Defines a triangular face of the mesh, comprised of three vertex indices, each a GLuint, stored in winding order. More...
#include <CC3Foundation.h>
Public Attributes | |
| GLuint | vertices [3] |
Defines a triangular face of the mesh, comprised of three vertex indices, each a GLuint, stored in winding order.
| GLuint CC3FaceIndices::vertices[3] |
The indices of the vertices of the face, stored in winding order.
1.7.2