVector.
Heading is measured in degrees, in the X-Z plane, clockwise from the negative Z-axis. Inclination is measured in degrees, with up being in the positive-Y direction.
static CC3Vector CC3VectorFromHomogenizedCC3Vector4 | ( | CC3Vector4 | v ) | [inline, static] |
Returns a CC3Vector structure constructed from a CC3Vector4.
The CC3Vector4 is first homogenized (via CC3Vector4Homogenize), before copying the resulting x, y & z coordinates into the CC3Vector.
static CC3Vector CC3VectorFromTruncatedCC3Vector4 | ( | CC3Vector4 | v ) | [inline, static] |
Returns a CC3Vector structure constructed from a CC3Vector4, by simply ignoring the w component of the 4D vector.
Returns a CC3Vector that is the inverse of the specified vector in all directions, such that scaling the original by the inverse using CC3VectorScale will result in a vector of unit dimension in each direction (1.0, 1.0, 1.0).
The result of this function is effectively calculated by dividing each component of the original vector into 1.0 (1.0/x, 1.0/y, 1.0/z). It is the responsibility of the caller to ensure that none of the components of the original is zero.
Returns whether the specified vector is in front of the specified normalized plane.
If the vector is a location, being "in front" means the location is on the side of the plane from which the plane normal points.
If the vector is a direction, being "in front" means that the direction points away from the plane on the same side of the plane as the normal points away from the plane.
static BOOL CC3VectorIsNull | ( | CC3Vector | v ) | [inline, static] |
Returns whether the specified vector is equal to the null vector, specified by kCC3VectorNull.
static BOOL CC3VectorIsZero | ( | CC3Vector | v ) | [inline, static] |
Returns whether the specified vector is equal to the zero vector, specified by kCC3VectorZero.
static GLfloat CC3VectorLength | ( | CC3Vector | v ) | [inline, static] |
Returns the scalar length of the specified CC3Vector from the origin.
This is calculated as sqrt(x*x + y*y + z*z) and will always be positive.
static GLfloat CC3VectorLengthSquared | ( | CC3Vector | v ) | [inline, static] |
Returns the square of the scalar length of the specified CC3Vector from the origin.
This is calculated as (x*x + y*y + z*z) and will always be positive.
This function is useful for comparing vector sizes without having to run an expensive square-root calculation.
Returns a linear interpolation between two vectors, based on the blendFactor.
which should be between zero and one inclusive. The returned value is calculated as v1 + (blendFactor * (v2 - v1)). If the blendFactor is either zero or one exactly, this method short-circuits to simply return v1 or v2 respectively.
static CC3Vector CC3VectorMake | ( | GLfloat | x, |
GLfloat | y, | ||
GLfloat | z | ||
) | [inline, static] |
Returns a CC3Vector structure constructed from the vector components.
Returns a vector whose components comprise the maximum value of each of the respective components of the two specfied vectors.
In general, do not expect this method to return one of the specified vectors, but a new vector, each of the components of which is the maximum value for that component between the two vectors.
Returns a vector whose components comprise the minimum value of each of the respective components of the two specfied vectors.
In general, do not expect this method to return one of the specified vectors, but a new vector, each of the components of which is the minimum value for that component between the two vectors.
Returns a vector that is the negative of the specified vector in all directions.
For vectors that represent directions, the returned vector points in the direction opposite to the original.
Returns a normalized copy of the specified CC3Vector so that its length is 1.0.
If the length is zero, the original vector (a zero vector) is returned.
void CC3VectorOrthonormalize | ( | CC3Vector * | vectors, |
GLuint | vectorCount | ||
) |
Orthonormalizes the specified array of vectors, using a Gram-Schmidt process, and returns the orthonormal results in the same array.
The vectorCount argument indicates the number of vectors in the vectors array argument.
Upon completion, each vector in the specfied array will be a unit vector that is orthagonal to all of the other vectors in the array.
The first vector in the array is used as the starting point for orthonormalization. Since the Gram-Schmidt process is biased towards the starting vector, if this function will be used repeatedly on the same set of vectors, it is recommended that the order of the vectors in the array be changed on each call to this function, to ensure that the starting bias be averaged across each of the vectors over the long term.
static void CC3VectorOrthonormalizeTriple | ( | CC3Vector * | triVector ) | [inline, static] |
Orthonormalizes the specified array of three vectors, using a Gram-Schmidt process, and returns the orthonormal results in the same array.
