Here is a list of all documented class members with links to the class documentation for each member:
- s -
- sampleAlphaToCoverage
: CC3OpenGLES11ServerCapabilities
- sampleAlphaToOne
: CC3OpenGLES11ServerCapabilities
- sampleCoverage
: CC3OpenGLES11ServerCapabilities
- scale
: CC3Node
, CC3ScalableMeshParticle
- scale:by:
: CC3GLMatrixDeprecated
- scale:byX:
: CC3GLMatrixDeprecated
- scale:byY:
: CC3GLMatrixDeprecated
- scale:byZ:
: CC3GLMatrixDeprecated
- scale:uniformlyBy:
: CC3GLMatrixDeprecated
- scaleBy:
: CC3Matrix
, CC3GLMatrixDeprecated
- scaleByX:
: CC3GLMatrixDeprecated
- scaleByY:
: CC3GLMatrixDeprecated
- scaleByZ:
: CC3GLMatrixDeprecated
- scaleUniformlyBy:
: CC3GLMatrixDeprecated
- scene
: CC3Node
, CC3NodeSequencerVisitor
, CC3Scene
- sceneAmbientLight
: CC3OpenGLES11Lighting
- scissor
: CC3OpenGLES11State
- scissorTest
: CC3OpenGLES11ServerCapabilities
- sequencer
: CC3NodeSequencer
- sequencerLocalContentOpaqueFirst
: CC3BTreeNodeSequencer
- sequencerLocalContentOpaqueFirstGroupMeshes
: CC3BTreeNodeSequencer
- sequencerLocalContentOpaqueFirstGroupTextures
: CC3BTreeNodeSequencer
- sequencers
: CC3BTreeNodeSequencer
- sequencerWithEvaluator:
: CC3NodeSequencer
- serverCapabilities
: CC3OpenGLES11Engine
- setAutoOrthonormalizeCount:
: CC3MutableRotator
- setCapacity:
: CCArray(CC3)
- setColor4B:at:
: CC3VertexColors
- setColor4F:at:
: CC3VertexColors
- setDefaultBlendFunc:
: CC3Material
- setDefaultExpectsVerticallyFlippedTextures:
: CC3VertexTextureCoordinates
, CC3Resource
- setDefaultScaleTolerance:
: CC3Node
- setDefaultTextureParameters:
: CC3Texture
- setDescriptorFontSize:
: CC3Node
- setDirectionMarkerColor:
: CC3Node
- setDirectionMarkerMinimumLength:
: CC3DirectionMarkerNode
- setDirectionMarkerScale:
: CC3DirectionMarkerNode
- setGLFixedValue
: CC3OpenGLES11StateTrackerColorFixedAndFloat
- setGLFunction
: CC3OpenGLES11StateTrackerBoolean
, CC3OpenGLES11StateTrackerFloat
, CC3OpenGLES11StateTrackerInteger
, CC3OpenGLES11StateTrackerEnumeration
, CC3OpenGLES11StateTrackerColor
, CC3OpenGLES11StateTrackerViewport
- setGLFunctionFixed
: CC3OpenGLES11StateTrackerColorFixedAndFloat
- setGLValue
: CC3OpenGLES11StateTrackerPrimitive
- setGLValueAndNotify
: CC3OpenGLES11StateTrackerPrimitive
- setGLValues
: CC3OpenGLES11StateTrackerComposite
- setHomogeneousLocation:at:
: CC3VertexLocations
- setIndex:at:
: CC3VertexIndices
- setInstantiationClass:
: CCTexture2D(CC3Texture)
- setLightPoolStartIndex:
: CC3Light
- setLocalContentWireframeBoxColor:
: CC3LocalContentNode
- setLocation:at:
: CC3VertexLocations
- setMatrixIndex:forVertexUnit:at:
: CC3VertexMatrixIndices
, CC3SkinMeshNode
, CC3SkinMesh
- setMatrixIndices:at:
: CC3VertexMatrixIndices
- setMinimumTextureUnits:
: CC3OpenGLES11Textures
- setNormal:at:
: CC3VertexNormals
- setParticleSize:at:
: CC3PointParticleMesh
, CC3PointParticleEmitter
- setPointSize:at:
: CC3VertexPointSizes
- setShininessExpansionFactor:
: CC3PODMaterial
- setShouldGenerateMipmaps:
: CC3Texture
- setTexCoord2F:at:
: CC3VertexTextureCoordinates
- setTexture:forTextureUnit:
: CC3Material
, CC3MeshNode
- setTextureCoordinates:forTextureUnit:
: CC3VertexArrayMesh
- setTextureRectangle:forTextureUnit:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexColor4B:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexColor4F:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexHomogeneousLocation:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexIndex:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexLocation:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexMatrixIndex:forVertexUnit:at:
