The mesh node used to paint the shadows cast by shadow volumes. More...
#import <CC3ShadowVolumes.h>
Protected Attributes | |
CC3Light * | light |
The mesh node used to paint the shadows cast by shadow volumes.
Shadow volumes are used to define a stencil that is then used to draw dark areas onto the viewport where mesh nodes are casting shadows. This painter is used to draw those dark areas where the stencil indicates.
The light casting this shadow.
Reimplemented from <CC3ShadowProtocol>.