The number of vectors in the specified array must be exactly three.
Upon completion, each vector in the specfied array will be a unit vector that is orthagonal to all of the other vectors in the array.
The first vector in the array is used as the starting point for orthonormalization. Since the Gram-Schmidt process is biased towards the starting vector, if this function will be used repeatedly on the same set of vectors, it is recommended that the order of the vectors in the array be changed on each call to this function, to ensure that the starting bias be averaged across each of the vectors over the long term.
static CC3Vector CC3VectorRotationalDifference | ( | CC3Vector | minuend, |
CC3Vector | subtrahend | ||
) | [inline, static] |
Returns the difference between two rotation vectors, in terms of the minimal degrees, along each axis, required to travel between the two roations, given that rotations are cyclical with a period of 360 degrees.
The result may be positive or negative, but will always be between (+/-180 degrees).
For example, the difference between 350 and 10 will yield -20 (ie- the smallest change from 10 degrees to 350 degrees is -20 degrees) rather than +340 (from simple subtraction). Similarly, the difference between 10 and 350 will yield +20 (ie- the smallest change from 350 degrees to 10 degrees is +20 degrees) rather than -340 (from simple subtraction).
Returns a modulo version of the specifed rotation, so that each component is between (+/-360 degrees).
Returns whether the two vectors are equal by comparing their respective components.
Returns the result of scaling the original vector by the corresponding scale vector.
Scaling can be different for each axis. This has the effect of multiplying each component of the vector by the corresponding component in the scale vector.
Returns the result of scaling the original vector by the corresponding scale factor uniformly along all axes.
static BOOL CC3ViewportContainsPoint | ( | CC3Viewport | vp, |
CGPoint | point | ||
) | [inline, static] |
Returns whether the specified point lies within the specified viewport.
A point is considered inside the viewport if its coordinates lie inside the viewport or on the minimum X or minimum Y edge.
static CC3Viewport CC3ViewportMake | ( | GLint | x, |
GLint | y, | ||
GLint | w, | ||
GLint | h | ||
) | [inline, static] |
Returns a CC3Viewport structure constructed from the specified components.
static BOOL CC3ViewportsAreEqual | ( | CC3Viewport | vp1, |
CC3Viewport | vp2 | ||
) | [inline, static] |
Returns whether the two viewports are equal by comparing their respective components.
static ccColor3B CCC3BBlend | ( | ccColor3B | baseColor, |
ccColor3B | blendColor, | ||
GLfloat | blendWeight | ||
) | [inline, static] |
Returns an ccColor3B structure whose values are a weighted average of the specified base color and the blend color.
The parameter blendWeight should be between zero and one. A value of zero will leave the base color unchanged. A value of one will result in the blend being the same as the blend color.
static ccColor3B CCC3BFromCCC4F | ( | ccColor4F | floatColor ) | [inline, static] |
Returns a ccColor3B structure constructed from the specified ccColor4F.
static ccColor4B CCC4BBlendAlpha | ( | ccColor4B | rgba ) | [inline, static] |
Returns a ccColor4B color whose R, G & B components are those of the specified color multiplied by the alpha value of the specified color, clamping to the range between zero and 255 if needed.
The alpha value remains unchanged.
This function performs the same operation on the specified color that is known as pre-multiplied alpha when applied to the texels of a texture.
static ccColor4B CCC4BFromCCC4F | ( | ccColor4F | floatColor ) | [inline, static] |
Returns a ccColor4B structure constructed from the specified ccColor4F.
static ccColor4F CCC4FAdd | ( | ccColor4F | rgba, |
ccColor4F | translation | ||
) | [inline, static] |
Returns the result of adding the two specified colors, by adding the corresponding components.
Each of the resulting color components is clamped to be between 0.0 and 1.0. This can also be thought of as a translation of the first color by the second.
static BOOL CCC4FAreEqual | ( | ccColor4F | c1, |
ccColor4F | c2 | ||
) | [inline, static] |
Returns whether the two colors are equal by comparing their respective components.
static ccColor4F CCC4FBlend | ( | ccColor4F | baseColor, |
ccColor4F | blendColor, | ||
GLfloat | blendWeight | ||
) | [inline, static] |
Returns a ccColor4F structure whose values are a weighted average of the specified base color and the blend color.
