Here is a list of all documented class members with links to the class documentation for each member:
- c -
- c
: CC3Plane
, CC3AttenuationCoefficients
- c1r1
: CC3Matrix4x3
, CC3Matrix4x4
, CC3Matrix3x3
- c1r2
: CC3Matrix4x4
, CC3Matrix3x3
, CC3Matrix4x3
- c1r3
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c1r4
: CC3Matrix4x4
- c2r1
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c2r2
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c2r3
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c2r4
: CC3Matrix4x4
- c3r1
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c3r2
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c3r3
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- c3r4
: CC3Matrix4x4
- c4r1
: CC3Matrix4x3
, CC3Matrix4x4
- c4r2
: CC3Matrix4x3
, CC3Matrix4x4
- c4r3
: CC3Matrix4x3
, CC3Matrix4x4
- c4r4
: CC3Matrix4x4
- calculateLocationToShowAllOf:fromDirection:withPadding:
: CC3Camera
- calculateLocationToShowAllOf:whileLookingAt:fromDirection:withPadding:
: CC3Camera
- camera
: CC3NodeVisitor
- cameraAtIndex:
: CC3PODResource
- cameraCount
: CC3PODResource
- cameraDistanceProduct
: CC3NodeBoundingVolume
- cameraNodePODStructAtIndex:
: CC3PODResource
- cameraPODStructAtIndex:
: CC3PODResource
- cameraShadowVolume
: CC3Light
- cancel
: UIGestureRecognizer(CC3)
- capacityExpansionFactor
: CC3VertexArrayMesh
- cc2PointFromGLPoint:
: CC3ViewportManager
- cc3AddGestureRecognizer:
: CC3Layer
- cc3ContainsTouchPoint:
: CCNode(CC3)
, CCMenu(CC3)
- cc3ConvertNodePointToUISpace:
: CCNode(CC3)
- cc3ConvertUIMovementToNodeSpace:
: CCNode(CC3)
- cc3ConvertUIPointToNodeSpace:
: CCNode(CC3)
- cc3GestureRecognizers
: CC3Layer
- cc3IsTouchEnabled
: CCNode(CC3)
, CCLayer(CC3)
- cc3Layer
: CC3Scene
- cc3NormalizeUIMovement:
: CCNode(CC3)
- cc3RemoveAllGestureRecognizers
: CC3Layer
- cc3RemoveGestureRecognizer:
: CC3Layer
- cc3Scene
: CC3Layer
- cc3ValidateGesture:
: CCNode(CC3)
- cc3WillConsumeTouchEventAt:
: CCNode(CC3)
- center
: CC3Sphere
- centerAt:
: CC3FaceArray
- centerOfGeometry
: CC3Mesh
, CC3VertexLocations
, CC3NodeBoundingVolume
, CC3Node
- centers
: CC3FaceArray
- characterSpecFor:
: CC3BMFontConfiguration
- checkDrawingOrder
: CC3Node
, CC3LocalContentNode
- children
: CC3Node
- cleanupActions
: CC3Node
- clearBuffers:
: CC3OpenGLES11State
- clearColor
: CC3OpenGLES11State
- clearColorBuffer
: CC3OpenGLES11State
- clearDeformableCaches
: CC3DeformedFaceArray
- clearDepth
: CC3OpenGLES11State
- clearDepthBuffer
: CC3OpenGLES11State
- clearFontConfigurations
: CC3BMFontConfiguration
- clearMisplacedNodes
: CC3NodeSequencerVisitor
- clearStencil
: CC3OpenGLES11State
- clearStencilBuffer
: CC3OpenGLES11State
- clientActivate
: CC3OpenGLES11TextureUnit
- clientActiveTexture
: CC3OpenGLES11Textures
- clientCapabilities
: CC3OpenGLES11Engine
- clipPlaneAt:
: CC3OpenGLES11ServerCapabilities
- clipPlanes
: CC3OpenGLES11ServerCapabilities
- close
: CC3Camera
, CC3OpenGLES11Engine
, CC3OpenGLES11StateTracker
, CC3OpenGLES11StateTrackerPrimitive
, CC3Scene
- closePicking
: EAGLView(CC3)
