Here is a list of all documented class members with links to the class documentation for each member:
- d -
- d
: CC3Plane
- deallocateElements
: CC3VertexArray
- deallocateStripLengths
: CC3DrawableVertexArray
- defaultBoundingVolume
: CC3MeshModel
- defaultCCDeviceOrientation
: CCNodeController
- defaultDestinationBlend
: CC3Material
- defaultOriginalValueHandling
: CC3OpenGLES11StateTrackerComposite
, CC3OpenGLES11StateTrackerPrimitive
- defaultShouldAlwaysSetGL
: CC3OpenGLES11StateTrackerComposite
- defaultSourceBlend
: CC3Material
- deleteBuffer:
: CC3OpenGLES11VertexArrays
- deleteGLBuffer
: CC3VertexArray
- deleteGLBuffers
: CC3MeshModel
, CC3Node
- depthFunction
: CC3OpenGLES11State
- depthMask
: CC3OpenGLES11State
- depthTest
: CC3OpenGLES11ServerCapabilities
- destinationBlend
: CC3Material
, CC3OpenGLES11StateTrackerMaterialBlend
- deviceOrientationDidChange:
: <ControlledCCNodeProtocol>
, CCNode(ControlledCCNodeProtocol)
, CCNodeController
- deviceRotation
: CC3Camera
- deviceRotationMatrix
: CC3Camera
- didChangeIsOverlayingDeviceCamera
: CCNodeController
- didUpdateContentSizeFrom:
: ControllableCCLayer
- didUpdateHomeContentSizeFrom:
: ControllableCCLayer
- diffuseColor
: CC3OpenGLES11Materials
, CC3Light
, CC3Material
, CC3OpenGLES11Light
- disable
: CC3OpenGLES11StateTrackerCapability
- disableAllPODAnimation
: CC3Node
- disablePODAnimation
: CC3Node
- disableReservedLights
: CC3Light
- dither
: CC3OpenGLES11ServerCapabilities
- doesAutoRotate
: CCNodeController
- doesIntersectFrustum:
: CC3NodeBoundingVolume
, CC3Node
- doesIntersectPointAt:
: CC3Frustum
- doesIntersectSphereAt:withRadius:
: CC3Frustum
- doesIntersectViewport:
: CC3NodeBoundingArea
, CC3Billboard
- draw
: CC3MeshNode
, CC3MeshModel
, CC3Texture
, CC3Material
, CC3DrawableVertexArray
- drawIndicies:ofLength:andType:as:
: CC3OpenGLES11VertexArrays
- drawingMode
: CC3DrawableVertexArray
- drawingSequencer
: CC3World
- drawVerticiesAs:startingAt:withLength:
: CC3OpenGLES11VertexArrays