The parameter blendWeight should be between zero and one. A value of zero will leave the base color unchanged. A value of one will result in the blend being the same as the blend color.
static ccColor4F CCC4FBlendAlpha | ( | ccColor4F | rgba ) | [inline, static] |
Returns a ccColor4F color whose R, G & B components are those of the specified color multiplied by the alpha value of the specified color, clamping to the range between zero and one if needed.
The alpha value remains unchanged.
This function performs the same operation on the specified color that is known as pre-multiplied alpha when applied to the texels of a texture.
static ccColor4F CCC4FDifference | ( | ccColor4F | minuend, |
ccColor4F | subtrahend | ||
) | [inline, static] |
Returns the difference between two colors, by subtracting the subtrahend from the minuend, which is accomplished by subtracting each of the corresponding r,g, b, a components.
Each of the resulting color components is clamped to be between 0.0 and 1.0.
static ccColor4F CCC4FFromCCC4B | ( | ccColor4B | byteColor ) | [inline, static] |
Returns a ccColor4F structure constructed from the specified ccColor4B.
static ccColor4F CCC4FFromCGColor | ( | CGColorRef | cgColor ) | [inline, static] |
Returns a ccColor4F structure constructed from the specified CoreGraphics CGColorRef.
static ccColor4F CCC4FFromColorAndOpacity | ( | ccColor3B | byteColor, |
GLubyte | opacity | ||
) | [inline, static] |
Returns a ccColor4F structure constructed from the specified ccColor3B and opacity.
static GLfloat CCC4FIntensity | ( | ccColor4F | color ) | [inline, static] |
Returns the intensity of the specified color, calculated as the arithmetic mean of the R, G & B components.
static ccColor4F CCC4FMake | ( | GLfloat | red, |
GLfloat | green, | ||
GLfloat | blue, | ||
GLfloat | alpha | ||
) | [inline, static] |
Returns a ccColor4F structure constructed from the specified components.
static ccColor4F CCC4FModulate | ( | ccColor4F | rgba, |
ccColor4F | modulation | ||
) | [inline, static] |
Returns the result of modulating the specified colors, by multiplying the corresponding components.
Each of the resulting color components is clamped to be between 0.0 and 1.0.
static ccColor4F CCC4FUniformScale | ( | ccColor4F | rgba, |
GLfloat | scale | ||
) | [inline, static] |
Returns a ccColor4F structure whose values are those of the specified original color, multiplied by the specified scaling factor.
Each of the resulting color components is clamped to be between 0.0 and 1.0.
static ccColor4F CCC4FUniformTranslate | ( | ccColor4F | rgba, |
GLfloat | offset | ||
) | [inline, static] |
Returns a ccColor4F structure whose values are those of the specified original color, where each color component has been translated by the specified offset.
Each of the resulting color components is clamped to be between 0.0 and 1.0.
static GLubyte CCColorByteFromFloat | ( | GLfloat | colorValue ) | [inline, static] |
Returns a GLubyte between 0 and 255 converted from the specified GLfloat value.
The specified float value is clamped to between 0 and 1 before conversion, so that the Glubyte does not overflow or underflow, which would create unexpected colors.
static GLfloat CCColorFloatFromByte | ( | GLubyte | colorValue ) | [inline, static] |
Returns a GLfloat between 0 and 1 converted from the specified GLubyte value between 0 and 255.
static CGRect CGRectFromCC3Viewport | ( | CC3Viewport | vp ) | [inline, static] |
Returns the dimensions of the specified viewport as a rectangle.
static NSString* NSStringFromBoolean | ( | BOOL | value ) | [inline, static] |
Returns the string YES or NO, depending on the specified boolean value.
static NSString* NSStringFromCC3AngularVector | ( | CC3AngularVector | av ) | [inline, static] |
Returns a string description of the specified CC3AngularVector struct in the form "(heading, inclination, radius)".
static NSString* NSStringFromCC3AttenuationCoefficients | ( | CC3AttenuationCoefficients | coeffs ) | [inline, static] |
Returns a string description of the specified CC3AttenuationCoefficients struct in the form "(a, b, c)".
static NSString* NSStringFromCC3BarycentricWeights | ( | CC3BarycentricWeights | bcw ) | [inline, static] |
Returns a string description of the specified NSStringFromCC3BarycentricWeights struct.
