Here is a list of all documented class members with links to the class documentation for each member:
- u -
- unbind
: CC3Material
, CC3VertexArray
, CC3OpenGLES11StateTrackerArrayBufferBinding
, CC3Fog
, CC3VertexArray
, CC3Fog
, CC3Texture
, CC3VertexTextureCoordinates
, CC3OpenGLES11StateTrackerTextureBinding
- unbind:
: CC3Texture
, CC3VertexTextureCoordinates
- unbindRemainingFrom:
: CC3Texture
, CC3VertexTextureCoordinates
- unicoloredTeapotMesh
: CC3ModelSampleFactory
- uniformScale
: CC3Node
, CC3ScalableMeshParticle
- units
: CC3OpenGLES11StateTrackerPolygonOffset
- unityScaleDistance
: CC3Billboard
, CC3PointParticleEmitter
- unprojectPoint:
: CC3Camera
- unprojectPoint:ontoPlane:
: CC3Camera
- update:
: CC3PointParticle
, CC3Fog
, CC3Layer
- updateAfterTransform:
: CC3Node
, <CC3ParticleProtocol>
- updateBeforeTransform:
: CC3Node
, <CC3ParticleProtocol>
, CC3MortalMeshParticle
, CC3SprayMeshParticle
, CC3MortalPointParticle
, CC3SprayPointParticle
- updateBounds:withDeviceOrientation:
: CC3ViewportManager
- updateBufferData:startingAt:forLength:
: CC3OpenGLES11StateTrackerArrayBufferBinding
- updateFromParentBoundingBox
: CC3WireframeBoundingBoxNode
- updateGLBuffer
: CC3VertexArray
- updateGLBuffers
: CC3Mesh
, CC3MeshNode
- updateGLBuffersStartingAt:forLength:
: CC3VertexArrayMesh
- updateGLBufferStartingAt:forLength:
: CC3VertexArray
- updateLife:
: CC3MortalPointParticle
- updateParticleSizesGLBuffer
: CC3PointParticleEmitter
- updatePointSizesGLBuffer
: CC3Mesh
- updateRate
: CC3PerformanceStatistics
- updateRateHistogram
: CC3PerformanceStatisticsHistogram
- updateRelativeIntensityFrom:
: CC3Light
- updateRelativeLightIntensities
: CC3Scene
- updateScene
: CC3Scene
- updateScene:
: CC3Scene
- updateSequenceWithVisitor:
: CC3NodeSequencer
- updateShadow
: <CC3ShadowProtocol>
- updateShadows
: CC3Light
- updatesHandled
: CC3PerformanceStatistics
- updateTransformMatrices
: CC3Node
- updateTransformMatrix
: CC3Node
- updateVertexColorsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexIndicesGLBuffer
: CC3MeshNode
, CC3Mesh
- updateVertexLocationsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexMatrixIndicesGLBuffer
: CC3Mesh
, CC3SkinMeshNode
- updateVertexNormalsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexStride
: CC3VertexArrayMesh
- updateVertexTextureCoordinatesGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexTextureCoordinatesGLBufferForTextureUnit:
: CC3MeshNode
, CC3Mesh
- updateVertexWeightsGLBuffer
: CC3SkinMeshNode
, CC3Mesh
- updateViewport
: CC3Layer
, CCNode(CC3)
- updateVisitor
: CC3Scene
- updateVisitorClass
: CC3Scene
- updateWorld:
: CC3World
- upDirection
: CC3Node
, CC3MeshParticle
, CC3DirectionalRotator
- useDontCare
: CC3OpenGLES11StateTrackerHintEnumeration
- useElementsAt:withSize:withType:withStride:
: CC3OpenGLES11StateTrackerVertexPointer
- useElementsAt:withType:withStride:
: CC3OpenGLES11StateTrackerVertexPointer
- useFastest
: CC3OpenGLES11StateTrackerHintEnumeration
- useNicest
: CC3OpenGLES11StateTrackerHintEnumeration
- userData
: CC3Identifiable