- i -
- indexBuffer
: CC3OpenGLES11VertexArrays
- indices
: CC3FaceArray
- infiniteProjectionMatrix
: CC3Frustum
, CC3Camera
- interleavedVertices
: CC3VertexArrayMesh
- isActive
: CC3ParticleEmitter
- isAlive
: <CC3ParticleProtocol>
- isAnimatingLocation
: CC3NodeAnimation
- isAnimatingQuaternion
: CC3NodeAnimation
- isAnimatingRotation
: CC3NodeAnimation
- isAnimatingScale
: CC3NodeAnimation
- isAnimationEnabled
: CC3Node
- isBasePODNode
: CC3Node
- isBillboard
: CC3Billboard
, CC3Node
- isBumpMap
: CC3Texture
, CC3TextureUnit
, CC3ConfigurableTextureUnit
, CC3BumpMapTextureUnit
- isCamera
: CC3Camera
, CC3Node
- isColorDirty
: CC3MeshParticle
- isColored
: CC3ControllableLayer
- isDeviceCameraAvailable
: CC3DeviceCameraOverlayUIViewController
- isDirectional
: CC3Rotator
, CC3DirectionalRotator
- isDirectionalOnly
: CC3Light
- isDirty
: CC3BoundingVolume
- isEmitting
: CC3ParticleEmitter
- isFinished
: CC3ParticleEmitter
- isFlippedVertically
: CCTexture2D(CC3Texture)
, CC3Texture
- isFull
: CC3ParticleEmitter
- isFullView
: CC3ViewportManager
- isIdentity
: CC3Matrix
, CC3GLMatrixDeprecated
- isLight
: CC3Light
, CC3Node
- isMeshNode
: CC3Node
- isMutable
: CC3Rotator
- isOpaque
: CC3Node
, CC3Material
, CC3MeshNode
, CC3Layer
- isOpen
: CC3Camera
- isOverlayingDeviceCamera
: CC3ControllableLayer
, UIViewController(CC3ControllableLayer)
, CC3DeviceCameraOverlayUIViewController
- isParticleTransformDirty
: CC3MeshParticleEmitter
- isReversed
: CC3Animate
- isRigid
: CC3Matrix
- isRotationDirty
: CC3MutableRotator
- isRunning
: CC3Node
, CC3Fog
- isShadowVolume
: CC3Node
- isSkeletonRigid
: CC3Node
- isTargettable
: CC3Rotator
, CC3TargettingRotator
- isTouchable
: CC3Node
- isTouchEnabled
: CC3Node
- isTrackingForBumpMapping
: CC3Node
, CC3TargettingRotator
- isTransformDirty
: CC3Node
, CC3NodeTransformingVisitor
, CC3MeshParticle
, CC3NodeBoundingVolume
- isTransformRigid
: CC3ScalableMeshParticle
, CC3Node
- isUniformlyScaledGlobally
: CC3Node
- isUniformlyScaledLocally
: CC3ScalableMeshParticle
, CC3Node
- isUsingDrawingSequence
: CC3Scene
- isUsingGLBuffer
: CC3VertexArray
- isUsingGLBuffers
: CC3MeshNode
, CC3Mesh
- isUsingParallelProjection
: CC3Frustum
, CC3Camera