Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius
: CC3NodeSphericalBoundingVolume
, CC3VertexLocations
, CC3AngularVector
, CC3Sphere
- readPixelAt:
: CC3OpenGLES11State
- rebuildBoundingVolume
: CC3Node
- reference
: CC3OpenGLES11StateTrackerAlphaFunction
- releaseAsUnretained
: CCArray(CC3)
- releaseRedundantData
: CC3Mesh
, CC3Node
, CC3VertexArray
- releaseUserData
: CC3Identifiable
- remove
: CC3Node
- remove:withVisitor:
: CC3NodeSequencer
- removeAllChildren
: CC3Node
- removeAllDirectionMarkers
: CC3Node
- removeAllObjectsAsUnretained
: CCArray(CC3)
- removeAllTextureCoordinates
: CC3VertexArrayMesh
- removeAllTextures
: CC3Material
- removeChild:
: CC3Node
- removeObjectIdenticalTo:
: CCArray(CC3)
- removeTexture:
: CC3Material
- removeTextureCoordinates:
: CC3VertexArrayMesh
- removeUnretainedObjectAtIndex:
: CCArray(CC3)
- removeUnretainedObjectIdenticalTo:
: CCArray(CC3)
- replaceObjectAtIndex:withObject:
: CCArray(CC3)
- requestRemovalOf:
: CC3NodeVisitor
- rescaleNormal
: CC3OpenGLES11ServerCapabilities
- reset
: CC3PerformanceStatistics
- resetAllSwitching
: CC3VertexArray
- resetBillboardBoundingRect
: CC3Billboard
- resetSwitching
: CC3Material
, CC3Mesh
, CC3VertexArray
- resetTagAllocation
: CC3Identifiable
- resource
: CC3ResourceNode
, CC3Resource
- resourceClass
: CC3ResourceNode
- resourceFromFile:
: CC3Resource
- resourceFromResourceFile:
: CC3Resource
- restoreOriginalValue
: CC3OpenGLES11StateTrackerPrimitive
- retainVertexColors
: CC3Mesh
, CC3Node
- retainVertexIndices
: CC3Mesh
, CC3Node
- retainVertexLocations
: CC3Mesh
, CC3Node
- retainVertexNormals
: CC3Mesh
, CC3Node
- retainVertexPointSizes
: CC3PointParticleEmitter
, CC3PointParticleMesh
- retainVertexTextureCoordinates
: CC3Mesh
, CC3Node
- rgbNormalMap
: CC3TextureUnit
- rgbOperand0
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbOperand1
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbOperand2
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbSource0
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbSource1
: CC3OpenGLES11TextureUnit
, CC3ConfigurableTextureUnit
- rgbSource2
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- right
: CC3Frustum
- rightDirection
: CC3TargettingNode
, CC3DirectionalRotator
- rightPlane
: CC3Frustum
- rootAncestor
: CC3Node
- rotate:byQuaternion:
: CC3GLMatrix
- rotate:byX:
: CC3GLMatrix
- rotate:byY:
: CC3GLMatrix
- rotate:byZ:
: CC3GLMatrix
- rotateBy:
: CC3Node
, CC3Rotator
, CC3GLMatrix
- rotateByAngle:aroundAxis:
: CC3Rotator
, CC3Node
- rotateByQuaternion:
: CC3Node
, CC3GLMatrix
, CC3Rotator
- rotateByX:
: CC3GLMatrix
- rotateByY:
: CC3GLMatrix
- rotateByZ:
: CC3GLMatrix
- rotateYXZ:by:
: CC3GLMatrix
- rotateZYX:by:
: CC3GLMatrix
- rotation
: CC3Rotator
, CC3Node
- rotationAngle
: CC3Rotator
, CC3Node
- rotationAxis
: CC3Node
, CC3Rotator
- rotationMatrix
: CC3Rotator
- rotator
: CC3Rotator
, CC3Node
- rotatorOnRotationMatrix:
: CC3Rotator
- runAction:
: CC3Fog
, CC3Node
- runSceneOnNode:
: CCNodeController