Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius
: CC3VertexLocations
, CC3NodeSphericalBoundingVolume
, CC3Sphere
, CC3AngularVector
- ray
: CC3NodePuncturingVisitor
- readOriginalValue
: CC3OpenGLES11StateTrackerPrimitive
- readPixelAt:
: CC3OpenGLES11State
- reallocateElements:
: CC3VertexArray
- reattachBonesFrom:
: CC3SkinSection
, CC3Node
- reference
: CC3OpenGLES11StateTrackerAlphaFunction
, CC3OpenGLES11StateTrackerStencilFunction
- referenceUpDirection
: CC3Node
, CC3MeshParticle
, CC3DirectionalRotator
- relativeOrigin
: CC3BitmapLabelNode
- releaseAsUnretained
: CCArray(CC3)
- releaseRedundantData
: CC3Mesh
, CC3VertexArray
, CC3Node
- releaseUserData
: CC3Identifiable
- remove
: CC3Node
, CC3ParticleBase
- remove:withVisitor:
: CC3NodeSequencer
- removeAllChildren
: CC3Node
- removeAllDirectionMarkers
: CC3Node
- removeAllObjectsAsUnretained
: CCArray(CC3)
- removeAllParticles
: CC3ParticleEmitter
- removeAllTextureCoordinates
: CC3VertexArrayMesh
- removeAllTextures
: CC3Material
, CC3MeshNode
- removeAllTransformListeners
: CC3Node
- removeChild:
: CC3Node
- removeObjectIdenticalTo:
: CCArray(CC3)
- removeParticle:
: CC3ParticleEmitter
- removeParticleTemplateMesh:
: CC3MultiTemplateMeshParticleEmitter
- removeShadow:
: CC3Light
- removeShadowVolumes
: CC3Node
- removeShadowVolumesForLight:
: CC3Node
- removeTexture:
: CC3Material
- removeTextureCoordinates:
: CC3VertexArrayMesh
- removeTransformListener:
: CC3Node
- removeUnretainedObjectAtIndex:
: CCArray(CC3)
- removeUnretainedObjectIdenticalTo:
: CCArray(CC3)
- repeatTexture:
: CC3Mesh
, CC3VertexTextureCoordinates
, CC3MeshNode
- repeatTexture:forTextureUnit:
: CC3Mesh
, CC3MeshNode
- requestRemovalOf:
: CC3NodeVisitor
- rescaleNormal
: CC3OpenGLES11ServerCapabilities
- reset
: CC3PerformanceStatistics
- resetAllSwitching
: CC3VertexArray
- resetBillboardBoundingRect
: CC3Billboard
- resetSwitching
: CC3Material
, CC3Mesh
, CC3VertexArray
- resetTagAllocation
: CC3Identifiable
- resource
: CC3ResourceNode
, CC3Resource
- resourceClass
: CC3ResourceNode
- resourceFromFile:
: CC3Resource
- resourceFromResourceFile:
: CC3Resource
- restoreOriginalValue
: CC3OpenGLES11StateTrackerPrimitive
- restoreOriginalValues
: CC3OpenGLES11StateTrackerComposite
- restPoseInvertedMatrix
: CC3Bone
- restPoseTransformMatrix
: CC3SkinMeshNode
- resumeAllActions
: CC3Node
, CC3Fog
- resumeAnimation
: CC3UIViewController
- retainVertexColors
: CC3Mesh
, CC3Node
- retainVertexContent
: CC3Mesh
, CC3Node
- retainVertexIndices
: CC3Mesh
, CC3Node
- retainVertexLocations
: CC3Mesh
, CC3Node
- retainVertexMatrixIndices
: CC3Node
, CC3Mesh
- retainVertexNormals
: CC3Mesh
, CC3Node
- retainVertexPointSizes
: CC3PointParticleEmitter
, CC3Node
, CC3Mesh
- retainVertexTextureCoordinates
: CC3Node
, CC3Mesh
- retainVertexWeights
: CC3Node
, CC3Mesh
- rgbNormalMap
: CC3TextureUnit
- rgbOperand0
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbOperand1
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbOperand2
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbSource0
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbSource1
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- rgbSource2
: CC3ConfigurableTextureUnit
, CC3OpenGLES11TextureUnit
- right
: CC3Frustum
- rightDirection
: CC3Node
, CC3MeshParticle
, CC3DirectionalRotator
- rightPlane
: CC3CameraShadowVolume
, CC3Frustum
- rootAncestor
: CC3Node
- rotate:byQuaternion:
: CC3GLMatrixDeprecated
- rotate:byX:
: CC3GLMatrixDeprecated
- rotate:byY:
: CC3GLMatrixDeprecated
- rotate:byZ:
: CC3GLMatrixDeprecated
- rotateBy:
: CC3MutableRotator
, CC3GLMatrixDeprecated
, CC3Matrix
, CC3MeshParticle
, CC3Node
- rotateByAngle:aroundAxis:
: CC3Node
, CC3MutableRotator
, CC3MeshParticle
- rotateByQuaternion:
: CC3MutableRotator
, CC3GLMatrixDeprecated
, CC3Node
, CC3Matrix
, CC3MeshParticle
- rotateByX:
: CC3GLMatrixDeprecated
- rotateByY:
: CC3GLMatrixDeprecated
- rotateByZ:
: CC3GLMatrixDeprecated
- rotateToTargetLocation:from:withUp:
: CC3TargettingRotator
- rotateToTargetLocationFrom:
: CC3TargettingRotator
- rotateYXZ:by:
: CC3GLMatrixDeprecated
- rotateZYX:by:
: CC3GLMatrixDeprecated
- rotation
: CC3MeshParticle
, CC3Node
, <CC3UniformlyRotatingParticleProtocol>
, CC3Rotator
, CC3MutableRotator
- rotationAngle
: CC3Node
, CC3MeshParticle
, CC3Rotator
, CC3MutableRotator
, <CC3UniformlyRotatingParticleProtocol>
- rotationAngleVelocity
: <CC3UniformlyRotatingParticleProtocol>
- rotationAxis
: CC3Rotator
, CC3MeshParticle
, CC3MutableRotator
, <CC3UniformlyRotatingParticleProtocol>
, CC3Node
- rotationMatrix
: CC3Rotator
, CC3MutableRotator
- rotationVelocity
: <CC3UniformlyRotatingParticleProtocol>
- rotator
: CC3MeshParticle
, CC3Node
, CC3Rotator
- rotatorOnRotationMatrix:
: CC3MutableRotator
- runAction:
: CC3Node
, CC3Fog
- runAction:withTag:
: CC3Fog
, CC3Node
- runSceneOnNode:
: CC3UIViewController