static NSString* NSStringFromCC3BoundingBox | ( | CC3BoundingBox | bb ) | [inline, static] |
Returns a string description of the specified CC3BoundingBox struct.
static NSString* NSStringFromCC3Face | ( | CC3Face | face ) | [inline, static] |
Returns a string description of the specified CC3Face struct.
static NSString* NSStringFromCC3FaceIndices | ( | CC3FaceIndices | faceIndices ) | [inline, static] |
Returns a string description of the specified CC3FaceIndices struct.
static NSString* NSStringFromCC3Plane | ( | CC3Plane | p ) | [inline, static] |
Returns a string description of the specified CC3Plane struct in the form "(a, b, c, d)".
static NSString* NSStringFromCC3Quaternion | ( | CC3Quaternion | q ) | [inline, static] |
Returns a string description of the specified CC3Quaternion struct in the form "(x, y, z, w)".
static NSString* NSStringFromCC3Ray | ( | CC3Ray | aRay ) | [inline, static] |
Returns a string description of the specified CC3Ray struct.
static NSString* NSStringFromCC3Spere | ( | CC3Sphere | sphere ) | [inline, static] |
Returns a string description of the specified sphere.
static NSString* NSStringFromCC3TexturedVertex | ( | CC3TexturedVertex | vertex ) | [inline, static] |
Returns a string description of the specified textured vertex.
static NSString* NSStringFromCC3Vector | ( | CC3Vector | v ) | [inline, static] |
Returns a string description of the specified CC3Vector struct in the form "(x, y, z)".
static NSString* NSStringFromCC3Vector4 | ( | CC3Vector4 | v ) | [inline, static] |
Returns a string description of the specified CC3Vector4 struct in the form "(x, y, z, w)".
NSString* NSStringFromCC3Vectors | ( | CC3Vector * | vectors, |
GLuint | vectorCount | ||
) |
Returns a string description of the specified array of CC3Vector structs.
The vectorCount argument indicates the number of vectors in the vectors array argument.
Each vector in the array is output on a separate line in the result.
static NSString* NSStringFromCC3Version | ( | ) | [inline, static] |
Returns a string describing the cocos3d version.
static NSString* NSStringFromCC3Viewport | ( | CC3Viewport | vp ) | [inline, static] |
Returns a string description of the specified CC3Viewport struct in the form "(x, y, w, h)".
static NSString* NSStringFromCCC4B | ( | ccColor4B | rgba ) | [inline, static] |
Returns a string description of the specified ccColor4B in the form "(r, g, b, a)".
static NSString* NSStringFromCCC4F | ( | ccColor4F | rgba ) | [inline, static] |
Returns a string description of the specified ccColor4F in the form "(r, g, b, a)".
static ccColor4F RandomCCC4FBetween | ( | ccColor4F | min, |
ccColor4F | max | ||
) | [inline, static] |
Returns a random ccColor4F where each component value between the specified min inclusive and the specified max exclusive.
This can be useful when creating particle systems.
const CC3BoundingBox kCC3BoundingBoxNull = { {INFINITY, INFINITY, INFINITY}, {INFINITY, INFINITY, INFINITY} } [static] |
The null bounding box.
It cannot be drawn, but is useful for marking an uninitialized bounding box.
const CC3BoundingBox kCC3BoundingBoxZero = { {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0} } [static] |
A CC3BoundingBox of zero origin and dimensions.
const CC3FaceIndices kCC3FaceIndicesZero = { {0, 0, 0} } [static] |
A CC3FaceIndices with all vertices set to zero.
const CC3Face kCC3FaceZero = { { { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 } } } [static] |
A CC3Face with all vertices set to zero.
const CC3AttenuationCoefficients kCC3ParticleSizeAttenuationNone = {1.0, 0.0, 0.0} [static] |
Point size attenuation coefficients corresponding to no attenuation with distance (constant size).
const CC3Plane kCC3PlaneZero = { 0, 0, 0, 0 } [static] |
An undefined plane.
const CC3Quaternion kCC3QuaternionIdentity = { 0.0, 0.0, 0.0, 1.0 } [static] |
A CC3Quaternion that represents the identity quaternion.
const CC3Vector4 kCC3QuaternionNull = {INFINITY, INFINITY, INFINITY, INFINITY} [static] |
The null CC3Quaternion.