, CC3ES1Renderer
- closestGlobalPunctureLocation
: CC3NodePuncturingVisitor
- closestNodeIntersectedByGlobalRay:
: CC3Node
- closestPuncturedNode
: CC3NodePuncturingVisitor
- closestPunctureLocation
: CC3NodePuncturingVisitor
- closeViewport
: CC3ViewportManager
- col1
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- col2
: CC3Matrix4x3
, CC3Matrix3x3
, CC3Matrix4x4
- col3
: CC3Matrix3x3
, CC3Matrix4x3
, CC3Matrix4x4
- col4
: CC3Matrix4x3
, CC3Matrix4x4
- color
: CC3ColoredVertex
, CC3LitColoredVertex
, CC3ParticleBase
, CC3Node
, CC3TextureUnit
, CC3Material
, CC3Mesh
, CC3VertexColors
, CC3MeshNode
, CC3OpenGLES11Fog
, CC3OpenGLES11State
, CC3OpenGLES11TextureUnit
- color4B
: CC3ParticleBase
- color4BAt:
: CC3VertexColors
- color4F
: <CC3UniformlyFadingParticleProtocol>
, CC3ParticleBase
- color4FAt:
: CC3VertexColors
- colorArray
: CC3OpenGLES11ClientCapabilities
- colorLogicOp
: CC3OpenGLES11ServerCapabilities
- colorMask
: CC3OpenGLES11State
- colorMaterial
: CC3OpenGLES11ServerCapabilities
- colors
: CC3OpenGLES11VertexArrays
- colorVelocity
: <CC3UniformlyFadingParticleProtocol>
- colorWithCCColor4F:
: UIColor(CC3)
- colRow
: CC3Matrix4x4
, CC3Matrix4x3
, CC3Matrix3x3
- columns
: CC3Matrix3x3
, CC3Matrix4x4
, CC3Matrix4x3
- combineAlphaFunction
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- combineRGBFunction
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- configurationFromFontFile:
: CC3BMFontConfiguration
- constantAttenuation
: CC3OpenGLES11Light
- constantColor
: CC3TextureUnit
- containsAnimation
: CC3Node
- containsVertexIndex:
: CC3SkinSection
- controlledNode
: CC3UIViewController
- controller
: CCNode(CC3UIViewController)
, CC3UIViewController
, CC3Scene
- copy
: CC3Node
, CC3Identifiable
- copyAsClass:
: CC3Identifiable
- copyForNode:
: CC3SkinSection
- copyForNode:withZone:
: CC3SkinSection
- copyMatrix:into:
: CC3GLMatrixDeprecated
- copyUserDataFrom:
: CC3Identifiable
- copyVertexAt:from:to:
: CC3VertexArrayMesh
- copyVertexIndices:from:inMesh:to:offsettingBy:
: CC3VertexArrayMesh
- copyVertexIndices:from:to:offsettingBy:
: CC3VertexArrayMesh
- copyVertices:from:inMesh:to:
: CC3VertexArrayMesh
- copyVertices:from:to:
: CC3VertexArray
, CC3VertexArrayMesh
- copyVertices:from:to:offsettingBy:
: CC3VertexIndices
- copyVertices:from:toAddress:
: CC3VertexArray
- copyVertices:from:toAddress:offsettingBy:
: CC3VertexIndices
- copyVertices:fromAddress:to:
: CC3VertexArray
- copyVertices:fromAddress:to:offsettingBy:
: CC3VertexIndices
- copyVertices:fromAddress:toAddress:
: CC3VertexArray
- copyVertices:fromAddress:toAddress:offsettingBy:
: CC3VertexIndices
- copyWithName:
: CC3Node
, CC3Identifiable
- copyWithName:asClass:
: CC3Identifiable
- copyWithZone:withName:
: CC3Identifiable
- copyWithZone:withName:asClass:
: CC3Identifiable
- createGLBuffer
: CC3VertexArray
- createGLBuffers
: CC3Mesh
, CC3Node
- cullFace
: CC3OpenGLES11ServerCapabilities
, CC3OpenGLES11State
- currentFrame
: CC3NodeAnimation
- currentNode
: CC3NodeVisitor
- currentParticleCapacity
: CC3ParticleEmitter