Here is a list of all documented class members with links to the class documentation for each member:
- c -
- c
: CC3Plane
, CC3AttenuationCoefficients
- calculateLocationToShowAllOf:fromDirection:withPadding:
: CC3Camera
- camera
: CC3NodeDrawingVisitor
- cameraAtIndex:
: CC3PODResource
- cameraCount
: CC3PODResource
- cameraDistanceProduct
: CC3NodeBoundingVolume
- cameraNodePODStructAtIndex:
: CC3PODResource
- cameraPODStructAtIndex:
: CC3PODResource
- cc2PointFromGLPoint:
: CC3ViewportManager
- cc3Layer
: CC3World
- cc3World
: CC3Layer
- center
: CC3Sphere
- centerOfGeometry
: CC3NodeBoundingVolume
, CC3VertexLocations
- checkDrawingOrder
: CC3Node
, CC3LocalContentNode
- children
: CC3Node
- cleanup
: CC3Node
- clearBuffers:
: CC3OpenGLES11State
- clearColor
: CC3OpenGLES11State
- clearColorBuffer
: CC3OpenGLES11State
- clearDepth
: CC3OpenGLES11State
- clearDepthBuffer
: CC3OpenGLES11State
- clearMisplacedNodes
: CC3NodeSequencerVisitor
- clearStencil
: CC3OpenGLES11State
- clearStencilBuffer
: CC3OpenGLES11State
- clientActivate
: CC3OpenGLES11TextureUnit
- clientActiveTexture
: CC3OpenGLES11Textures
- clientCapabilities
: CC3OpenGLES11Engine
- clipPlaneAt:
: CC3OpenGLES11ServerCapabilities
- clipPlanes
: CC3OpenGLES11ServerCapabilities
- close
: CC3Camera
, CC3OpenGLES11Engine
, CC3OpenGLES11StateTracker
, CC3OpenGLES11StateTrackerPrimitive
- closePicking
: EAGLView(CC3Picking)
, CC3ES1Renderer
- closeViewport
: CC3ViewportManager
- color
: CC3Material
, CC3MeshNode
, CC3Node
, CC3TextureUnit
, CC3OpenGLES11Fog
, CC3OpenGLES11State
, CC3OpenGLES11TextureUnit
- color4B
: CC3PointParticle
- color4BAt:
: CC3VertexColors
- color4F
: CC3PointParticle
- color4FAt:
: CC3VertexColors
- colorArray
: CC3OpenGLES11ClientCapabilities
- colorLogicOp
: CC3OpenGLES11ServerCapabilities
- colorMaterial
: CC3OpenGLES11ServerCapabilities
- colors
: CC3OpenGLES11VertexArrays
- colorVelocity
: CC3UniformEvolutionParticle
- colorWithCCColor4F:
: UIColor(CC3)
- combineAlphaFunction
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- combineRGBFunction
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- constantAttenuation
: CC3OpenGLES11Light
- constantColor
: CC3TextureUnit
- containsAnimation
: CC3Node
- controlledNode
: CCNodeController
- controller
: ControllableCCLayer
, <ControlledCCNodeProtocol>
, CCNodeController
- copy
: CC3Identifiable
, CC3Node
- copyAutoreleased
: NSObject(CC3)
- copyForNode:
: CC3SkinSection
- copyForNode:withZone:
: CC3SkinSection
- copyMatrix:into:
: CC3GLMatrix
- copyUserDataFrom:
: CC3Identifiable
- copyWithName:
: CC3Node
, CC3Identifiable
- copyWithName:asClass:
: CC3Identifiable
- copyWithZone:withName:
: CC3Identifiable
- copyWithZone:withName:asClass:
: CC3Identifiable
- createGLBuffer
: CC3VertexArray
- createGLBuffers
: CC3Node
, CC3Mesh
- cullFace
: CC3OpenGLES11ServerCapabilities
, CC3OpenGLES11State
- currentFrame
: CC3NodeAnimation
- currentNode
: CC3NodeVisitor