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Here is a list of all documented class members with links to the class documentation for each member:
- p -
parent :
CC3Node
pause :
CC3World
performanceStatistics :
CC3World
,
CC3NodeVisitor
pickedNode :
CC3NodePickingVisitor
picker :
CCNodeController
pickTouchedNode :
CC3WorldTouchHandler
plane :
CC3PlaneNode
platform :
CC3OpenGLES11Engine
play :
CC3World
podContentIndex :
CC3Node
podIndex :
CC3Identifiable
podMaterialIndex :
CC3PODMeshNode
podParentIndex :
CC3Node
podTargetIndex :
CC3TargettingNode
podTextureIndex :
CC3PODMaterial
pointSizeArrayOES :
CC3OpenGLES11ClientCapabilities
pointSizes :
CC3OpenGLES11VertexArrays
pointSmooth :
CC3OpenGLES11ServerCapabilities
pointSpriteOES :
CC3OpenGLES11ServerCapabilities
polygonOffsetFill :
CC3OpenGLES11ServerCapabilities
pop :
CC3OpenGLES11MatrixStack
populate:fromFrustumLeft:andRight:andBottom:andTop:andNear:andFar: :
CC3GLMatrix
populate:toLookAt:withEyeAt:withUp: :
CC3GLMatrix
populate:toPointTowards:withUp: :
CC3GLMatrix
populateAsCenteredRectangleWithSize: :
CC3MeshNode
populateAsCenteredRectangleWithSize:withTexture:invertTexture: :
CC3MeshNode
populateAsLineStripWith:vertices:andRetain: :
CC3MeshNode
populateAsRectangleWithSize:andPivot: :
CC3MeshNode
populateAsRectangleWithSize:andPivot:withTexture:invertTexture: :
CC3MeshNode
populateAsSolidBox: :
CC3MeshNode
populateAsWireBox: :
CC3MeshNode
populateFrom: :
CC3GLMatrix
populateFrom:andAspect:andNearClip:andFarClip:andZoom: :
CC3Frustum
populateFromFrustumLeft:andRight:andBottom:andTop:andNear:andFar: :
CC3GLMatrix
populateFromGLMatrix: :
CC3GLMatrix
populateFromQuaternion: :
CC3GLMatrix
populateFromRotation: :
CC3GLMatrix
populateFromScale: :
CC3GLMatrix
populateFromTranslation: :
CC3GLMatrix
populateIdentity :
CC3GLMatrix
populateOrtho:fromFrustumLeft:andRight:andBottom:andTop:andNear:andFar: :
CC3GLMatrix
populateOrthoFromFrustumLeft:andRight:andBottom:andTop:andNear:andFar: :
CC3GLMatrix
populateToLookAt:withEyeAt:withUp: :
CC3GLMatrix
populateToPointTowards:withUp: :
CC3GLMatrix
populateZero :
CC3GLMatrix
position :
CC3OpenGLES11Light
projectedLocation :
CC3Node
projectedPosition :
CC3Node
projection :
CC3OpenGLES11Matrices
projectionMatrix :
CC3Frustum
,
CC3Camera
projectLocation: :
CC3Camera
projectNode: :
CC3Camera
pureColor :
CC3MeshNode
push :
CC3OpenGLES11MatrixStack
pvrtModel :
CC3PODResource
Generated on Thu Apr 14 2011 23:00:28 for cocos3d 0.5.4 by
1.7.2