: CC3SkinMeshNode
, CC3Mesh
- setVertexMatrixIndices:at:
: CC3SkinMeshNode
, CC3Mesh
- setVertexNormal:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexPointSize:at:
: CC3Mesh
- setVertexTexCoord2F:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexTexCoord2F:at:forTextureUnit:
: CC3Mesh
, CC3MeshNode
- setVertexTexCoord2F:forTextureUnit:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexWeight:forVertexUnit:at:
: CC3SkinMeshNode
, CC3Mesh
- setVertexWeights:at:
: CC3SkinMeshNode
, CC3Mesh
- setWeight:forVertexUnit:at:
: CC3VertexWeights
, CC3SkinMeshNode
, CC3SkinMesh
- setWeights:at:
: CC3VertexWeights
- setWireframeBoxColor:
: CC3Node
- shadeModel
: CC3OpenGLES11State
- shadowCastingVolume
: CC3Light
- shadowExpansionLimitFactor
: CC3Node
- shadowIntensityFactor
: CC3Light
- shadowLagCount
: CC3Node
- shadowLagFactor
: CC3Node
- shadowOffsetFactor
: CC3Node
- shadowOffsetUnits
: CC3Node
- shadows
: CC3Light
- shadowVisitor
: CC3Scene
- shadowVolumes
: CC3Node
- shadowVolumeVertexOffsetFactor
: CC3Node
- shininess
: CC3Material
, CC3OpenGLES11Materials
- shininessExpansionFactor
: CC3PODMaterial
- shiny
: CC3Material
- shinyWhite
: CC3Material
- shouldAddShadowVolumeEndCapsOnlyWhenNeeded
: CC3Node
- shouldAllowTouchableWhenInvisible
: CC3Node
- shouldAllowVertexBuffering
: CC3VertexArray
- shouldAlwaysMeasureBillboardBoundingRect
: CC3Billboard
- shouldAlwaysMeasureParentBoundingBox
: CC3WireframeBoundingBoxNode
, CC3TouchBox
- shouldAlwaysReadOriginal
: CC3OpenGLES11StateTrackerPrimitive
- shouldAlwaysSetGL
: CC3OpenGLES11StateTrackerPrimitive
, CC3OpenGLES11StateTrackerComposite
- shouldAlwaysUpdateViewport
: CC3Layer
- shouldApplyOpacityAndColorToMeshContent
: CC3MeshNode
, CC3Node
- shouldApplyOpacityToColor
: CC3Material
, CC3MeshNode
- shouldAutoremoveWhenEmpty
: CC3Node
- shouldAutotargetCamera
: CC3Node
, CC3Rotator
, CC3MutableRotator
, CC3TargettingRotator
- shouldCacheFaces
: CC3FaceArray
, CC3Mesh
, CC3MeshNode
, CC3Node
- shouldCastShadowsWhenInvisible
: CC3MeshNode
, CC3Light
, CC3Node
- shouldClearDepthBuffer
: CC3NodeDrawingVisitor
- shouldClearDepthBufferBefore2D
: CC3Scene
- shouldClearDepthBufferBefore3D
: CC3Scene
- shouldCopyLightIndex
: CC3Light
- shouldCullBackFaces
: CC3MeshNode
, CC3Node
- shouldCullFrontFaces
: CC3MeshNode
, CC3Node
- shouldDecorateNode
: CC3NodeDrawingVisitor
- shouldDisableDepthMask
: CC3Node
, CC3MeshNode
- shouldDisableDepthTest
: CC3MeshNode
, CC3Node
- shouldDraw
: CC3NodeBoundingVolume
, CC3NodeNullBoundingVolume
, CC3NodeInfiniteBoundingVolume
- shouldDrawAllBoundingVolumes
: CC3Node
- shouldDrawAllDescriptors
: CC3Node
- shouldDrawAllLocalContentWireframeBoxes
: CC3Node
- shouldDrawAllWireframeBoxes
: CC3Node
- shouldDrawAs2DOverlay
: CC3Billboard
- shouldDrawBoundingVolume
: CC3Node
- shouldDrawDescriptor
: CC3Node
- shouldDrawLocalContentWireframeBox
: CC3LocalContentNode
- shouldDrawLowAlpha
: CC3Material
, CC3MeshNode
- shouldDrawTerminator
: CC3ShadowVolumeMeshNode
- shouldDrawWireframeBox
: CC3Node
- shouldGenerateMipmaps
: CC3Texture
- shouldIgnoreRayIntersection
: CC3BoundingVolume
, CC3Node
- shouldIncludeInDeepCopy
: CC3Identifiable
- shouldInheritTouchability
: CC3Node
- shouldInsertMeshNode:between:and:withVisitor:
: CC3MeshNodeArraySequencer
- shouldInsertNode:between:and:withVisitor:
: CC3NodeArraySequencer
- shouldInterleaveVertices
: CC3Mesh
, CC3VertexArrayMesh
- shouldInterpolate
: CC3NodeAnimation
- shouldLocalizeToStartingNode
: CC3NodeTransformingVisitor
- shouldLogIntersectionMisses
