Here is a list of all documented class members with links to the class documentation for each member:
- c -
- c
: CC3Plane
- cameraAtIndex:
: CC3PODResource
- cameraCount
: CC3PODResource
- cameraNodePODStructAtIndex:
: CC3PODResource
- cameraPODStructAtIndex:
: CC3PODResource
- cc3World
: CC3Layer
- centerOfGeometry
: CC3VertexLocations
, CC3NodePointBoundingVolume
- children
: CC3Node
- cleanCaches
: CC3World
- clearBuffers:
: CC3OpenGLES11State
- clearColor
: CC3OpenGLES11State
- clearColorBuffer
: CC3OpenGLES11State
- clearDepth
: CC3OpenGLES11State
- clearDepthBuffer
: CC3OpenGLES11State
- clearStencil
: CC3OpenGLES11State
- clearStencilBuffer
: CC3OpenGLES11State
- clientActiveTexture
: CC3OpenGLES11Textures
- clientCapabilities
: CC3OpenGLES11Engine
- clipPlaneAt:
: CC3OpenGLES11ServerCapabilities
- clipPlanes
: CC3OpenGLES11ServerCapabilities
- close
: CC3Camera
, CC3OpenGLES11Engine
, CC3OpenGLES11StateTracker
, CC3OpenGLES11StateTrackerPrimitive
- closeTrackers:
: CC3OpenGLES11StateTracker
- color
: CC3Material
, CC3MeshNode
, CC3OpenGLES11State
- color4FAt:
: CC3VertexColors
- colorArray
: CC3OpenGLES11ClientCapabilities
- colorLogicOp
: CC3OpenGLES11ServerCapabilities
- colorMaterial
: CC3OpenGLES11ServerCapabilities
- colors
: CC3OpenGLES11VertexArrays
- colorWithCCColor4F:
: UIColor(CC3)
- contentDescription
: NSArray(CC3)
- controlledNode
: CCNodeController
- controller
: CCNodeController
, <ControlledCCNodeProtocol>
, ControllableCCLayer
- copyMatrix:into:
: CC3GLMatrix
- createGLBuffer
: CC3VertexArray
- createGLBuffers
: CC3Node
, CC3MeshModel
- cullFace
: CC3OpenGLES11State
, CC3OpenGLES11ServerCapabilities