Useful for marking an uninitialized quaternion.
const CC3Quaternion kCC3QuaternionZero = { 0.0, 0.0, 0.0, 0.0 } [static] |
A CC3Vector4 of zero length at the origin.
const CC3Vector4 kCC3Vector4Null = {INFINITY, INFINITY, INFINITY, INFINITY} [static] |
The null CC3Vector4.
It cannot be drawn, but is useful for marking an uninitialized vector.
const CC3Vector4 kCC3Vector4Zero = { 0.0, 0.0, 0.0, 0.0 } [static] |
A CC3Vector4 of zero length at the origin.
const CC3Vector4 kCC3Vector4ZeroLocation = { 0.0, 0.0, 0.0, 1.0 } [static] |
A CC3Vector4 location at the origin.
As a definite location, the W component is 1.0.
const CC3Vector kCC3VectorNull = {INFINITY, INFINITY, INFINITY} [static] |
The null CC3Vector.
It cannot be drawn, but is useful for marking an uninitialized vector.
const CC3Vector kCC3VectorUnitCube = { 1.0, 1.0, 1.0 } [static] |
A CC3Vector with each component equal to one, representing the diagonal of a unit cube.
const GLfloat kCC3VectorUnitCubeLength = kCC3Sqrt3 [static] |
The diagonal length of a unit cube.
const CC3Vector kCC3VectorUnitXNegative = {-1.0, 0.0, 0.0 } [static] |
Unit vector pointing in the same direction as the negative X-axis.
const CC3Vector kCC3VectorUnitXPositive = { 1.0, 0.0, 0.0 } [static] |
Unit vector pointing in the same direction as the positive X-axis.
const CC3Vector kCC3VectorUnitYNegative = { 0.0, -1.0, 0.0 } [static] |
Unit vector pointing in the same direction as the negative Y-axis.
const CC3Vector kCC3VectorUnitYPositive = { 0.0, 1.0, 0.0 } [static] |
Unit vector pointing in the same direction as the positive Y-axis.
const CC3Vector kCC3VectorUnitZNegative = { 0.0, 0.0, -1.0 } [static] |
Unit vector pointing in the same direction as the negative Z-axis.
const CC3Vector kCC3VectorUnitZPositive = { 0.0, 0.0, 1.0 } [static] |
Unit vector pointing in the same direction as the positive Z-axis.
const CC3Vector kCC3VectorZero = { 0.0, 0.0, 0.0 } [static] |
A CC3Vector of zero length at the origin.
const ccColor4F kCCC4FBlack = { 0.0, 0.0, 0.0, 1.0 } [static] |
Opaque Black.
const ccColor4F kCCC4FBlackTransparent = {0.0, 0.0, 0.0, 0.0} [static] |
Transparent Black.
const ccColor4F kCCC4FBlue = { 0.0, 0.0, 1.0, 1.0 } [static] |
Opaque Blue.
const ccColor4F kCCC4FCyan = { 0.0, 1.0, 1.0, 1.0 } [static] |
Opaque Cyan.
const ccColor4F kCCC4FDarkGray = { (1.0 / 3.0), (1.0 / 3.0), (1.0 / 3.0), 1.0 } [static] |
Opaque Dark Gray.
const ccColor4F kCCC4FGray = { 0.5, 0.5, 0.5, 1.0 } [static] |
Opaque Gray.
const ccColor4F kCCC4FGreen = { 0.0, 1.0, 0.0, 1.0 } [static] |
Opaque Green.
const ccColor4F kCCC4FLightGray = { (2.0 / 3.0), (2.0 / 3.0), (2.0 / 3.0), 1.0 } [static] |
Opaque Light Gray.
const ccColor4F kCCC4FMagenta = { 1.0, 0.0, 1.0, 1.0 } [static] |
Opaque Magenta.
const ccColor4F kCCC4FOrange = { 1.0, 0.5, 0.0, 1.0 } [static] |
Opaque Orange.
const ccColor4F kCCC4FRed = { 1.0, 0.0, 0.0, 1.0 } [static] |
Opaque Red.
const ccColor4F kCCC4FWhite = { 1.0, 1.0, 1.0, 1.0 } [static] |
Opaque White.
const ccColor4F kCCC4FYellow = { 1.0, 1.0, 0.0, 1.0 } [static] |
Opaque Yellow.