: CC3BoundingVolume
, CC3Node
- shouldLogIntersections
: CC3BoundingVolume
, CC3Node
- shouldMaximize
: CC3NodeBoundingVolume
- shouldMaximizeBillboardBoundingRect
: CC3Billboard
- shouldNormalizeParticleSizesToDevice
: CC3PointParticleEmitter
- shouldNormalizeScaleToDevice
: CC3Billboard
- shouldPrecalculateNozzleTangents
: CC3HoseParticleNavigator
, CC3PointParticleHoseEmitterDeprecated
- shouldPunctureFromInside
: CC3NodePuncturingVisitor
- shouldPunctureInvisibleNodes
: CC3NodePuncturingVisitor
- shouldReleaseRedundantData
: CC3VertexArray
- shouldRemoveOnFinish
: CC3ParticleEmitter
- shouldRestoreOriginalOnClose
: CC3OpenGLES11StateTrackerPrimitive
, CC3OpenGLES11StateTrackerComposite
- shouldRestoreTransforms
: CC3NodeTransformingVisitor
- shouldReverseForwardDirection
: CC3DirectionalRotator
- shouldRotateToTargetLocation
: CC3Rotator
, CC3TargettingRotator
- shouldShadowBackFaces
: CC3Node
- shouldShadowFrontFaces
: CC3Node
- shouldSmoothLines
: CC3Node
, CC3MeshNode
- shouldSmoothPoints
: CC3PointParticleEmitter
- shouldStopActionsWhenRemoved
: CC3Node
- shouldTrackTarget
: CC3TargettingRotator
, CC3Rotator
, CC3Node
, CC3MutableRotator
- shouldTransformUnseenParticles
: CC3MeshParticleEmitter
, CC3ParticleSystemBillboard
- shouldUpdateParticlesAfterTransform
: CC3ParticleEmitter
- shouldUpdateParticlesBeforeTransform
: CC3ParticleEmitter
- shouldUpdateToTarget
: CC3TargettingRotator
- shouldUpdateUnseenBillboard
: CC3Billboard
- shouldUseClockwiseFrontFaceWinding
: CC3Node
, CC3MeshNode
- shouldUseFixedBoundingVolume
: CC3Node
- shouldUseLighting
: CC3Material
, CC3MeshNode
, CC3Node
- shouldUseOnlyForwardDistance
: CC3NodeArrayZOrderSequencer
, CC3NodeSequencer
- shouldUseSmoothShading
: CC3Node
, CC3MeshNode
- shouldVisitChildren
: CC3NodeVisitor
- show
: CC3Node
- size
: CC3PointParticle
, <CC3UniformlyGrowingPointParticleProtocol>
- sizeVelocity
: <CC3UniformlyGrowingPointParticleProtocol>
- skinnedBoneWithSkin:onBone:
: CC3SkinnedBone
- skinnedMesh
: CC3SkinMeshNode
- skinNode
: CC3SkinnedBone
- skinSectionForFaceIndex:
: CC3SkinMeshNode
- skinSectionForNode:
: CC3SkinSection
- skinSectionForVertexIndexAt:
: CC3SkinMeshNode
- skinSectionFromBatchAtIndex:fromSPODMesh:forNode:
: CC3PODSkinSection
- skinSections
: CC3SkinMeshNode
- skinTransformMatrix
: CC3SkinnedBone
- softBodyNode
: CC3Node
- sourceBlend
: CC3OpenGLES11StateTrackerMaterialBlend
, CC3Material
- specularColor
: CC3OpenGLES11Light
, CC3MeshNode
, CC3Node
, CC3OpenGLES11Materials
, CC3Light
, CC3Material
- sphere
: CC3NodeSphericalBoundingVolume
- sphericalBoundingVolume
: CC3NodeSphereThenBoxBoundingVolume
- sPODNodeDoesContainAnimation:
: CC3PODNodeAnimation
- spotCutoffAngle
: CC3Light
, CC3OpenGLES11Light
- spotDirection
: CC3OpenGLES11Light
- spotExponent
: CC3Light
, CC3OpenGLES11Light
- start
: CC3OpenGLES11Fog
- startDistance
: CC3Fog
- startingNode
: CC3NodeVisitor
- startLocation
: CC3Ray
- state
: CC3OpenGLES11Engine
- stateName
: UIGestureRecognizer(CC3)
- statistics
: CC3PerformanceStatistics
- stencilFail
: CC3OpenGLES11StateTrackerStencilOperation
- stencilFunction
: CC3OpenGLES11State
- stencilledShadowPainter
: CC3Light
- stencilOperation
: CC3OpenGLES11State
- stencilTest
: CC3OpenGLES11ServerCapabilities
- stop
: CC3ParticleEmitter
- stopAction:
: CC3Fog
, CC3Node
- stopActionByTag:
: CC3Fog
, CC3Node
- stopAllActions
: CC3Fog
, CC3Node
- stripCount
: CC3DrawableVertexArray
- stripLengths
: CC3DrawableVertexArray
- structureDescription
: CC3Node
- supportedInterfaceOrientations
: CC3UIViewController